Quote:
Originally Posted by Stefan
It would be turn based, you choose your melee attack, spell, or you are blocking or fleeing. The opponent does the same, then you see the fight animations.
Like I said, the monsters wouldn't pop up out of nowhere, the battle would only start if you go close to a high level monster. In the dungeons you cannot avoid going close to one if you want to pass special paths, so it could also be used to make the dungeons more interesting and more like a quest.
Since the battles would be round-based, the battles would look more interesting, there would be a bigger variety of attacks. You really need to choose the good spell or choose the right weapon to beat the opponent. We could also reuse the same monster graphics for monsters of higher level, you would see some number or title next to the monster, and we could let a group of monsters attack the player. Players that are playing in parties could combine their attacks, we could allow up to 4 players to team up may be, so having 4 players vs 8 monsters or so max, or let your pet help you (mainly with spells or special skills to make you stronger).
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I like the idea, but this will turn GK into something completely different from what it currently is. I guess thats a good thing, since everyone is quitting, but still.....
It might be one of those..'its a hit for like a month, then everyone loses interest' type things.