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  #1  
Old 08-01-2005, 10:56 PM
xAndrewx xAndrewx is offline
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Quote:
Originally Posted by Butz
Not recently, and that's what should be fixed. Not forcing roleplayers to level up just so they can do what they should be allowed to do from the start.
We can't change the way GK has changed. We can try, but I don't think they will like it.

Stryker, you didn't show any sign of not being OOC.
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  #2  
Old 08-01-2005, 10:58 PM
StrykerTFFD StrykerTFFD is offline
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Well considering you judge RP based on mechanics, I don't see how you would know if I was in OOC or IC

But now you know, I was not IC, so carry on.
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  #3  
Old 08-01-2005, 11:00 PM
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Quote:
Originally Posted by StrykerTFFD
Well considering you judge RP based on mechanics, I don't see how you would know if I was in OOC or IC

But now you know, I was not IC, so carry on.
This isn't going to end, I can't prove you were in characer, you can't prove you were out.

Tell me, if GK was made for 'RPers' why in hell add the level system, overpowered items etc?
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Old 08-01-2005, 11:00 PM
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Quote:
Originally Posted by xAndrewx
We can't change the way GK has changed. We can try, but I don't think they will like it.

Stryker, you didn't show any sign of not being OOC.
It changed once, it can change again. Nothing is permanent.
I'm not saying you should force people to roleplay all the time, but if there's an interkingdom event that needs to be roleplayed out, the outcome should be decided by roleplaying, not by who has the best items and stats. That is what GK was meant to be, and that's what we should be striving to make it.

Quote:
Tell me, if GK was made for 'RPers' why in hell add the level system, overpowered items etc?
Design Flaw.
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  #5  
Old 08-01-2005, 11:05 PM
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Quote:
Originally Posted by Butz
It changed once, it can change again. Nothing is permanent.
I'm not saying you should force people to roleplay all the time, but if there's an interkingdom event that needs to be roleplayed out, the outcome should be decided by roleplaying, not by who has the best items and stats. That is what GK was meant to be, and that's what we should be striving to make it.
Players would rather 'duel' and have a few 'wars' to show off their level and their items. Not many of the players would prefer this way, I wouldn't mind it. But players play to obtain a high level, and a rare item.
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Old 08-01-2005, 11:05 PM
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Ok, let's say that Zurkiba practiced the art of swordplay ever since he was 5 years old, and Raziel has been making shoes since who cares when, and without any physically demanding activity to keep him in shape. One day, Zurkiba and Raziel get in a fight, and they pull out their swords. Obviously, Zurkiba, who has spent most of his life perfecting his sword skills, is going to beat the crap out of Raziel, who has never touched a real sword in his life. Obviously, on GK now, Raziel who has been leveling heavily, will beat the crap out of Zurkiba who is stuck back in the day with level 8.


Edit: Har har looking back at the posts, I see it's my fault this post has gone astray xD
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  #7  
Old 08-01-2005, 11:15 PM
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Re-direct me Stryker.

Butz, kingdom members are here to have fun, fun to most members is dueling and having wars. Who ever has the highest level and the best items win.
If you're wanting to change GK, be my guest. But honestly, I think you'll be wasting your time.
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  #8  
Old 08-01-2005, 11:21 PM
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I've asked about 5 players. Each one said they wouldn't enjoy GK if they were IC all the time.
Don't try to change GK for your needs. Alot of players play GK, not just you.
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  #9  
Old 08-01-2005, 11:25 PM
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Quote:
Originally Posted by xAndrewx
I've asked about 5 players. Each one said they wouldn't enjoy GK if they were IC all the time.
Don't try to change GK for your needs. Alot of players play GK, not just you.
Please read my posts before you say something.
I've said it many times already that people don't need to be roleplaying 100% of the time.
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  #10  
Old 08-01-2005, 11:27 PM
StrykerTFFD StrykerTFFD is offline
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Honestly, Events are what screwed up Kingdoms, more importantly the items as rewards.
Before those, RPing was the thing to do. It was fun. Then once the overpowered items showed up...it was screwed.

This is clearly the case as there were attempts to tone down the items. Everyone remember the period of time where you won Trophies? I have so many trophies from back when I was EM(I was allowed to keep them as they really do NOTHING).

But those attempts failed as people were given a taste of 'l33tness' and they wanted more. So back to the overpowered items we go. Now we're in a period of event coins and trying to find the next Exp Bug. Yay.
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  #11  
Old 08-01-2005, 11:51 PM
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Quote:
Originally Posted by StrykerTFFD
Honestly, Events are what screwed up Kingdoms, more importantly the items as rewards.
Before those, RPing was the thing to do. It was fun. Then once the overpowered items showed up...it was screwed.

This is clearly the case as there were attempts to tone down the items. Everyone remember the period of time where you won Trophies? I have so many trophies from back when I was EM(I was allowed to keep them as they really do NOTHING).

But those attempts failed as people were given a taste of 'l33tness' and they wanted more. So back to the overpowered items we go. Now we're in a period of event coins and trying to find the next Exp Bug. Yay.
Well, this is GK. We can't change it, you can try. But you'll fail...like the rest!
*plays a theme tune*
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  #12  
Old 08-02-2005, 12:08 AM
Butz Butz is offline
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Quote:
Originally Posted by xAndrewx
Well, this is GK. We can't change it, you can try. But you'll fail...like the rest!
*plays a theme tune*
You're quite the pessimist for someone whose job it is to help promote RP on Graal Kingdoms.
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  #13  
Old 08-02-2005, 09:53 AM
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Quote:
Originally Posted by Butz
You're quite the pessimist for someone whose job it is to help promote RP on Graal Kingdoms.
I promote RP on Graal Kingdoms, I speak for the players, if they don't want this, should they still get it?
Think of the playercount, not yourself.
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  #14  
Old 08-02-2005, 12:12 AM
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Quote:
Originally Posted by StrykerTFFD
Honestly, Events are what screwed up Kingdoms, more importantly the items as rewards.
Before those, RPing was the thing to do. It was fun. Then once the overpowered items showed up...it was screwed.

This is clearly the case as there were attempts to tone down the items. Everyone remember the period of time where you won Trophies? I have so many trophies from back when I was EM(I was allowed to keep them as they really do NOTHING).

But those attempts failed as people were given a taste of 'l33tness' and they wanted more. So back to the overpowered items we go. Now we're in a period of event coins and trying to find the next Exp Bug. Yay.
I 100% agree with you, ever since the "leet" event items came out, RPing went out the window. It's never been the same since and that's a very sad thing. The only way to fully have RPing as something capable on this server is to reset it and not give out super-powered items for events, fix the bugs that let you to get insane amounts of exp and make events involve more fun that doesn't involve "leetness" (i.e. like the events on event island, they can be won by anybody).
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  #15  
Old 08-02-2005, 12:43 AM
Butz Butz is offline
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Quote:
Originally Posted by Zxion
I 100% agree with you, ever since the "leet" event items came out, RPing went out the window. It's never been the same since and that's a very sad thing. The only way to fully have RPing as something capable on this server is to reset it and not give out super-powered items for events, fix the bugs that let you to get insane amounts of exp and make events involve more fun that doesn't involve "leetness" (i.e. like the events on event island, they can be won by anybody).
Alternative to a reset, you could always limit EAing to +3 or +4. That way, people wouldn't have ungodly AC, but could have enough to protect from monsters.
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  #16  
Old 08-02-2005, 12:47 AM
Raziel Raziel is offline
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Quote:
Originally Posted by Butz
Alternative to a reset, you could always limit EAing to +3 or +4. That way, people wouldn't have ungodly AC, but could have enough to protect from monsters.
Or players could level up their physique more so they would have enough wc to break the "ungodly" ac. Then the "ungodly" ac wouldn't be so "ungodly" anymore.

Last edited by Raziel; 08-02-2005 at 01:04 AM..
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  #17  
Old 08-02-2005, 08:52 PM
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Okay, so I think there isn't enough attention to a core matter in this discussion so I'll take a little time to talk about it and share some of my views.

We have what are considered two totally different things on Graal Kingdoms, one being the game mechanics (HP, exp, levels, stats, items, etc) and another being RPing. Most of you in this thread possess a basic understanding of what Roleplaying is, but some fail to recognize an important distinction.

Roleplaying is roleplaying.
Game mechanics are game mechanics.

Roleplayers can/should utilize game mechanics when they assist the roleplaying. For example, I'll talk about something mundane like walking around. If we didn't have game mechanics for walking around, a lot of roleplaying wouldn't make sense. It'd be harder to figure out where people were, and there would have to be more explanation about where people are and stuff.

Let's move on to items and stats and stuff. Let's say we've got a level 5 guy and a level 100 guy. They both are interested in roleplaying, and they want to roleplay together. Let's even say they want to have a battle. Now, game-mechanic-wise, their battle would be one-sided. There would be no imagination, no thought, no creativity involved. In fact, they wouldn't even have to actually fight to know the outcome. It'd be a waste of both of their time if they had a game-mechanics fight. It also wouldn't really show anything about their roleplaying skills. "Hurr I can swing my level 100 self's sword" is not usually considered good roleplaying.

So here's what I'm saying: You have to separate in your mind roleplaying from game mechanics. They're two extremely distinct things, and if you let the latter dominate, then you won't have much of the former, or at least nothing really with quality. The latter's meant to be support, help, assistance...but certainly not for setting all of the rules for you. You are supposed to use your imagination, and I think most people would agree with saying that's what roleplaying is all about.
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Old 08-02-2005, 08:58 PM
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Quote:
Originally Posted by Lance
So here's what I'm saying: You have to separate in your mind roleplaying from game mechanics. They're two extremely distinct things, and if you let the latter dominate, then you won't have much of the former, or at least nothing really with quality. The latter's meant to be support, help, assistance...but certainly not for setting all of the rules for you. You are supposed to use your imagination, and I think most people would agree with saying that's what roleplaying is all about.
I understand what you're saying, but who's fault is it if the level 5 guy can't be bothered to level?
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Old 08-02-2005, 08:59 PM
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I understand what you're saying, but who's fault is it if the level 5 guy can't be bothered to level?
Who cares? That's game mechanics, not roleplaying.
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  #20  
Old 08-02-2005, 08:59 PM
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Who cares? That's game mechanics, not roleplaying.
Why do you choose to complain then?
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  #21  
Old 08-02-2005, 12:16 PM
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Kingdoms turned this way because players cried about things so much that they were changed. If you take a graal that was never modified from its original system you would have a much better game.

Examples. Look at Vitrol, it was made to screw your armor enchantments up. Cancellation was made to cancel your enchantments, ever tried dispel magic in d&d on an area? EA's and IWD's also ruined things, people kill things too easily. Lords should be so hard to kill that you need a team to do it. No one should be able to do brutals period.

The entire system is screwed. And it has been becuase of player complaints or bad ideas that were implemented. Now we get to enjoy the fruits of our labor, enjoy.
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  #22  
Old 08-02-2005, 12:45 PM
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If you do this,
Quote:
Originally Posted by lordbosh
If you take a graal that was never modified from its original system you would have a much better game.
This is the result.
Quote:
Originally Posted by graalonline.com
Role play and chat with other players from around the world. Graal Kingdoms allows players to become a part of the story.


If this wasn't way things would've been done on GK,
Quote:
Originally Posted by lordbosh
The entire system is screwed. And it has been becuase of player complaints or bad ideas that were implemented.
This would be what we'd be doing.
Quote:
Originally Posted by graalonline.com
Time is running out... The alien bomies are also building up their civilization. The crashing of the moon has awakened evil deep within the world. It won't be long before the evil spreads to take your land for its own. You must help reclaim the island that was once called home.
I can't agree with you more, Bosh.
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  #23  
Old 08-02-2005, 04:04 PM
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I'm sure alot more players would still play GK. G2k1 going gold?
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Old 08-02-2005, 05:46 PM
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This topic has gotten screwed up since someone mentioned people not being on bmode at the event. We're approaching 10 pages, and the original issue here has already been addressed.
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Old 08-02-2005, 05:57 PM
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Quote:
Originally Posted by Draenin
This topic has gotten screwed up since someone mentioned people not being on bmode at the event. We're approaching 10 pages, and the original issue here has already been addressed.
I guess you're right, but the B'mode isn't what changed he subject.
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Old 08-02-2005, 08:05 PM
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Quote:
Originally Posted by Draenin
This topic has gotten screwed up since someone mentioned people not being on bmode at the event. We're approaching 10 pages, and the original issue here has already been addressed.
Is that really a horrible thing? We thoroughly discussed the original topic, then moved on, using the original topic as a springboard for an important dicsussion in which people have strong views. I know this is around the time Darlene pipes up saying, "stay on topic" but this is the way great conversations unravel: all over the place in 10 different new directions.

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You have a souped up Model T and want to race with the McLarens and Lamborghinis.
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  #27  
Old 08-02-2005, 08:34 PM
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Quote:
Originally Posted by Draenin
This topic has gotten screwed up since someone mentioned people not being on bmode at the event. We're approaching 10 pages, and the original issue here has already been addressed.
Threads go off-topic, dude. It's part of their nature to evolve and change, and there's no rule against it. (It is noteworthy, however, that spam is not allowed.)
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Old 08-02-2005, 09:17 PM
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Why would I want a level 'glitch'? You're better off telling an admin.
This is leading back to the
Quote:
Originally Posted by xAndrewx
Now, I could call you a liar since you could be making the bug up.
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  #29  
Old 08-02-2005, 10:50 PM
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What do level bugs, and glitches have to do with "Pirates At the Big 5 Summit" o.o?
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Old 08-02-2005, 11:26 PM
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Quote:
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What do level bugs, and glitches have to do with "Pirates At the Big 5 Summit" o.o?
http://forums.graalonline.com/forums...&postcount=114
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  #31  
Old 08-03-2005, 06:03 AM
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Haha, remember when TrueHeat just decided to delete Zormite?
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Old 08-03-2005, 06:30 AM
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Quote:
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Haha, remember when TrueHeat just decided to delete Zormite?
Yeah.. it was around the same time some Karakaze members were running around going

LOL *pisses on Zormite castle* LOL
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  #33  
Old 08-03-2005, 09:16 AM
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KMode is a place where low levels can RP. I don't think it's fair that the 'low level' players can't be bothered to level, yet they expect the whole game to change for themself.
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Old 08-03-2005, 08:44 PM
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Butz, kingdom mode is 2002-, we don't live in that era anymore.
Well, if he doesn't need to level, why in hell is he talking about it? If he doesn't need to be a high level, why mention it?
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Old 08-03-2005, 08:50 PM
Butz Butz is offline
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Quote:
Originally Posted by xAndrewx
Butz, kingdom mode is 2002-, we don't live in that era anymore.
Well, if he doesn't need to level, why in hell is he talking about it? If he doesn't need to be a high level, why mention it?
Things were changed once, things can be changed again, that's what's nice about change, it's always possible.

Look around you. Graal Kingdoms' playercount has been steadily dwindling for months now, people are leaving, and not as many people are coming in to replace them.
If anything, we should be striving to be like the 2002 era, instead of dismissing it as some fable from the past which can never be acheived again. I used to be able to log on to GK in the morning and see about 30-40 people online. Now I can log in during late-afternoon/early-evening and be lucky to see just a little over that. Graal Kingdoms in its current state as a "game of items" is apparently doing a bad job of keeping players.
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Shawn Kelfonne - Aegis Mage of Dustari
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  #36  
Old 08-03-2005, 10:14 PM
Zurkiba Zurkiba is offline
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Quote:
Originally Posted by Butz
Things were changed once, things can be changed again, that's what's nice about change, it's always possible.

Look around you. Graal Kingdoms' playercount has been steadily dwindling for months now, people are leaving, and not as many people are coming in to replace them.
If anything, we should be striving to be like the 2002 era, instead of dismissing it as some fable from the past which can never be acheived again. I used to be able to log on to GK in the morning and see about 30-40 people online. Now I can log in during late-afternoon/early-evening and be lucky to see just a little over that. Graal Kingdoms in its current state as a "game of items" is apparently doing a bad job of keeping players.
He only accepts change if it's in his favor...

If America went fascist and conquered England. And put all of the English folks in work camps. I highly doubt he would be telling all the rebels that 'English control over England was last month. Things change and so we -have- to accept this new form of life'.
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  #37  
Old 08-04-2005, 12:01 PM
xAndrewx xAndrewx is offline
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Quote:
Originally Posted by Zurkiba
He only accepts change if it's in his favor...
No, you're the one who wants change in your favour.
I don't really care about items, I have none!
If you ask players, they play GK for the levels, items and wars.
Sure, we can make it RP, but they won't like it if you're asking for a reset.
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Old 08-04-2005, 04:20 PM
Zurkiba Zurkiba is offline
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Quote:
Originally Posted by xAndrewx
No, you're the one who wants change in your favour.
I don't really care about items, I have none!
If you ask players, they play GK for the levels, items and wars.
Sure, we can make it RP, but they won't like it if you're asking for a reset.
Can you read? Or atleast attempt to read what we're talking about? This entire time have you been running around in circles in a dandelion field being oblivious to what the world is saying?

K-mode would not bring a reset, it doesn't alter the current game. All it does is add more options to the game. You ring a bell and this icon appears over your head and then you have equal stats. With those equal stats only others in K-mode can harm you and they are in equal stats also. The items will still be out there, levelling will still be out there, and so on.

Everyone's not going to join the roleplaying community, that's a given. And if you even start to say that the current roleplaying community is doing just fine then I will slap you. A good bit of the community will revert back to their kingdoms, as the PKers and whatnot continue to level so that they can spar and call people newbies.

And you're right, I dislike this change. Mainly because I know what this change brought and I know where it's headed. Graal Kingdoms used to have 100 people at a time online because it was highly structured in which no one was really stronger then another. The highest level at the time was 11, you couldn't really pass that unless you used a bug or if you worked your ass off for three days non stop. Now look at it. 30 people on at a time, amazing I say!
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  #39  
Old 08-03-2005, 11:13 PM
Ziro_of_the_Turks Ziro_of_the_Turks is offline
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I'm a supporter of RPing. In fact, as proof- I was removed from leadership of a kingdom which got this whole topic started because I was for the RPing TOO much (I wanted much stricter rules, got full of myself, and let some crazy ideas into play- while still having RPing being the obvious cause with no doubt to that or ability to argue), and the solution was to replace me with non-RPing leadership.

Anyhoo, my point is. Even if you're arguing for game mechanics- there's still the fact that that itself is not perfect either. In fact, is it not very so flawed? One big complaint I have- items which were once able to be created and can no longer be created. Such a thing should not exist. Examples of these items are ice daggers and random alchemy items. They still exist, right? They might have been altered a little having speed removed or something, but they're still around and more powerful than anything you can make now, right?

Also, people may leave GK if it were changed for us, the RPing community, HOWEVER, there would be many more to come back to replace them. MANY players have left GK because of the problems we are constantly begging and begging to have changed.
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Old 08-04-2005, 05:49 PM
Draenin Draenin is offline
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Quote:
Originally Posted by xAndrewx
If K-mode was introduced, what would be the point in leveling and items?
Would 'b-mode' still exist? What if we want to kill others not in an RP battle?
1. To be powerful when not on tag and in a war. Also, kmode could help with deterring those who are in bmode so that even if a king is at a really high level, someone not in his kingdom or his enemy can't just come up to him and smack him one.

2. Yes, bmode would still exist.

3. Take your kingdom tag off.
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