Quote:
|
Originally Posted by Projectshifter
I really wish you would not speak on matters which you do not know.
|
Thats why i was inquiring O_o I didn't know what problems he may have been running into.
Quote:
|
Originally Posted by Projectshifter
You make it seem like Polo was dumb for not just adding //#CLIENTSIDE.
|
Not my intentions I did not know that the damage / hit detection system was rescripted , I was under the impression that it was still the built in sword hit detection thats why i asked
Quote:
|
Originally Posted by Projectshifter
That is a VERY common misconception. Keyword there is misconception, because that is what it is. Scripts are not that simple. You have to do a lot more than just make it clientside, and even if this were the case, it would not make them secure, which leads to problems.
|
Yes I know this well, however most of classics weapons as I remember them were not as complex to have needed a buttload of rescripting. However with a new damage / health system that may be otherwize.
Quote:
|
Originally Posted by Projectshifter
Also regarding new content and such... I hate to point out the blatently obvious, but the word classic is defined as "Having lasting significance or worth; enduring. " as one of the ways on dictionary.com It's not supposed to be something with the latest and greatest. It's supposed to be nostalgic. It shows the old way that Graal used to be, but now it's been updated with the NPCServer so there is greater control over things, and so that things are more efficient. The levels and all that were not meant to change and the point of Classic getting a new NPC Server wasn't for it to be all-new. So please, accept that classic is, well, Classic, and it's meant to be like that for a reason.
|
That wasnt directed at me , but agreed.
Quote:
|
Originally Posted by Polo
Were using gmap's, and the built in bombs and bows dont work on gmaps. This means we had to convert all the fighting (hit detection) to serverside, and to do that we had to disable the old swords, which meant using disabledefmovement;, thus requiring a rewrite of the movement.
The system is exactly the same as before the npc server, except now the hit detection is serverside, and spar rating and ap (which is now pk rating) are changed to a (better?) system. Apart from that there is probably a <5% minority difference where the rewrite isn't exactly the same, but thats not noticable.
|
I don't completley see why the new movement system / swords but yet I haven't used them on gmaps before.
But it sounds good , good luck with it. XD