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  #1  
Old 05-14-2005, 08:35 PM
coreys coreys is offline
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Gravity

Well, can anyone tell me how to go about making a gravity script, cause I havent the slightest idea of how to make one.

Just for the record, I'm not asking for a full script so don't give me one, just explain how I should go about doing it, if you know.
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Quote:
*SlikRick: so should I even ask about your aim status?
*Xor: well if you want to
*Xor: but i am LARPING
*SlikRick: While on a computer?
*Xor: yes
*Xor: in my living room
*SlikRick: ahh
*Xor: i have a fort setup to hide from beasts
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  #2  
Old 05-14-2005, 09:13 PM
xAndrewx xAndrewx is offline
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Think about the player’s position in the level.
[playerx,playery]
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  #3  
Old 05-14-2005, 09:14 PM
coreys coreys is offline
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I know that but...
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Quote:
*SlikRick: so should I even ask about your aim status?
*Xor: well if you want to
*Xor: but i am LARPING
*SlikRick: While on a computer?
*Xor: yes
*Xor: in my living room
*SlikRick: ahh
*Xor: i have a fort setup to hide from beasts
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  #4  
Old 05-14-2005, 09:32 PM
xAndrewx xAndrewx is offline
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But what? that's all you mainly need to know.
Are you using pics1.png?
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  #5  
Old 05-14-2005, 09:39 PM
coreys coreys is offline
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well, we are going to use an edit of it.

ahhhh, now i understand the basic concept of it. =]

now to try...but, I need to knwo how to do the onwall checking for moving the player like there's gravity, so the player doenst just go through a wall.
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Quote:
*SlikRick: so should I even ask about your aim status?
*Xor: well if you want to
*Xor: but i am LARPING
*SlikRick: While on a computer?
*Xor: yes
*Xor: in my living room
*SlikRick: ahh
*Xor: i have a fort setup to hide from beasts

Last edited by coreys; 05-14-2005 at 09:51 PM..
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  #6  
Old 05-14-2005, 10:05 PM
xAndrewx xAndrewx is offline
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If you're editing the pics1.png I don't think you need a onwall part :o.
(Not to sure on this though, sorry)
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  #7  
Old 05-14-2005, 10:09 PM
coreys coreys is offline
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Well, can anyone tell me of any errors in this, or if this will work. (Im sure theres at least one error cause rc keeps saying there is, but I can't isolate it)
PHP Code:
// NPC made by Vash-Aniki(*coreys)
// [Copyright © 2005]
//#CLIENTSIDE
if (created) {
  
disabledefmovement;
}
if (
client.grav) {
  if (
keydown(1)) {
    if (
timeout == 0) {
      
timeout 0.35;
      
playery -= .5;
      
sleep .05;
      if (!
onwall(playerx,playery)) {
        
playery -= .5;
   }
      
sleep .05;
      if (!
onwall(playerx,playery)) {
        
playery -= .5;
   }
      
sleep .05;
      if (!
onwall(playerx,playery)) {
        
playery -= .5;
   }
      
sleep .05;
      if (!
onwall(playerx,playery)) {
        
playery += .5;
   }
      
sleep .05;
      if (!
onwall(playerx,playery)) {
        
playery += .5;
   }
      
sleep .05;
      if (!
onwall(playerx,playery)) {
        
playery += .5;
   }
      
sleep .05;
       if (!
onwall(playerx,playery)) {
       
playery += .5;
   }
  }
 }
else if (
keydown(2)) {
  
playerx -= .5;
 }
else if (
keydown(3)) {
  
playery += .5;
 }
else if (
keydown(4)) {
  
playerx += .5;
 }
if (!
onwall) {
  if (
timeout == 0) {
    
playery += .5;
  }
 }
else {
  
enabledefmovement;

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Quote:
*SlikRick: so should I even ask about your aim status?
*Xor: well if you want to
*Xor: but i am LARPING
*SlikRick: While on a computer?
*Xor: yes
*Xor: in my living room
*SlikRick: ahh
*Xor: i have a fort setup to hide from beasts
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  #8  
Old 05-14-2005, 10:13 PM
Kaimetsu Kaimetsu is offline
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Also: KSI-GS.
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  #9  
Old 05-14-2005, 10:16 PM
Velox Cruentus Velox Cruentus is offline
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Horrible.

PHP Code:
//#CLIENTSIDE
if (created) {
  
disabledefmovement;
}
if (
timeout)
{
  
this.mx = (keydown(0) - keydown(2))/2;
  
this.my = (keydown(3) - keydown(1))/2;
  if (!
onwall(playerx this.mx,playery))
    
playerx += this.mx;
  if (!
onwall(playerx,playery this.my))
    
playery += this.my;

  
playery += 0.1;
  
timeout 0.05;

This is a lot better, but may not be what you want (I just rescripted what you did)

Try to keep it short and simple, and make sure that you don't get conditions where events should go... Use KSI-GS... Think about what you really want.


--- EDIT:

Something you might want to take in consideration is that the gravitational pull accellerates with time. Thereby, a constant for the decrease wouldn't be what you're aiming for.
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  #10  
Old 05-14-2005, 10:22 PM
coreys coreys is offline
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Umm, I'm not that great of a scripter so if you could explain that whole thing out for me that would be great. So i can understand what all that means xD
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Quote:
*SlikRick: so should I even ask about your aim status?
*Xor: well if you want to
*Xor: but i am LARPING
*SlikRick: While on a computer?
*Xor: yes
*Xor: in my living room
*SlikRick: ahh
*Xor: i have a fort setup to hide from beasts
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  #11  
Old 05-15-2005, 02:11 AM
Velox Cruentus Velox Cruentus is offline
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PHP Code:
//#CLIENTSIDE
if (created) {
  
disabledefmovement;
}
if (
timeout)
{
  
this.my = (keydown(2) - keydown(0))/2;
  
this.mx = (keydown(3) - keydown(1))/2;
  if (!
onwall(playerx this.mx,playery))
    
playerx += this.mx;
  if (!
onwall(playerx,playery this.my))
    
playery += this.my;

  
playery += 0.1;
  
timeout 0.05;
}
// Script Corrected. 
First off: Start every group with events... Basically, events are what happens for something to execute:

PHP Code:
if (timeout// == Whenever the timeout var reaches 0, it calls a timeout event. 
... and...
PHP Code:
 this.my keydown(2) - keydown(0); 
Okay: Here, the principal is... Whenever up key is pressed, it returns a 1... Whenever down key is pressed, it returns a 1.

this.my = 1 - 0 = 1; That would make it go towards the right.
If no keys are pressed, this.my = 0;... If only the up key is pressed...

this.my = 0 - 1 = -1; So, it would go up.

Onwall tests the actual movement.

PHP Code:
  playery += 0.1// Here should be something that increases all the time: 
Make it:
PHP Code:
  if (!onwall(playerx,playery this.grav))
    
this.grav this.grav 0.1;
  else 
this.grav 0;
  
playery += this.grav
This is a very rough show on how it works... But well, basically, the force of gravity increases steadily everytime that the player can 'fall'.
The rest of the script works with the actual moving of the character.
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  #12  
Old 05-15-2005, 03:44 AM
coreys coreys is offline
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This better?
PHP Code:
//Made by Corey "Vash-Aniki(*coreys)" Schram
//[Copyright Corey Schram © 2005]
if (created) {
  
timeout 0.05;
  
this.speed 0.1;
}
if (
timeout) {
  if (
clientr.grav==1) {
    if (
onwall2(playerx,playery-1,3,1) || onwall2(playerx-1,playery,1,3) || onwall2(playerx,playery+3,3,1) || onwall2(playerx+3,playery,3,1)) {
      
this.speed 0;
  }
else {
  
playery+=this.speed*2;
  if (
keydown(1)) playerx -= 1;
  if (
keydown(2)) playery -= 1;
  if (
keydown(3)) playerx += 1;
  if (
keydown(4)) playery += 1;
  }
 }

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Quote:
*SlikRick: so should I even ask about your aim status?
*Xor: well if you want to
*Xor: but i am LARPING
*SlikRick: While on a computer?
*Xor: yes
*Xor: in my living room
*SlikRick: ahh
*Xor: i have a fort setup to hide from beasts
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  #13  
Old 05-15-2005, 05:27 AM
falco10291029 falco10291029 is offline
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For a true gravity affect this.speed should increase over time.
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  #14  
Old 05-15-2005, 06:06 AM
Velox Cruentus Velox Cruentus is offline
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Yes. And you can simplify the equation of the movement to what I told you earlier:

PHP Code:
 this.my keydown(2) - keydown(0);
 
this.mx keydown(3) - keydown(1); 
Other then that... this.speed needs to increase over time...

I don't even know why you check for clientr.grav.
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  #15  
Old 06-06-2005, 11:12 PM
Maxalou2k Maxalou2k is offline
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Try this...
PHP Code:
// NPC made by someone... I hope
if (playerenters) {
hide;
toweapons *Gravity;
playerx=int(playerx);
playery=int(playery);
playerdir=3;
timeout=0.05;
}
if (
timeout&&isweapon) {
if (!
antigravity) {
if (
keydown(0)&&playersprite>=1&&playersprite<=8playery+=0.5;
if (
playerdir==0||playerdir==2playerdir=gravdir;
if (
onwall(playerx+0.5,playery+3)||onwall(playerx+1.5,playery+3)) {
velocity=0;
playery=int(playery);
if (
keydown(6)) velocity=-2;

}
else if (
keydown(2)&&playersprite>=1&&playersprite<=8playery-=0.5;
if (
onwall(playerx+0.5,playery-0.1)||onwall(playerx+0.5,playery)||onwall(playerx+1.5,playery)||onwall(playerx+1.5,playery-0.1)) velocity=0.1;
else {
if (
velocity>-0.1&&velocity<=0velocity=0.1;
if (
velocity>3velocity=3;
}
if (
abs(velocity)>0) {
playery+=velocity/6;
if ((
velocity>0&&(onwall(playerx+0.5,playery+3)||onwall(playerx+1.5,playery+3)))||(velocity<0&&(onwall(playerx+0.5,playery)||onwall(playerx+1.5,playery)))) playery=int(playery);
else 
playery+=velocity/6;
if ((
velocity>0&&(onwall(playerx+0.5,playery+3)||onwall(playerx+1.5,playery+3)))||(velocity<0&&(onwall(playerx+0.5,playery)||onwall(playerx+1.5,playery)))) playery=int(playery);
else 
playery+=velocity/6;
if ((
velocity>0&&(onwall(playerx+0.5,playery+3)||onwall(playerx+1.5,playery+3)))||(velocity<0&&(onwall(playerx+0.5,playery)||onwall(playerx+1.5,playery)))) playery=int(playery);
else 
playery+=velocity/6;
if ((
velocity>0&&(onwall(playerx+0.5,playery+3)||onwall(playerx+1.5,playery+3)))||(velocity<0&&(onwall(playerx+0.5,playery)||onwall(playerx+1.5,playery)))) playery=int(playery);
else 
playery+=velocity/6;
if ((
velocity>0&&(onwall(playerx+0.5,playery+3)||onwall(playerx+1.5,playery+3)))||(velocity<0&&(onwall(playerx+0.5,playery)||onwall(playerx+1.5,playery)))) playery=int(playery);
else 
playery+=velocity/6;
}
velocity+=abs(velocity/4);
if (
this.shot==9) {
hideimg 345;
this.shot=0;
}
if (
this.shot>0) {
if (
this.sd==1this.sx-=0.75;
if (
this.sd==3this.sx+=0.75;
showimg 345,busterl2d#v(this.sd).gif,this.sx,this.sy;
if (this.sd==1) {
if (
testplayer(this.sx,this.sy)>-2hitplayer testplayer(this.sx,this.sy),2,playerx,playery;
if (
testnpc(this.sx,this.sy)>-2hitnpc testnpc(this.sx,this.sy),2,playerx,playery;
if (
testcompu(this.sx,this.sy)>-2hitcompu testcompu(this.sx,this.sy),2,playerx,playery;
}
if (
this.sd==3) {
if (
testplayer(this.sx+1,this.sy)>-2hitplayer testplayer(this.sx+1,this.sy),2,playerx,playery;
if (
testnpc(this.sx+1,this.sy)>-2hitnpc testnpc(this.sx+1,this.sy),2,playerx,playery;
if (
testcompu(this.sx+1,this.sy)>-2hitcompu testcompu(this.sx+1,this.sy),2,playerx,playery;
}
this.shot++;
}
if (
playersprite==11&&playerhearts==playerfullhearts) {
this.shot=1;
this.sd=playerdir;
if (
this.sd==1) {
this.sx=playerx-2;
this.sy=playery+1;
}
if (
this.sd==3) {
this.sx=playerx+2;
this.sy=playery+1;
}
showimg 345,busterl2d#v(this.sd).gif,this.sx,this.sy;
}
if ((
keydown(0)||keydown(2))&&!(keydown(1)||keydown(3))) playersprite=0;
if (
keydown(1)&&!keydown(3)) playerdir=1;
if (
keydown(3)&&!keydown(1)) playerdir=3;
gravdir=playerdir;
}
timeout=0.05;
}
if (
created) {
if (
keydown(6)) {setani jumpnrun,;}

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  #16  
Old 06-06-2005, 11:58 PM
Amagius Amagius is offline
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Quote:
Originally Posted by Maxalou2k
Try this...
PHP Code:
// NPC made by someone... I hope
if (playerenters) {
hide;
toweapons *Gravity;
playerx=int(playerx);
playery=int(playery);
playerdir=3;
timeout=0.05;
}
if (
timeout&&isweapon) {
if (!
antigravity) {
if (
keydown(0)&&playersprite>=1&&playersprite<=8playery+=0.5;
if (
playerdir==0||playerdir==2playerdir=gravdir;
if (
onwall(playerx+0.5,playery+3)||onwall(playerx+1.5,playery+3)) {
velocity=0;
playery=int(playery);
if (
keydown(6)) velocity=-2;

}
else if (
keydown(2)&&playersprite>=1&&playersprite<=8playery-=0.5;
if (
onwall(playerx+0.5,playery-0.1)||onwall(playerx+0.5,playery)||onwall(playerx+1.5,playery)||onwall(playerx+1.5,playery-0.1)) velocity=0.1;
else {
if (
velocity>-0.1&&velocity<=0velocity=0.1;
if (
velocity>3velocity=3;
}
if (
abs(velocity)>0) {
playery+=velocity/6;
if ((
velocity>0&&(onwall(playerx+0.5,playery+3)||onwall(playerx+1.5,playery+3)))||(velocity<0&&(onwall(playerx+0.5,playery)||onwall(playerx+1.5,playery)))) playery=int(playery);
else 
playery+=velocity/6;
if ((
velocity>0&&(onwall(playerx+0.5,playery+3)||onwall(playerx+1.5,playery+3)))||(velocity<0&&(onwall(playerx+0.5,playery)||onwall(playerx+1.5,playery)))) playery=int(playery);
else 
playery+=velocity/6;
if ((
velocity>0&&(onwall(playerx+0.5,playery+3)||onwall(playerx+1.5,playery+3)))||(velocity<0&&(onwall(playerx+0.5,playery)||onwall(playerx+1.5,playery)))) playery=int(playery);
else 
playery+=velocity/6;
if ((
velocity>0&&(onwall(playerx+0.5,playery+3)||onwall(playerx+1.5,playery+3)))||(velocity<0&&(onwall(playerx+0.5,playery)||onwall(playerx+1.5,playery)))) playery=int(playery);
else 
playery+=velocity/6;
if ((
velocity>0&&(onwall(playerx+0.5,playery+3)||onwall(playerx+1.5,playery+3)))||(velocity<0&&(onwall(playerx+0.5,playery)||onwall(playerx+1.5,playery)))) playery=int(playery);
else 
playery+=velocity/6;
}
velocity+=abs(velocity/4);
if (
this.shot==9) {
hideimg 345;
this.shot=0;
}
if (
this.shot>0) {
if (
this.sd==1this.sx-=0.75;
if (
this.sd==3this.sx+=0.75;
showimg 345,busterl2d#v(this.sd).gif,this.sx,this.sy;
if (this.sd==1) {
if (
testplayer(this.sx,this.sy)>-2hitplayer testplayer(this.sx,this.sy),2,playerx,playery;
if (
testnpc(this.sx,this.sy)>-2hitnpc testnpc(this.sx,this.sy),2,playerx,playery;
if (
testcompu(this.sx,this.sy)>-2hitcompu testcompu(this.sx,this.sy),2,playerx,playery;
}
if (
this.sd==3) {
if (
testplayer(this.sx+1,this.sy)>-2hitplayer testplayer(this.sx+1,this.sy),2,playerx,playery;
if (
testnpc(this.sx+1,this.sy)>-2hitnpc testnpc(this.sx+1,this.sy),2,playerx,playery;
if (
testcompu(this.sx+1,this.sy)>-2hitcompu testcompu(this.sx+1,this.sy),2,playerx,playery;
}
this.shot++;
}
if (
playersprite==11&&playerhearts==playerfullhearts) {
this.shot=1;
this.sd=playerdir;
if (
this.sd==1) {
this.sx=playerx-2;
this.sy=playery+1;
}
if (
this.sd==3) {
this.sx=playerx+2;
this.sy=playery+1;
}
showimg 345,busterl2d#v(this.sd).gif,this.sx,this.sy;
}
if ((
keydown(0)||keydown(2))&&!(keydown(1)||keydown(3))) playersprite=0;
if (
keydown(1)&&!keydown(3)) playerdir=1;
if (
keydown(3)&&!keydown(1)) playerdir=3;
gravdir=playerdir;
}
timeout=0.05;
}
if (
created) {
if (
keydown(6)) {setani jumpnrun,;}

MY EYES? Long and unformatted codeseses...
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  #17  
Old 06-07-2005, 03:34 AM
Maxalou2k Maxalou2k is offline
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Quote:
Originally Posted by Amagius
MY EYES? Long and unformatted codeseses...
Well, i tried it and it worked...
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  #18  
Old 06-07-2005, 03:52 AM
Kaimetsu Kaimetsu is offline
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Quote:
Originally Posted by Maxalou2k
Well, i tried it and it worked...
That doesn't make it a good script.
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  #19  
Old 06-07-2005, 10:57 AM
Maxalou2k Maxalou2k is offline
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I know but i made my possible. I'm trying to check for bugs...
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  #20  
Old 07-08-2005, 03:45 AM
Robin Robin is offline
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ewwwwww......


kaimetsu.. did you lose your modship or something? O.o

back in the old day's you'd be ripping these threads up.





did someone.....BREAK you??
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  #21  
Old 07-08-2005, 03:51 AM
Damix2 Damix2 is offline
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Hes not as hardcore anymore. Duh!
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  #22  
Old 07-08-2005, 03:54 AM
Robin Robin is offline
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I think i'm going to cry!



Kaimetsu isn't a hardass anymore?

BUT WHO WILL SPANK ME!?
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  #23  
Old 07-08-2005, 08:02 AM
Python523 Python523 is offline
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Quote:
Originally Posted by Robin
I think i'm going to cry!



Kaimetsu isn't a hardass anymore?

BUT WHO WILL SPANK ME!?
Me.
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  #24  
Old 07-08-2005, 12:45 PM
WanDaMan WanDaMan is offline
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Enough with the homosexual jokes

Haha, Jagen you dirrty boy
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  #25  
Old 07-08-2005, 07:31 PM
smurfmidgetninja smurfmidgetninja is offline
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Quote:
Originally Posted by Amagius
MY EYES? Long and unformatted codeseses...
Yeah that is really long but I don't get why people like all the damn spaces and "formatting" ... I think it looks better and is easier to read when its like in block type thing like that....
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  #26  
Old 07-08-2005, 08:22 PM
Skyld Skyld is offline
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Quote:
Originally Posted by smurfmidgetninja
Yeah that is really long but I don't get why people like all the damn spaces and "formatting" ... I think it looks better and is easier to read when its like in block type thing like that....
Good formatting makes it easier to identify problems with code.
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  #27  
Old 07-10-2005, 12:19 PM
Robin Robin is offline
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Quote:
Originally Posted by Python523
Me.
ITS JON! ILU!

seriously though, where did the dictatorship go? it's like the drama dried up!
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  #28  
Old 07-29-2005, 12:11 AM
PastAustin PastAustin is offline
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Quote:
Originally Posted by Kaimetsu
That doesn't make it a good script.
Oh Kai. I miss you. You should really rip this thread up.

Just giving out code willy-nilly is not learning how to script!


Quote:
Originally Posted by Python523
Me.

Fine just spank him. Leave nothing for me. Fine.


edit: I'm back. =-)
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Last edited by PastAustin; 07-29-2005 at 12:11 AM.. Reason: because
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