Hmmm the skill thing seems interesting but there are a few concerns...
1. people would have multiple accounts and each account would have a different maxed out skill, so setting up skills this way would be pointless as everyone would have all skills maxed out, technically.
2. where would the other jobs fit in? (cow milking, snowcone making, etc)
3. It would kind of suck to be forced to do one job only. the fun of 2k1 is being able to do different jobs when you get tired of one.
4. the new ideas I came up with for jobs would already increase the speed/profit of jobs. here, I will post what I've come up with so far:
Mining
Basically everything would be the same. You buy TNT, you blow rocks from the wall... However instead of hitting the rock with your pick directly, you'd do it through a small interface. There would be a vertical bar on the screen, with a target on the bar. A pick axe icon would travel up and down the bar, and you would have to press D (or S or whatever) to "swing" the pick axe and try to hit that target. The speed of the axe icon changes with each swing to prevent macroing. If you miss the target, you do a normal hit to the rock. If you hit the target, you do a stronger hit to the rock. Meaning if you're good at hitting the target, you will break rocks faster. The different picks could also affect this minigame thing in some way. It's still tapping a button but at least something else is thrown in. Suggestions?
Crafting
Crafting the rocks into gems/minerals would be sort of like the mining thing, except it would be a circle instead of a vertical bar. Icons representing keyboard keys would appear on the circle, and the hammer would travel around the circle. You would have to hit the right key as the hammer passes over the icon for it. It would look interesting in the game as your character would hammer along with your key presses, so it wouldn't be a constant hammering, it would be sporadic. (this idea is basically ripped from Britney's Dance Beat, among other things... so I can't really claim it as my own or anything. haha) Thoughts?
Fishing
Fishing will change in that you won't see fish in the water clear a day. They will appear as shadows. There would also be 4 sizes of fish (along with 4 sizes of shadow). You cast your line out near the shadows and try to get a bite. Fishing would basically work the same (unless anyone can think of any new ideas), except when you reel, the fish would tug back, and if you don't stop reeling, your line could break. To fix this, there would be a variety of rods you could obtain. They would have 3 attributes: Reel, Cast, Strength. Reel would determine how easy it is to reel the fish. Cast would determine how far you could cast. Strength would determine how well it would stand up against a struggling fish, as the weaker rods wouldn't even be able to catch the largest of fish without a lot of difficulty. Thoughts?
Apple Farming
There will probably be a few new farming options as far as fruit and stuff goes, but for apple farming specifically, there would be few changes. I was thinking there could possibly be different water cans you could obtain though. Such as a Durby watering can that can water 6 times instead of 3, and a Gold watering can that can water 3 times but multiplied by 2, for faster watering. I was also thinking that maybe to mix things up, a bug could appear at random on your tree, and you have to swing your sword and kill it, or else you will receive less apples. Of course to make up for the annoying bug, you would recieve more apples than before. Ideas?
As far as other farming is concerned... There could be tomato farming (for items like tomato juice), lemon farming (for lemon pies, lemonade, etc), orange farming (for orange juice... you get the idea). If I remove healing in beds/with pots, then you'll have to heal with foods, so it would be nice to have more choices.
There's another job that I have planned for Oasis that would also be fun to see on this server, but I'll keep that a secret for now.
