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Originally Posted by maximus_asinus
Thread Revival:
Classic restored the original stats. That is a giant step in the right direction.
Not items, just kills/deaths.
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The big things bothering me are the bushes and the movement.
I'm just wondering, how many think it would be better to not even be able to slide by a sqrt8 tile width instead of having such buggy diaganol movement?
One of my movement scripts gets that far at least. The movement is also more precise than the default (instead of having ##.9899353434 for your x it would be a multiple of 1/16. The biggest of differences is that my movement doesn't support speeds with a 20 tiles/sec or greater... I think, although having so fast a speed can hurt the smoothness of it, and I think that would be a bug in the default movement too. (Just curious, I already know that Storm would never use my movement, and all I have scripted is the movement, save jumping and hurt modes, and gani controls and sword).
I haven't investigated bushes entirely, because updateboard is extremely strange. I made a script that just destroys the bush, and the bush acts like a default bush for no reason. Then again, I could do things kindof backwards of what the current system is (but not on gmap), now that I think of it. Since updateboard is so wierd I can just putnpc, setimg of the slashed bush, draw it under the player, and setshape2 to walkable tiles. Then there wouldn't be so much lag when entering levels, unless there are a lot of bushes slashed. If the stupid clientside updateboard thing didn't drop items I would just have to figure out how to cache the x,y of the bush so that it could be redrawn. I would also not want to redraw the bush when someone is standing on it, and hmmm... I just realized that glove strength could be built into rocks, though not so easily with this method.