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  #161  
Old 06-10-2005, 10:37 PM
Gambet Gambet is offline
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Quote:
Originally Posted by Rick
It provides backwards compatability with GS1.
So, it will never be fixed/corrected?
  #162  
Old 06-11-2005, 04:36 AM
Velox Cruentus Velox Cruentus is offline
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The computer overheated and did a shutdown. When I rebooted (after a few minutes), the skin graphics were gone off G4. We can still get around, but:
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  #163  
Old 06-11-2005, 06:32 AM
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Quote:
Originally Posted by Velox Cruentus
The computer overheated and did a shutdown. When I rebooted (after a few minutes), the skin graphics were gone off G4. We can still get around, but:
Try deleting filenamecache.txt?
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  #164  
Old 06-11-2005, 06:33 AM
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Quote:
Originally Posted by Velox Cruentus
The computer overheated and did a shutdown. When I rebooted (after a few minutes), the skin graphics were gone off G4
Try redownloading the Graal3D files using setup.exe.
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  #165  
Old 06-11-2005, 06:50 AM
Velox Cruentus Velox Cruentus is offline
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I did redownload it. I just thought the actual text on the back disturbing, rather. I know how the problem occurred, and how to fix it. Just not from preventing it from reoccurring.
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  #166  
Old 06-11-2005, 09:23 AM
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Suggestions for Global Playerlist:

*account name added to indicate its someones account name

Some way to indicate if its a player or RC
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  #167  
Old 06-11-2005, 09:36 AM
CheeToS2 CheeToS2 is offline
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Quote:
Originally Posted by VulcanP2P
Suggestions for Global Playerlist:

*account name added to indicate its someones account name

Some way to indicate if its a player or RC
They are all account names
  #168  
Old 06-11-2005, 10:44 AM
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Quote:
Originally Posted by CheeToS2
They are all account names
Sorry, I explained what I meant wrong. In my buddylist I thought I saw the name account (on Graal Kingdoms) without the *. My eyes are deceiving me.
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  #169  
Old 06-11-2005, 03:55 PM
Ajira Ajira is offline
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Quote:
Originally Posted by CheeToS2
They are all account names
On servers with an updated GServer, they show nicknames. (Graal Kingdoms)
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  #170  
Old 06-11-2005, 07:08 PM
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Hm, okay, it does show nicknames on GK (neat), but it looks like it already shows * for account names. Maybe it doesn't if somebody sets their nickname to *accountname, just like the regular playerlist.
  #171  
Old 06-12-2005, 10:32 AM
Skyld Skyld is offline
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Quote:
Originally Posted by Velox Cruentus
I did redownload it. I just thought the actual text on the back disturbing, rather. I know how the problem occurred, and how to fix it. Just not from preventing it from reoccurring.
I have had this problem with Graal 4 since I deleted the filenamecache the first time, except clearing the filenamecache again, reinstalling Graal 3, or reextracting Graal 4 did not fix it. Graal 3 has no problems, though.
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  #172  
Old 06-15-2005, 05:13 AM
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Note to *Stefan:
Add the following v4 testers:

Gerami
Luciano
TB3
xAndrewx
  #173  
Old 06-16-2005, 05:50 PM
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When enabling a second monitor while Graal4 is running, the game screen stops displaying the game and is all grey. When the screen is clicked on I get an Access Violation "Access violation at address 00446C58 in module 'Graal4.exe'. Read of address 00000004. When clicking OK on that dialog, another one pops up just like it.

On Graal4, if you try logging on to a server with v31enabled=false you get an error saying "You need Graal version Graal 3.13-4 to play on this server." If the v31enabled=false is changed to v30enabled=false, it still gives that message unless you put v31enabled=true in the serveroptions first. It will still do that after the client is restarted.

Almost all of my dialog boxes that come up have scrollbars on them.

When dragging Graal4 from the main display over to a second display, the framerate drops to around 1 frame every 5 seconds. my CPU usage goes up to 100, and my entire system slows down. My mouse jumps from 1 place to where I moved it to every 5 seconds or so. Once I kill Graal4, everything is back to normal speed. I have done this before with Graal3 and Graal3, and they have both worked fine. This happens when the game is at the first menu, or actually on a server. Everything runs fine if Graal4 is on the primary display.
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  #174  
Old 06-16-2005, 06:31 PM
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I can't set a proxy for when I'm at school networks or likewise.

Enabling second moniter while G4 is on causes Access Violation Error confirmed.

Playing G4 on second moniter: 5% up to 38%. I guess my computer handles it better, however, it's still noticible.
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Last edited by Velox Cruentus; 06-16-2005 at 06:32 PM.. Reason: Clarifying
  #175  
Old 06-16-2005, 07:04 PM
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Quote:
Originally Posted by xManiamaNx
On Graal4, if you try logging on to a server with v31enabled=false you get an error saying "You need Graal version Graal 3.13-4 to play on this server." If the v31enabled=false is changed to v30enabled=false, it still gives that message unless you put v31enabled=true in the serveroptions first. It will still do that after the client is restarted.
v30enabled is for v2 and v3.0 (<=3.0), v30enabled is for v3.1 and v4 (>=3.1).

Quote:
When enabling a second monitor while Graal4 is running, the game screen stops displaying the game and is all grey. When the screen is clicked on I get an Access Violation "Access violation at address 00446C58 in module 'Graal4.exe'. Read of address 00000004. When clicking OK on that dialog, another one pops up just like it.

When dragging Graal4 from the main display over to a second display, the framerate drops to around 1 frame every 5 seconds. my CPU usage goes up to 100, and my entire system slows down. My mouse jumps from 1 place to where I moved it to every 5 seconds or so. Once I kill Graal4, everything is back to normal speed. I have done this before with Graal3 and Graal3, and they have both worked fine. This happens when the game is at the first menu, or actually on a server. Everything runs fine if Graal4 is on the primary display.
It's working fine with v2 and v3 ? Graal v4 is checking better if the drawing context is destroyed, so that it can recreate it, instead of having a messed up display or black window.

Quote:
Almost all of my dialog boxes that come up have scrollbars on them.
With the latest version of v4 ?
  #176  
Old 06-16-2005, 07:46 PM
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Maniaman can only post once a day, so I'll answer for him.
Quote:
Originally Posted by Stefan
It's working fine with v2 and v3 ? Graal v4 is checking better if the drawing context is destroyed, so that it can recreate it, instead of having a messed up display or black window.
mania: only showed a gray screen when i enabled my second monitor
mania: when I moved it over to the 2nd monitor, it became really really really slow
mania: I could watch the thing refresh stuff down the screen

Quote:
With the latest version of v4 ?
Yes, although this doesn't happen to me. He says it is happening with the "you have been disconnected" boxes. I've attached a screenshot.
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  #177  
Old 06-16-2005, 08:14 PM
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Quote:
Originally Posted by CheeToS2
Yes, although this doesn't happen to me. He says it is happening with the "you have been disconnected" boxes. I've attached a screenshot.
scrollbars: I have those too, on the filename cache dialog and others.

also: A lot of things aren't (re)set as expected when switching servers.

For example:

-I was just on Classic and switched to Maloria. The level/gmap I was in on Classic showed up on Maloria under their "News" GUI for about 15 seconds even though my internet connection wasn't lagging. Note: It was the first time I was on Maloria though and doesn't happen after that, so I do know it was some kind of lag anyway -- but I don't think v2 acts like this, it's just odd to see the previous server's level like that.

-If you set a nickname while on a server and then switch to another, in v2 it would use the name that you set while online, but in v4 it uses the one that was set on the client before logging on the first time.
(CheeToS told me this was already reported, sorry! I noticed it a long time ago, but never bothered to post it until now)

-Customs graphics (e.g. letters.png) from servers are still shown when switching to another which uses the defaults (e.g. Maloria to Classic), or sometimes none are shown at all.

Have also had a problem quite frequently lately on both v4 and v2 (on Classic) where some levels on a gmap will not show up at all other than as the default grass tiles. This gives the impression to other people that a person experiencing this is walking through walls / cheating.

[Edit]
Sometimes my chat text bar disappears completely (doesn't show up when pressing tab), this happened just now after switching servers a few times. Not sure if it's been reported already or not.
[/Edit]

Last edited by Ibonic; 06-19-2005 at 05:40 AM..
  #178  
Old 06-22-2005, 08:37 PM
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Requested feature: enable ctrl+left/right (word left/right) and ctrl+shift+left/right (select word left/right) in the chat bar.
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  #179  
Old 06-22-2005, 09:29 PM
CheeToS2 CheeToS2 is offline
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Quote:
Originally Posted by calani
Requested feature: enable ctrl+left/right (word left/right) and ctrl+shift+left/right (select word left/right) in the chat bar.
You already mentioned those, silly, but I will move them to the features section since they aren't really bugs
  #180  
Old 06-24-2005, 08:37 PM
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I get the following when logging onto Maloria. I have the newest version of V4 (or so I think? Last modified around 3 hours ago.)

When hitting ok it keeps on coming up.
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  #181  
Old 06-24-2005, 09:05 PM
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Quote:
Originally Posted by Gerami
I get the following when logging onto Maloria. I have the newest version of V4 (or so I think? Last modified around 3 hours ago.)

When hitting ok it keeps on coming up.
Silly, it's a segfault most likely.

*wants v4 really bad because his server plans on using many of the new scripting features*
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  #182  
Old 06-24-2005, 09:24 PM
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triggerserver() fails to work for me
  #183  
Old 06-24-2005, 11:07 PM
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Quote:
- compuscount returns 0 on GS2 servers
EX: #gscript, cheetos_leveltest.nw
It's a problem with the npcserver, I have fixed it already but I am not sure if I have uploaded the updated npcserver to all machines.

Quote:
- setlevel2 (and maybe wraptext2) convert floats to integers
setlevel2 works the same like always, it converts to precision of 0.5

Quote:
- Scripts are not halted while reading signs (causing problems on Classic, should this be changed or should Classic change their script?)
EX: #gscript, cheetos_sign.nw. Give yourself the weapon cheetos_v4halt. In v4, the number still increases while reading signs
It's not a bug, it's meant to be like that.
  #184  
Old 06-24-2005, 11:42 PM
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Quote:
Originally Posted by Stefan
setlevel2 works the same like always, it converts to precision of 0.5
Hm, well, I've noticed that when I setlevel2 to a position I can't do it to something like 30.5, it always gets rounded down to 30, atleast under these circumstances, haven't got the time now to test it differently, will do tomorrow.
A system NPC triggers grab when pressing A, following code doesn't warp correctly:

function onActionGrab() {
setlevel2("level.nw", 30.5, 30.5);
}

I get sent to 30, 30.

Additionally, check out fry_v4bug.nw on #gscript, setimgpart(i); in NPCs makes the images act weird when moving.
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  #185  
Old 06-25-2005, 02:09 AM
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Quote:
Originally Posted by Stefan
It's a problem with the npcserver, I have fixed it already but I am not sure if I have uploaded the updated npcserver to all machines.
ok

Quote:
setlevel2 works the same like always, it converts to precision of 0.5
I've tried it with 30.4, 30.5, and 30.6 on #gscript (cheetos_showpoly.nw), and they all put me at 30 with v4 and 30.5 with v2 (verified with RC)


Quote:
It's not a bug, it's meant to be like that.
Didn't think it was a bug, but I wasn't sure if there was any important reason why scripts don't do anything in v2. Just posted it in case
  #186  
Old 06-25-2005, 04:27 AM
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When you press escape it asks you if you want to quit. The problem with this is that it freezes the client. People have been known to use this 'feature' to cheat/gain immunity. How about making it so it doesn't freeze the client?
  #187  
Old 06-25-2005, 01:26 PM
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Quote:
Originally Posted by Stefan
It's not a bug, it's meant to be like that.
Can there be a way to make a function like onSignClose(sign index) or something? Might be helpful for NPCs which start a timer or something after you finish reading the sign.
  #188  
Old 06-25-2005, 03:04 PM
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Upon logging onto Valikorlia's bridgeton.gmap I can't move. I have to unstick me to onlinestartlocal and THEN come back. (then it works but when you re-log the same thing happens)
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  #189  
Old 06-25-2005, 08:46 PM
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Quote:
Originally Posted by protagonist
Can there be a way to make a function like onSignClose(sign index) or something? Might be helpful for NPCs which start a timer or something after you finish reading the sign.
There is the 'playerendsreading' event.
No idea whether it works or if it's just there for looking good.
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  #190  
Old 06-25-2005, 08:48 PM
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Quote:
Originally Posted by Rick
When you press escape it asks you if you want to quit. The problem with this is that it freezes the client. People have been known to use this 'feature' to cheat/gain immunity. How about making it so it doesn't freeze the client?
Quote:
Originally Posted by protagonist
Can there be a way to make a function like onSignClose(sign index) or something? Might be helpful for NPCs which start a timer or something after you finish reading the sign.
I like both of these ideas alot.
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  #191  
Old 06-25-2005, 09:26 PM
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There's a bug on the serverlist. You can probably get the exact same result. On the serverlist, scroll all the way down, then click the [+] on the Hosted. The bar will go down and off.

Here's a screenshot showing what I mean...
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  #192  
Old 06-25-2005, 11:39 PM
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I do not see the serverlist images at all, even with G3D installed.
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  #193  
Old 06-26-2005, 12:39 AM
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Quote:
Originally Posted by Spark910
I do not see the serverlist images at all, even with G3D installed.
Did you try deleting filenamecache.txt? Some things won't update if it is not deleted first.
  #194  
Old 06-26-2005, 01:06 AM
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Quote:
Originally Posted by Gerami
There's a bug on the serverlist. You can probably get the exact same result. On the serverlist, scroll all the way down, then click the [+] on the Hosted. The bar will go down and off.

Here's a screenshot showing what I mean...
Bug. Caused by the scrollbar thing updating size but not moving back up to account for the change in size
  #195  
Old 06-26-2005, 05:47 AM
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Quote:
Originally Posted by CheeToS2
(!) = needs to be tested in newest version
(?) = needs to be verified by other testers

..............


- (!) Using WinXP, if you lock the computer while the playerlist is opened (windows key + L), an errors occurs: "A Win32 API function failed"

Tested in 4.0.0.27 and the problem still exists.
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  #196  
Old 06-26-2005, 02:24 PM
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Quote:
Originally Posted by VulcanP2P
Tested in 4.0.0.27 and the problem still exists.
Ok, chances are it might be there for a while since Stefan uses Win2k and the problem only occurs with WinXP.
  #197  
Old 06-26-2005, 09:31 PM
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If you go onto a server and use a hat, then log onto Valikorlia, the hat will still be on the player. If you go on Zone and then on Valikorlia, the hair you had on Zone will be on your character, just missplaced.
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  #198  
Old 06-26-2005, 09:34 PM
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When you place too many letters/numbers/whatever into the nickname tab causing the letters to shift left, it's off. Screenshot should explain it all, im bad with wording -_-

Edit-This problem also exists for the password tab. not the account tabs though.
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  #199  
Old 06-27-2005, 10:51 PM
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To those who can't see open chests properly: Save this attachment in your webgifs folder and delete FILENAMECACHE.txt
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  #200  
Old 06-27-2005, 11:03 PM
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Quote:
Originally Posted by Gerami
When you place too many letters/numbers/whatever into the nickname tab causing the letters to shift left, it's off. Screenshot should explain it all, im bad with wording -_-

Edit-This problem also exists for the password tab. not the account tabs though.
That would be an error in the profile for editboxes. Offset property iirc.
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