Fun * 0 = 0
Fun * 1 = Fun
Fun * 2 = 1 hit kill weapon
Fun * 3 = if (player.chat == "die") {
for (i=0;i<allplayerscount;i++) {
with (allplayers[i]) setstring clientr.hp,0;
}
}
What do the other people think about this? There have always been "spies", if they are a problem then we can do things against them. It could also be possible to make healing enemies harder, like it takes more energy.