Quote:
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Originally Posted by Correction
Idea...
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It would probably be more effective to use a system like the spar rating. Killing newbies wouldn't do much of anything to your rating... Killing high rated killers would improve your rating. Getting killed by newbies would decrease your rating, etc.
A person who has a high rating would lose more points, but only if the person that killed them has a low rating. Make sense?
Then the "kill points" can be distributed depending on these factors. You wouldn't get any kill points when the server first opens, because everyone will have a default rating, and you get no kill points for those kills. But once the dominant PKers surface, if they kill eachother or you kill them, then kill points will be distributed. This will prevent people from killing an account over and over again for points via collusion, because you'll only get so many points out of a good pker account before you get nothing. After that, the person who let you kill them over and over will have to kill more people to get their rating back up, so that they give kill points again.
The give and take system will prevent abuse, I think. Sure you could sell kills to someone in order to let them get kill points from you, but you wouldn't have an unlimited supply, and you'd have to have a decent kill rating anyway.
I also think it would be neat if the kill points were to drop like gralats when you die, so that anyone could pick them up. Yes? No?
Let me know if you find any loopholes with this system.