The floating point problem still remains on my 2.3.1 client.
Can I get this double checked by anyone?
Just put this in a level and tell me if the zeros between the decimal point and the next number > 0 are removed.
NPC Code:
if (created||timeout) {
disabledefmovement;
if (keydown(0)) val += 0.000005;
elseif (keydown(2)) val -= 0.000005;
setplayerprop #c,#v(val);
timeout = 0.05;
}
Press up or down.