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  #1  
Old 01-10-2005, 01:19 PM
craig17 craig17 is offline
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Why Classic

WHy would you reset everything on classic I had all the oldbie items red fork had it all from long logn tiem ago had all the new quests done had everythign complete was just nice to wlak around on there and do my own thing alot of thsoe can't get anymore and all the new crap have to get again wtf no wonder why the graal servers are dying so much from the day it went p2p to Unimax loosing it to hacks people remking player worlds over and over again all the dam resets on certain servers or them being takin down now all the graal 3d and fairy land crap how long is that going to last before its reset, you guyes need to do somethign for the peopel and stick with it not move on to another project everytime somethign new gets thrown you way, these servers were actualy good one time when they were maintained properly. but why would u change classic of all any servers man dam.........
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Old 01-10-2005, 02:17 PM
petro1212 petro1212 is offline
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Quote:
Originally Posted by craig17
WHy would you reset everything on classic thast FU***** bullshi** had all the oldbie items red fork had it all from long logn tiem ago had all the new quests done had everythign complete was just nice to wlak around on there and do my own thing alot of thsoe can't get anymore and all the new crap have to get again wtf no wonder why the graal servers are dying so much from the day it went p2p to Unimax loosing it to hacks people remking player worlds over and over again all the dam resets on certain servers or them being takin down now all the graal 3d and fairy land crap how long is that going to last before its reset, you guyes need to do somethign for the peopel and stick with it not move on to another project everytime somethign new gets thrown you way, these servers were actualy good one time when they were maintained properly. but why would u change classic of all any servers man dam.........
<Edit>Persoanl attacks arent needed<Edit>
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  #3  
Old 01-10-2005, 03:39 PM
Unpredlctable Unpredlctable is offline
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Well, though neither of your posts really will do anything, because their just a series of rants and raves to get us Classic to change back to a server which is no longer up (only, what, a week later?).
You can't expect the developement team to complete Classic and give you back every single one of your old items (which have to be rescripted to work with the NPC Server, every one of them). Sure, it would've been better and would have made everyone a lot less angry if the basics were completed first before getting rid of Graal the Adventure and releasing Classic Dev.
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  #4  
Old 01-10-2005, 03:42 PM
Darlene159 Darlene159 is offline
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I am pretty sure that they had to do a reset because they now have the NPC server, otherwise you would just get disconnected constantly for having items in your account that dont work with the NPC server.
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Old 01-10-2005, 03:45 PM
Emily_Cruddas Emily_Cruddas is offline
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True, classic was only built upon since it was made, and alot of the quests were said to not work right at times, my guess is that someone wanted to make classic just right, but it may never be like it once was, the reason?....stefan is not the one making everything again.
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Old 01-10-2005, 03:50 PM
Unpredlctable Unpredlctable is offline
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Everyone whined because we didn't get the NPC Server for the longest time, now they're whining more because not it's not the same.
Just give it time. Like I said, it's been only a week now.
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Old 01-10-2005, 03:50 PM
syltburk syltburk is offline
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Classic will never be like it was, even if we dont have a npc server or not. Alot of the oldiez back @ the days have now quit.
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Old 01-10-2005, 04:41 PM
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Quote:
Originally Posted by syltburk
Classic will never be like it was, even if we dont have a npc server or not. Alot of the oldiez back @ the days have now quit.
They didn't start out "oldiez".

I might actually start playing, now that everyone's on the same level.
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Old 01-10-2005, 05:20 PM
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  #10  
Old 01-10-2005, 06:19 PM
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They removed a ton of content from the server, yet over 1-2 years have nothing "New" to show, or even improvements in the levels?
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  #11  
Old 01-10-2005, 06:32 PM
Snakeandy7 Snakeandy7 is offline
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That's true, Inspiration. I never looked at it that way :[
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  #12  
Old 01-10-2005, 07:27 PM
Darlene159 Darlene159 is offline
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Quote:
Originally Posted by Inspiration
They removed a ton of content from the server, yet over 1-2 years have nothing "New" to show, or even improvements in the levels?
Hmm, maybe the content was removed in order to update it and make it work with the npc server....I hear they werent done with it when it was converted, anyway from what I have seen and heard, Classic wants to keep the classic feel.
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  #13  
Old 01-10-2005, 07:57 PM
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That would normally make sense, but I worked there, I know how well things are being "done".

I'm just saying, does that look like a year, or even a months, worth of work? Maybe they will suprise me and come out with a crapload of new content, who knows.
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  #14  
Old 01-10-2005, 11:16 PM
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Right. I became Classic Manager in April 2004, so thats 8 to 9 months ago, and straight away myself and Selflon started working on the NPC server trying to continue where Tyhm had left it. The problem was we had no kind of working movement for the server, and stuff like bombs and bows were just screwed.

Nothing was working properly, and by converting the existing classic it just meant that it was getting buggier by the day. After just over amonth it was decided that it was too messy/broken to continue, and so the server was wiped clean. This was about 7 months ago now. With a fresh server, I set about touching up a few of the main levels and getting asmall overworld up so that I had room top develop on. At this point I also made it so normal players could log on, thus providing me with feedback.

Over the next few months, I worked on various script and behind the scenes stuff such as totally rescripting the movement, and adding various chat based command, and reworking the Staff Tool's, basically ensuring that a tight framework was ready, making it easy for us to develop for, allowing to develop quests and the like a lot fast that we could before wiping.

At the start of October (3 months ago), I moved to university, and the ports for Graal are blocked here, so I can only get on from one of the copmputing labs (although they are sorting our the ports for me). This meant I couldn't really work during this time. In the 3 weeks I was home for christmas I worked like a small demigod to get the NPC Server ready to a playable state.

Now when you ask me why theres little in the way of content, realize that I've not had the 3 years of development time you all seem to think I've had. Also realise that classic was at a point where it simply no longer represented the history of graal, thats another reason why the content is gone. I'm by no means lazy, so please, be patient with me.
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Old 01-10-2005, 11:53 PM
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Never attacked you yourself, but you have certain staff members who need a very large attitude re-ajustment.
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  #16  
Old 01-13-2005, 12:26 PM
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Well I guess its something some of us will miss maybe it one day will be up to date and maybe better I always wanted it to grow bigger but by then I liked it the way it was so, guess we'll see just long time here prolly before this account got banned and renewed with p2p had 3000 hours then with friends accounts had a good another 2000 hours give or take, but just all the good times thats all. I'll be looking forward to see how it all goes maybe Ill jump into it again
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  #17  
Old 01-14-2005, 07:22 PM
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What about the ideas that were Graal The Adventure, the quests and such?
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  #18  
Old 01-14-2005, 07:26 PM
Snakeandy7 Snakeandy7 is offline
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I like the new 'classic'. It's fun :P
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Old 01-14-2005, 08:09 PM
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Im not reading most of your comments so forgive me if this has been said but...
1 most weapons would have worked if //#CLIENTSIDE was added except many
of them dealing with gralats would have not / as well as warp rings would have to have triggeraction,x,y,serverside,#w; in them so its not for that reason.
2. And didnt they have a Dev server ?? shouldnt this have all been calculated and tested before release? I don't play classic any more , I am just wondering why this happened? W
Well anywayz good luck fixing it or improving it or whatevery ur doing to / with it XD
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Old 01-14-2005, 08:40 PM
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We got loadsa bugs out using the Dev server, but as ever, we needed a lot more people on to make sure everything was ironed out. True a lot of the simpler items can easily beconverted, but some cannot, such as any that deal with attacking. Additionally, we hope to bring back a lot of the old skool weapons like the gelat snake.
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X-Mann (RC): I have a head ache
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  #21  
Old 01-14-2005, 08:56 PM
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Quote:
Originally Posted by Polo
We got loadsa bugs out using the Dev server, but as ever, we needed a lot more people on to make sure everything was ironed out. True a lot of the simpler items can easily beconverted, but some cannot, such as any that deal with attacking. Additionally, we hope to bring back a lot of the old skool weapons like the gelat snake.
Which ones couldnt be used? for attacking that is ? Arent you still using playerhurt and playerdies ect... / old heart sys ?
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Old 01-14-2005, 09:38 PM
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No i totally reded all the hit detection, movement and health system. its all visually the same, but under the bonnet i can do a lot more stuff now.
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  #23  
Old 01-14-2005, 10:51 PM
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Spin attack please!!
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  #24  
Old 01-15-2005, 12:19 AM
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I was wondering what was up with the hit detection. It seemed off by a few tiles.
I like that you guys killed off the lag. I can play there more often now.
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Old 01-15-2005, 01:58 AM
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Quote:
Originally Posted by TB3
1 most weapons would have worked if //#CLIENTSIDE was added except many
of them dealing with gralats would have not / as well as warp rings would have to have triggeraction,x,y,serverside,#w; in them so its not for that reason.
I really wish you would not speak on matters which you do not know. You make it seem like Polo was dumb for not just adding //#CLIENTSIDE. That is a VERY common misconception. Keyword there is misconception, because that is what it is. Scripts are not that simple. You have to do a lot more than just make it clientside, and even if this were the case, it would not make them secure, which leads to problems.


Also regarding new content and such... I hate to point out the blatently obvious, but the word classic is defined as "Having lasting significance or worth; enduring. " as one of the ways on dictionary.com It's not supposed to be something with the latest and greatest. It's supposed to be nostalgic. It shows the old way that Graal used to be, but now it's been updated with the NPCServer so there is greater control over things, and so that things are more efficient. The levels and all that were not meant to change and the point of Classic getting a new NPC Server wasn't for it to be all-new. So please, accept that classic is, well, Classic, and it's meant to be like that for a reason.
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Old 01-15-2005, 02:10 AM
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Quote:
Originally Posted by Polo
No i totally reded all the hit detection, movement and health system. its all visually the same, but under the bonnet i can do a lot more stuff now.
Personally, the new movement and fighting repulses me.

I understand why it was done and all, but Graal has a perfectly useable movement system built in, the CLASSIC movement system. I have to publicly object to this change because it changes how people interact with each other.

It feels fake, scripted, and people have to fight where the npcserver is detecting their hit, instead of each other.

If you guys reverted to the normal built in movement system I'd definately come back. As of now, however, I have very little interest in returning.
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Old 01-15-2005, 02:13 AM
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Quote:
Originally Posted by HoudiniMan
Personally, the new movement and fighting repulses me.

I understand why it was done and all, but Graal has a perfectly useable movement system built in, the CLASSIC movement system. I have to publicly object to this change because it changes how people interact with each other.

It feels fake, scripted, and people have to fight where the npcserver is detecting their hit, instead of each other.

If you guys reverted to the normal built in movement system I'd definately come back. As of now, however, I have very little interest in returning.
Oooh you told them. I concur.
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Old 01-15-2005, 02:15 AM
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Oooh you told them. I concur.
I'm not trying to insult them or "own" them... I'm just stating my strong opinion on this new movement jazz.
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  #29  
Old 01-15-2005, 03:27 AM
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The problem is that a lot of things such as bombs and arrows do not work on the gmap when using old movement and hit detection. I tried to get it as close as I could, and i'm always tweaking it to make pk more fun/enjoyable.

One of the main problems is that a lot of the old content was buggy and this was made even worse when an npc server was added. Its more a case of totally recreating everything rather than converting the old stuff. It would be helpful if people were constructive and helped me improve the server rather than just spamming me to change it back. Thats not gonna happen, so get over it
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Old 01-15-2005, 03:33 AM
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I would definately try to help you improve it but I don't believe i'm qualified. I encourage anybody with STRONG experience in movement systems to lend a hand in any way they can to work towards the smoothess of the old system.
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  #31  
Old 01-15-2005, 04:17 AM
Polo Polo is offline
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I dont really know what is 'unsmooth' about what is currently there
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Proof that the staff are crazy..
*Ghost Pirate: I'm a little teacup short and stubbe here is my raygun here is my butt
DragonX: Jumping jack rabbits Batman! Our eggo waffles have been stolen! To the batmobile Robin!
X-Mann (RC): I have a head ache
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Old 01-15-2005, 04:30 AM
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Quote:
Originally Posted by Polo
I dont really know what is 'unsmooth' about what is currently there
I was able to hit people from like 3 tiles away the first day the npc server was up. I don't know if that's changed now though.
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Old 01-15-2005, 06:05 AM
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Quote:
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I was able to hit people from like 3 tiles away the first day the npc server was up. I don't know if that's changed now though.
Ahhh... only if you are real laggy or somthing
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*Ghost Pirate: I'm a little teacup short and stubbe here is my raygun here is my butt
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X-Mann (RC): I have a head ache
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Old 01-15-2005, 06:35 AM
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I didn't know Classic had a system! But then again, I probably had a total of 2 hours on classic within the last 4 years..
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Old 01-15-2005, 11:09 AM
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I prefer new classic, I like the new movement system aswell. I think it is very nice
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Old 01-17-2005, 07:56 AM
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Look. I had a real simple theory for it all.
Have Stefan set up a special NPCServer where everything's assumed to be CLIENTSIDE unless it specfically says otherwise (like a clientside tag at the end). Where Toweapons still works, playerrupees++ was still a command, etcetera. Then we'd fix it one command at a time, and as we went, we'd disable the old clientside commands.
"Simple." And we'd stay motivated because we'd be making progress.

But Stefan said it was quite impossible, and so we had to convert three or four years essentially from scratch. Not just that but reinvent arrows for serverside. Swords for serverside. Hearts for serverside. MOVEMENT for serverside. BADDIES for serverside. BOMBS for serverside. ITEMS for serverside. FRELLING SIGNS FOR SERVERSIDE. "SAY 3" IS NO LONGER A COMMAND.

So my head exploded and I quit. And these young revolutionaries took it upon themselves to take my toil, three years of my life, dig it out of the dumpster and try and make it playable again.

Thank you.
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  #37  
Old 01-17-2005, 08:09 AM
Curt1zzle Curt1zzle is offline
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Quote:
Originally Posted by protagonist
They didn't start out "oldiez".

I might actually start playing, now that everyone's on the same level.
I was born an oldbie.

I skipped the whole fetus thing and crawled out on my own.
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  #38  
Old 01-17-2005, 08:18 AM
Nappa Nappa is offline
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I dont understand why you would need to make your own health and fighting systems.. ? (I don't play classic, so forgive me if its something different or complex)
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Old 01-17-2005, 10:40 AM
Polo Polo is offline
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Quote:
Originally Posted by Nappa
I dont understand why you would need to make your own health and fighting systems.. ? (I don't play classic, so forgive me if its something different or complex)
Were using gmap's, and the built in bombs and bows dont work on gmaps. This means we had to convert all the fighting (hit detection) to serverside, and to do that we had to disable the old swords, which meant using disabledefmovement;, thus requiring a rewrite of the movement.

The system is exactly the same as before the npc server, except now the hit detection is serverside, and spar rating and ap (which is now pk rating) are changed to a (better?) system. Apart from that there is probably a <5% minority difference where the rewrite isn't exactly the same, but thats not noticable.
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  #40  
Old 01-18-2005, 09:39 AM
TB3 TB3 is offline
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Quote:
Originally Posted by Projectshifter
I really wish you would not speak on matters which you do not know.
Thats why i was inquiring O_o I didn't know what problems he may have been running into.
Quote:
Originally Posted by Projectshifter
You make it seem like Polo was dumb for not just adding //#CLIENTSIDE.
Not my intentions I did not know that the damage / hit detection system was rescripted , I was under the impression that it was still the built in sword hit detection thats why i asked
Quote:
Originally Posted by Projectshifter
That is a VERY common misconception. Keyword there is misconception, because that is what it is. Scripts are not that simple. You have to do a lot more than just make it clientside, and even if this were the case, it would not make them secure, which leads to problems.
Yes I know this well, however most of classics weapons as I remember them were not as complex to have needed a buttload of rescripting. However with a new damage / health system that may be otherwize.

Quote:
Originally Posted by Projectshifter
Also regarding new content and such... I hate to point out the blatently obvious, but the word classic is defined as "Having lasting significance or worth; enduring. " as one of the ways on dictionary.com It's not supposed to be something with the latest and greatest. It's supposed to be nostalgic. It shows the old way that Graal used to be, but now it's been updated with the NPCServer so there is greater control over things, and so that things are more efficient. The levels and all that were not meant to change and the point of Classic getting a new NPC Server wasn't for it to be all-new. So please, accept that classic is, well, Classic, and it's meant to be like that for a reason.
That wasnt directed at me , but agreed.

Quote:
Originally Posted by Polo
Were using gmap's, and the built in bombs and bows dont work on gmaps. This means we had to convert all the fighting (hit detection) to serverside, and to do that we had to disable the old swords, which meant using disabledefmovement;, thus requiring a rewrite of the movement.

The system is exactly the same as before the npc server, except now the hit detection is serverside, and spar rating and ap (which is now pk rating) are changed to a (better?) system. Apart from that there is probably a <5% minority difference where the rewrite isn't exactly the same, but thats not noticable.
I don't completley see why the new movement system / swords but yet I haven't used them on gmaps before.
But it sounds good , good luck with it. XD
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