It was a very bad example I guess, sorry.
I was in the believe that findweapon() did not work because I always though I got the weapon of the current player, not the one I was using the findweapon() on, but then I figured that the code which gets called by directly calling a function in a weapon npc uses the player that called this function as "player" object, so it seems I was misusing them. Sorry.
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