Copied the fontcache, no error now except that it can't create the window for the game so it never actually loads the window.
Quote:
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Originally Posted by console.log
//-------------------------- 2/15/2005 -- 18:43:01 -----
System & Processor Information:
MacOS version: 10.3.8
CarbonLib version: 1.6.0
Physical RAM: 768MB
Logical RAM: 2047MB
PowerPC G3, 1262 Mhz
FPU detected
Math Init:
Installing Standard C extensions
Input Init:
Basic mouse capture enabled.
Video Init:
Accelerated OpenGL display device detected.
Scanning folder structure of /Applications/Graal/...
Done.
Engine initialized...
--------- Initializing Graal 3D ---------
Activating the OpenGL display device (1)...
Activating the OpenGL display device (2)...
Cleaning up the display device...
Attempting to change display settings to windowed 640 x 480 x 16...
Created new window for GL [640 x 480].
Could not find valid pixel format
Failed to set up AGL windowed support.
Unable to create default OpenGL mode: 640x480 16bit window mode
Activating the OpenGL display device (1)...
Activating the OpenGL display device (2)...
Cleaning up the display device...
Destroying the window...
Attempting to change display settings to windowed 800 x 600 x -1...
Created new window for GL [800 x 600].
Could not find valid pixel format
Failed to set up AGL windowed support.
Activating the OpenGL display device (1)...
Activating the OpenGL display device (2)...
Cleaning up the display device...
Destroying the window...
Attempting to change display settings to fullscreen 800 x 600 x -1...
Could not find valid pixel format
Failed to set up AGLFullscreen support.
DSp Error: Invalid attributes
DSpContext_Reserve() had an error.
Failed to establish DrawSprocket monitor control.
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I assume it's the generic video driver