What is Final Graal Tactics? <- Its not going to be named that
Personally, throughout my Gaming Life, which started for me in the 3rd Grade in 1997 When I began playing my first computer game, Graal. I've also enjoyed Tactics games. Tactics games have always been the most enjoyable for me, I've always loved tactics style combat, and the management of units, and equiping them and making armies that even though might not be the most powerful, were still awesome cause I Knew my stuff. So I decided to create Final Graal Tactics. Which I will change the name later to something else when I find out something catchy. Its still a
project/proposal and I don't have a team, I'm just doing it by myself in my spare time. Summer is coming up so I'm hoping to get a big start before junior year.
So how are you organizing this? How is it played?
Alright, when the player joins the server, he/she is promted to choose the way he/she looks. This that persons avatar, where all his/her medals and acomplishments are placed. He will be able to dress his avatar in different ways that give slight benefits to his units. It also shows your rank, thus deciding units are you able to purchase from the store.
After this, he is will buy his first set of troops. 5 Units are the max on the battle field. and several units will take up double space. He can purchase monsters, beasts, but many units he/she will find are restricted because of inexperience.
After purchase, He is free to battle, trade troops with others, customize troops, and go questing for medals.
What system are you going to have implace for unit advancement?
There is no unit advancement, Units do not gain levels. However they can achieve experience and gain ranks on their own. However the benefit only makes a small difference. Also, Units can be equiped with special emblems that enhance them, but emblems are difficult to find.
Dude, you haven't covered battles yet..
I'm going to. Instead of in traditional tactics style games, where levels were so important. This will rely mostly on tactics. And unit combos. For example, Nathan has a wizard that takes up 3 Unit slots and decides to use two knights. John, not using his head, decides to take up all 5 on Barbarians and rush the wizard and slaughter the knights. Nathan corners his wizard, and uses the knights special skill. Guard, which reduces successful enemy hits by 75% but the knight may not use any other skill besides guarding for two turns. The wizard then begins to cast from a safe corner and eventually decimates John's Barbarians.
Is that all?
Yeah thats pretty much all, There are tons of other things I'd love to add, but I'd love to just start with basics and work my way to the point where I have an end product, instead of shooting for too many goals. I'd love some help though. Anyone whos interested in helping that'd be great, I don't care who you are, scripter, graphics artist, someone with great ideas. I'm open to anything. Since I don't really talk to any friends from graal anymore I'm pretty much on my own. So please lend me a hand.
Anyway I created a mockup and some tiles on graal, I haven't detailed them, I just created a general layout. I also created a quick knight. This is NOWHERE NEAR THE END PRODUCT. just a quick mockup on how its going to be layed out. Its also missing a system.. and yadada...
Sorry I don't have much to show. I can't post for another 4 hours or so.. See ya.
And by the way, the picture below is of the actual tileset.. not just some copy and pasted picture. :/