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  #1  
Old 12-17-2004, 06:59 AM
Raelyn Raelyn is offline
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So I decided to redo my tileset...

...and then it went haywire.
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Old 12-17-2004, 08:26 AM
LordZen LordZen is offline
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? more details please. How did you tile like that?
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  #3  
Old 12-17-2004, 10:07 AM
Raelyn Raelyn is offline
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Quote:
Originally Posted by LordZen
? more details please. How did you tile like that?
These are the new tiles for my server. Still working on them though.

The old ones are crappy, by comparison.

Refering to screenshots here.

http://forums.graalonline.com/forums...22945#poststop

I will add elevation to these as well, I was just testing them.
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Old 12-17-2004, 10:27 AM
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I like it :O, Delph was making something similar to this :-)
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Old 12-17-2004, 02:29 PM
Raelyn Raelyn is offline
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Originally Posted by xAndrewx
I like it :O, Delph was making something similar to this :-)
Thanks Snake, but believe me, nothing will be like this.

Oh my god, it's going haywire again, help.

Edit: Another pic added, I smell something good to eat.
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Old 12-17-2004, 06:58 PM
LordZen LordZen is offline
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I was asking how you tiled isometrically in Graal.

I wanted my server to be isometric. I was just curious how a tileset would work like that. Seperate images for each tile? Seperate npcs to show each tile? I figure it'd get laggy if you use actual iso tiles to tile since graal doesnt support that by default. I was going to make sections on a big tilset and make it all isometric, but have transition tiles so I could tile in the normal fashion and still have that angled feel.
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  #7  
Old 12-17-2004, 07:06 PM
Raelyn Raelyn is offline
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Quote:
Originally Posted by LordZen
I was asking how you tiled isometrically in Graal.

I wanted my server to be isometric. I was just curious how a tileset would work like that. Seperate images for each tile? Seperate npcs to show each tile? I figure it'd get laggy if you use actual iso tiles to tile since graal doesnt support that by default. I was going to make sections on a big tilset and make it all isometric, but have transition tiles so I could tile in the normal fashion and still have that angled feel.
Actually, for my server I am using an isometric tileset, graal does support it, it just has to be scripted for, just like everything that is not the default. The way we are scripting the server however would prevent any noticable lag, and there will be many elevations as well.

What you see in the screenshot above was me converting my isometric tiles into a graal compatible default, if you'd like to see some example of what I mean and how I did both ways, PM me. I'd like to keep the design at least semi-underwraps while it's still unique.
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Old 12-17-2004, 07:31 PM
Zero Hour Zero Hour is offline
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Interesting, Raelyn.
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Old 12-17-2004, 09:28 PM
Raelyn Raelyn is offline
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Originally Posted by Zero Hour
Interesting, Raelyn.
Thanks, I have heard "interesting", "cool", and "nice", but all without reasons. Reasons for things being interesting helps to better developement, and would be appreciated.

Changing format of the original tiles to work with graal's default tileset is annoying, and time consuming, no wonder so many playerworlds die out halfway, it takes 10 times the work to use the default but if you script your own landscape it hardly takes any time at all. >.>

Isn't this so much cleaner? It's a hell of alot easier to mass produce, that's for sure, and I'd call a tileset mass producing.
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Last edited by Raelyn; 12-17-2004 at 09:46 PM..
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  #10  
Old 12-17-2004, 09:30 PM
haro41 haro41 is offline
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you could create a diagonal tile from a 32x32 pixel square and just have every possible outline combo on each edge for each tile.... see this is where tile transparency would come in handy..
but dont you plan on having more than a flat terrain?
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  #11  
Old 12-17-2004, 09:58 PM
Raelyn Raelyn is offline
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Quote:
Originally Posted by haro41
you could create a diagonal tile from a 32x32 pixel square and just have every possible outline combo on each edge for each tile.... see this is where tile transparency would come in handy..
but dont you plan on having more than a flat terrain?
Yes, but actually the way it's scripted, our tiles can indeed be transparent, we already have a working version of the movement/elevation system with isometric tiles w/ transparency, and if anything, it will lag less than the graal default.

The player never actually moves, and each player is locked on their own level, but the landscape moves around them and other players, items, etc are displayed around them, giving the impression that they are moving and surrounded by other players.

I like it, it works great.
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Old 12-17-2004, 11:19 PM
xxCloudxx xxCloudxx is offline
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Sounds complicated ;P
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  #13  
Old 12-17-2004, 11:26 PM
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Cool.

Whats your server called again?
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  #14  
Old 12-18-2004, 07:30 AM
Raelyn Raelyn is offline
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Cool.

Whats your server called again?
It's currently unamed. :| Any ideas?

The only names I come up with have good meanings, but they don't sound like they fit the theme.
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  #15  
Old 12-18-2004, 07:36 AM
Raelyn Raelyn is offline
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Sounds complicated ;P
It's not really, it's being scripted so that any idiot with a pulse could develop there easily, the map editor is ingame, and it's as simple as select a grid, and tell it what tile is there and at what elevation. To expand the map, just go to the edge, and start dropping new tiles. Or you could alter the existing ones at a moment's notice to make drastic changes in the landscape, like, say the player buys a land deed and wants to put down a house, we can flatten the area where the house will be, so that it can sit evenly, say an event calls for a giant meteor to strike the planet, you can bet there will be a crater.
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