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  #1  
Old 12-19-2004, 03:46 AM
Zurkiba Zurkiba is offline
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Quote:
Originally Posted by Stefan
For the style of the next Zone we will add I thought of a desert-like mining area, with big towers, mining trains and underground caves. Need to see for which combat type that would fit best.
I added that in my post above (your name is next to it)

I think it'd be a fun King of the Hill map
---

GUILDS! Have like a Guild War planet, each Guild can get a unique body and what not.

Edit// As a matter of fact, have the Guild War planet a constant planet, your guild will have a base and if you die you're warped there. Then you can set up defenses and stuff. Have competitions between the guilds and what not
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Old 12-19-2004, 03:50 AM
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Quote:
Originally Posted by Zurkiba
I think it'd be a fun King of the Hill map
Yes might fit

About the ice zone: what exactly don't you like there? Part of it is the hover bikes which let you get fast to the bases, and then you need to protect them of course. That's why there are not too many obstacles. In the south there is some place where you cannot get with the hover bike, and there you have more snow barriers and such things for close combats.
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Old 12-19-2004, 03:57 AM
Zurkiba Zurkiba is offline
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Quote:
Originally Posted by Stefan
Yes might fit

About the ice zone: what exactly don't you like there? Part of it is the hover bikes which let you get fast to the bases, and then you need to protect them of course. That's why there are not too many obstacles. In the south there is some place where you cannot get with the hover bike, and there you have more snow barriers and such things for close combats.
I could see it now actually, like inside of a volcano. The center is the Hill, five tunnels lead out. The center has magma under it and stuff.


Ice Planet just doesn't give me a battlefield feel to it.

When people think of war on an ice planet, they think Hoth XD.

What to do: better place the defenses, add craters and scars over the snow, make it have a huge blizzard (if it's possible to do it without a lot of lag), and add like a 10-15 second time to capture a base. And add Trenches and stuff. Establish a front line to it all.
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