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  #1  
Old 01-12-2005, 05:19 AM
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Lightbulb Missions: Ideas & Plans

It is planned that on Zone there will be missions, which you can play together with some friends. Those missions can be just about walking with mechs through some levels and shoot at aliens or so, but they can also be more complex and contain Metalgear Solid-like stuff. I plan to code "intelligent" computer-controlled enemies, which can also be used on Graal Kingdoms so it's half the work. If you have ideas or would like to make plans for such a mission please post it here.
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Old 01-12-2005, 05:21 AM
Shaun Shaun is offline
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I wonder if, using Graal's Zone technology, eventually a spy type server will appear (like James Bond). I'm not sure how it would work for multiplayer though.
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Old 01-12-2005, 05:29 AM
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Some rooms or areas that are designed for single player must probably be blocked for a few minutes while a player is doing the quests/tasks there, so that other players cannot disturb you. There must always be a timeout so that room/area cannot be blocked forever. There could eventually be 3 or 5 rooms which must be unlocked, and those can be done by a team of 3/5 people or if there is no one else then you need to do all 3/5 yourself.
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Old 01-12-2005, 06:07 AM
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Single Player: Do the spy thing
Multiplayer Team: I'll just say I want to blow stuff up, a lot of stuff.
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  #5  
Old 01-12-2005, 06:36 AM
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Quote:
Originally Posted by Stefan
but they can also be more complex and contain Metalgear Solid-like stuff.
like the box
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  #6  
Old 01-12-2005, 07:22 AM
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Quote:
Originally Posted by haro41
like the box

did u just Gfx that?
Its Pretty lol
  #7  
Old 01-12-2005, 02:14 PM
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Yes its nice although the shadow under the box which changes with the light direction will be hard to do
We could also add crawling (through a bed house, and if there is some sound then the 20+ soldiers wake up and shoot at you). Crawling could also be used for the battle zones, you are not appearing on the radar then.
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Old 01-12-2005, 02:17 PM
JudgeDurst JudgeDurst is offline
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This is just an idea but maybe instead of "locking" missions they could be instanced for different groups/players
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  #9  
Old 01-12-2005, 02:22 PM
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It would be possible to make several copies of the same mission, with small variations, like the treasure maps on Graal Kingdoms.
  #10  
Old 01-12-2005, 02:43 PM
Snakeandy7 Snakeandy7 is offline
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Quote:
Originally Posted by Stefan
Yes its nice although the shadow under the box which changes with the light direction will be hard to do
We could also add crawling (through a bed house, and if there is some sound then the 20+ soldiers wake up and shoot at you). Crawling could also be used for the battle zones, you are not appearing on the radar then.
Love the crawling idea :O
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  #11  
Old 01-13-2005, 12:22 AM
Zurkiba Zurkiba is offline
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Stefan changed his signature after like a bazillion years!
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  #12  
Old 01-13-2005, 12:35 AM
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  #13  
Old 01-13-2005, 01:54 AM
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But Stefan hat will Player do After those Qeust?
after the qeust zone will lose they players again..
  #14  
Old 01-13-2005, 03:46 AM
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Quote:
Originally Posted by Stefan
Some rooms or areas that are designed for single player must probably be blocked for a few minutes while a player is doing the quests/tasks there, so that other players cannot disturb you. There must always be a timeout so that room/area cannot be blocked forever. There could eventually be 3 or 5 rooms which must be unlocked, and those can be done by a team of 3/5 people or if there is no one else then you need to do all 3/5 yourself.
Stefan,
Two words.

Clientside
copylevel ,;

Otherwise we will get people who lag out in there.
(For single player quests)
  #15  
Old 01-13-2005, 03:59 AM
Nitkizi Nitkizi is offline
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Quote:
Originally Posted by Stefan
but they can also be more complex and contain Metalgear Solid-like stuff.
-SPLOOGE- I...I love..you Stefan..
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