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  #41  
Old 05-07-2005, 09:15 PM
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Quote:
Originally Posted by SmallLars
there is still no refresh when i enter a lvl with a new tilset that the client needs to load from server ......
Would be good to prepare some example level or so, because I have never seen that problem.
  #42  
Old 05-07-2005, 10:01 PM
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reinstall graal or clear up your webgifs/tilesets.
and than walk into the dungeon on kingdoms ....

when u want to see a lvl on atlantis than warp to
world_bn-07.nw 40 52
and enter the house in front of u -> tranadia_arkan.nw
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Last edited by SmallLars; 05-07-2005 at 10:19 PM..
  #43  
Old 05-07-2005, 10:09 PM
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My problem with logging on N-Pulse apparently has been solved.
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  #44  
Old 05-08-2005, 01:33 AM
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> Serverside showcharacter npcs are not displayed correctly;
> wrong attributes, gani. x/y position seems wrong too

??? Can someone help me or is this a joke?
  #45  
Old 05-08-2005, 01:57 AM
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Quote:
Originally Posted by Stefan
> Serverside showcharacter npcs are not displayed correctly;
> wrong attributes, gani. x/y position seems wrong too

??? Can someone help me or is this a joke?
Sorry, was not very clear.

If you make a character NPC on serverside, it does not show the right head/body/etc or gani, and it shows up at the wrong x/y position. I've attached an example; the top half is v2, the bottom is v4. Both NPCs are the same, except one is serverside.
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  #46  
Old 05-08-2005, 03:45 PM
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the var "graalversion" returns 3.04 in v4 o.o
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  #47  
Old 05-08-2005, 07:54 PM
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Quote:
Originally Posted by SmallLars
the var "graalversion" returns 3.04 in v4 o.o
Stop using GScript1 then.
  #48  
Old 05-09-2005, 01:08 AM
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docu_scriptfunctions_client.txt for gscript2

Script functions:
Global:
graalversion - float (read only)
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  #49  
Old 05-09-2005, 01:29 PM
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Quote:
Originally Posted by SmallLars
the var "graalversion" returns 3.04 in v4 o.o
Only if the old script is used, otherwise it will correctly display v4
  #50  
Old 05-09-2005, 04:33 PM
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Quote:
Originally Posted by CheeToS2
Sorry, was not very clear.

If you make a character NPC on serverside, it does not show the right head/body/etc or gani, and it shows up at the wrong x/y position. I've attached an example; the top half is v2, the bottom is v4. Both NPCs are the same, except one is serverside.
Ok problem of reading the npc colors when the npc data is received from the server, fixed.
  #51  
Old 05-10-2005, 03:12 PM
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When you highlight a long nick name in the starting screen the highlight shows out the side of the typing element.

Make your nickname WWWWWWWWWWWWWWWWWWWWWW
and highlight it left to right or right to left and you will see a red bar.
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  #52  
Old 05-10-2005, 03:42 PM
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Quote:
Originally Posted by HoudiniMan
When you highlight a long nick name in the starting screen the highlight shows out the side of the typing element.

Make your nickname WWWWWWWWWWWWWWWWWWWWWW
and highlight it left to right or right to left and you will see a red bar.
Yes I forgot about this. It happens for any GuiTextEditCtrl/GuiMLTextEditCtrl.
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  #53  
Old 05-10-2005, 07:56 PM
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For the baddies-bug i need some test level
  #54  
Old 05-10-2005, 08:04 PM
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Here are a couple of problems I have noticed:

- GuiMenuBars are not visible, and do not work
- GuiMLTextCtrl and GuiMLScrollCtrl in combination (I assume) on the serverlist shows the highlight selection bar outside of the control if you select a server and then scroll the selection box
- If a person is located using the Guilds section on the global playerlist that is not on a public server, they appear under Zone in the Servers tab
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Last edited by Skyld; 05-11-2005 at 08:56 AM..
  #55  
Old 05-10-2005, 08:52 PM
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Quote:
Originally Posted by Stefan
For the baddies-bug i need some test level
Alright, it is on N-Pulse, cheetos_bulldog.nw

They are spawning in the middle, and one is stuck on a wall near the top.
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  #56  
Old 05-10-2005, 09:01 PM
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Quote:
Originally Posted by Skyld
- If a person is located using the Guilds section on the global playerlist that is not on a public server, they appear under Zone in the Servers tab
I don't think it is putting it under Zone, it is just putting it at the bottom of the list; maybe there should be an "Other" section?
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  #57  
Old 05-10-2005, 09:17 PM
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Quote:
Originally Posted by CheeToS2
I don't think it is putting it under Zone, it is just putting it at the bottom of the list; maybe there should be an "Other" section?
Well, yes, but to the average person, they would likely assume Zone.
An "Other" section would be a good idea.
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  #58  
Old 05-10-2005, 10:19 PM
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Quote:
Originally Posted by Stefan
Hmmm and it should display the (on servername)
Yes, it does
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  #59  
Old 05-10-2005, 11:53 PM
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Quote:
Originally Posted by Skyld
Well, yes, but to the average person, they would likely assume Zone.
An "Other" section would be a good idea.
Hmmm and it should display the (on servername)
  #60  
Old 05-11-2005, 12:32 AM
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O:
Cheetos travelled back in time to reply to Stefan's post before he made it.
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  #61  
Old 05-12-2005, 12:21 PM
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Yea I was about to say that's pretty leet.
  #62  
Old 05-13-2005, 12:01 AM
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New monitor got here yesterday (Dell 1905 OMG!) and a new bug was born.

Note in lower right corner how the chatbar as well as NPC text sent there doesn't hide after they disappear

Using resolution 1280*1024
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  #63  
Old 05-13-2005, 12:35 AM
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Quote:
Originally Posted by HoudiniMan
New monitor got here yesterday (Dell 1905 OMG!) and a new bug was born.

Note in lower right corner how the chatbar as well as NPC text sent there doesn't hide after they disappear

Using resolution 1280*1024
It is a problem with the redrawing of images on the right-most side of the level. I thought Stefan fixed it though. =x
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  #64  
Old 05-17-2005, 11:03 PM
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Actually, it seems it's a problem when my screen is displaying area bigger than the level's tileboard.

The glitch doesn't happen when i move to the left a bit, it happens when it runs off the side of the level's board.
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  #65  
Old 05-17-2005, 11:59 PM
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Quote:
Originally Posted by HoudiniMan
Actually, it seems it's a problem when my screen is displaying area bigger than the level's tileboard.

The glitch doesn't happen when i move to the left a bit, it happens when it runs off the side of the level's board.
Already fixed
  #66  
Old 05-18-2005, 01:38 AM
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Some GScript2 objects cannot be stored in variables:
(also, note that showimg rotation exists now )

HTML Code:
 showimg(2,"head122.png",10,0);
 e = findimg(2);
 e.rotation = 20; // doesn't work
 player.chat = e.x; // doesn't work

 showimg(2,"head122.png",10,0);
 findimg(2).rotation = 20; // works fine
 player.chat = findimg(2).x; // works fine

 e = this.getvarnames();
 player.chat = e.size(); // 72 - works fine
 say2(e[0]); // works fine

 e = this.getfunctions();
 player.chat = e.size(); // 0 - doesn't work
 say2(e[0]); // doesn't work

 player.chat = this.getfunctions().size(); // 98 - works fine
 say2(this.getfunctions()[0]); // works fine
  #67  
Old 05-18-2005, 02:23 AM
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Quote:
Originally Posted by Stefan
Already fixed
Oh yeah, maybe now it is, but it wasn't a couple hours ago!!
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  #68  
Old 05-19-2005, 08:12 AM
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""- If somebody logs off before you can read their PM, the PM bubble on the playerlist tabs doesn't go away"

I think we should be able to read PMs like this instead of them disappearing and us having to look in history to see

--

While I was on Unholy Nation, I noticed that when I died in a spar room where v2 would normally set me by the door, v4 did not. NJ said "it might be a triggeraction", but we haven't inspected it.

Some of the custom emoticons on UN also don't work as expected and as they do in v2.
[Edit]The emoticons (even the standard ones) seem not to start at the first frame when using them multiple times, which seems related to this problem..[/Edit]

On the classic server I had a problem where my sword and bomb/arrows etc. would not work when they should have. I reconnected, reloaded the client and so on and the problem still existed. Then when I changed to the v2 client, and it worked again as expected. But I haven't been able to reproduce this and can't provide more info yet.

Last edited by Ibonic; 05-19-2005 at 09:29 AM..
  #69  
Old 05-19-2005, 01:04 PM
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For the sparring thing please give me the level name, for the emoticons the emoticon-keys which dont restart
  #70  
Old 05-19-2005, 06:38 PM
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About the menu stuff:
You need to set profile = "GuiMenuBarProfile", because the background is only drawn if profile.opaque = true.
  #71  
Old 05-19-2005, 07:38 PM
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Quote:
Originally Posted by Stefan
For the sparring thing please give me the level name, for the emoticons the emoticon-keys which dont restart
townsparmedium2.graal -- sorry about that


It seems that all of the emoticons are affected, e.g. if you press ctrl + A, it first starts with A, then if you move / press another key when it's at F, and press ctrl + A again it will start at the F etc. but on v2 it would always start at A. Same with Z/B etc.

The custom ones on UN (not sure how they are working) such as ctrl + 0 (zero) have similar problems, and some of them (ctrl + ', ctrl + /) don't work at all.

[Edit]
Whenever I get the "Another player logged into your account" message, v4 will freeze and become unusable.
  #72  
Old 05-19-2005, 10:10 PM
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Ok fixed the problem on Unholy Nation (it was not calling playerenters after the player died). I have also modified the animations to restart if they are displayed again after being invisible for 200 milliseconds. If two people use the same emoticon then it will still show the same animation step though (for optimization).
  #73  
Old 05-20-2005, 05:49 PM
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when i summoned a "few" (20-30?) monster pets, my handle count for the graal4.exe goes to 230.000 and many nice errors about no memory left start appearing
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  #74  
Old 05-20-2005, 09:15 PM
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Z height of serverside database npcs are not always updated on the client.
An example would be my ship on Era, which does not always appear to land in Graal 4
The Z does update on entering the level, but not when it is being actively changed.

Edit
I have checked out the problem on a couple of other servers, and different Graal versions. I realise that it is not actually a problem with Graal 4, but Era, regardless of the Graal version used
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Last edited by Skyld; 05-21-2005 at 06:51 PM..
  #75  
Old 05-20-2005, 09:39 PM
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In graal4 linux will the shield position be fixed and the hellish chat be fixed?
  #76  
Old 05-20-2005, 11:30 PM
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Quote:
Originally Posted by zwr
when i summoned a "few" (20-30?) monster pets, my handle count for the graal4.exe goes to 230.000 and many nice errors about no memory left start appearing
I can't get this to happen, but I sure had fun trying
Does it happen to anybody else?
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  #77  
Old 05-21-2005, 04:20 AM
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When "locking" Windows XP (windows key + L) with the game window focused and returning, I received a "Win32 API function failed" error message and black screen. After doing it a second time, the game completely froze and I was unable to close it without using the task manager to force kill the process.

While on Classic in some sparring rooms that disable weapons, such as gc_sparring_01.nw - the weapons are not (re)enabled when they should be. The reproduce this, it's best to have a (Game Coordinator) tag in the said level and type "start" without quotes to enable the weapons ; "stop" disables the weapons. Using version 2 there is no problem, but it does exist in v3.
[Edit] Note, this uses save[]

Last edited by Ibonic; 05-21-2005 at 06:44 AM..
  #78  
Old 05-21-2005, 07:32 PM
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Quote:
Originally Posted by Ibonic
When "locking" Windows XP (windows key + L) with the game window focused and returning, I received a "Win32 API function failed" error message and black screen. After doing it a second time, the game completely froze and I was unable to close it without using the task manager to force kill the process.
I do not experience this problem with either Graal 3 or 4. :o
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  #79  
Old 05-21-2005, 10:38 PM
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Quote:
Originally Posted by Skyld
I do not experience this problem with either Graal 3 or 4. :o
I have no problem with Graal v3 doing this, but it's a different case with Graal v4. For me it's reproducible on multiple XP (SP1/SP2) machines, and doesn't appear to happen on Windows 2000/2003. One of the machines uses an ATI video card while the other uses NVIDIA; Both are using DirectX 9.0c with the newest drivers etc.
I have my XP user accounts passworded (hence the "locking"), if that matters. I'll see what else might affect it and edit my post later when I have more time..

[Edit]
Ohh, seems to only happen when the playerlist is open, even if one or both of the windows are minimized. Big key there

[Edit2]
Seems that we can't play music etc. with another program while Graal v4 is running- I think if that's true, quite a few people won't appreciate it.

Last edited by Ibonic; 05-21-2005 at 10:55 PM..
  #80  
Old 05-21-2005, 11:46 PM
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Quote:
Originally Posted by Ibonic
[Edit2]
Seems that we can't play music etc. with another program while Graal v4 is running- I think if that's true, quite a few people won't appreciate it.
I have no problem with doing this myself. Get a better sound card?
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