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So I decided to redo my tileset...
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...and then it went haywire.
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? more details please. How did you tile like that?
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The old ones are crappy, by comparison. Refering to screenshots here. http://forums.graalonline.com/forums...22945#poststop I will add elevation to these as well, I was just testing them. :D |
I like it :O, Delph was making something similar to this :-)
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Oh my god, it's going haywire again, help. Edit: Another pic added, I smell something good to eat. :D |
I was asking how you tiled isometrically in Graal. x_x
I wanted my server to be isometric. I was just curious how a tileset would work like that. Seperate images for each tile? Seperate npcs to show each tile? I figure it'd get laggy if you use actual iso tiles to tile since graal doesnt support that by default. I was going to make sections on a big tilset and make it all isometric, but have transition tiles so I could tile in the normal fashion and still have that angled feel. |
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What you see in the screenshot above was me converting my isometric tiles into a graal compatible default, if you'd like to see some example of what I mean and how I did both ways, PM me. I'd like to keep the design at least semi-underwraps while it's still unique. |
Interesting, Raelyn.
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Changing format of the original tiles to work with graal's default tileset is annoying, and time consuming, no wonder so many playerworlds die out halfway, it takes 10 times the work to use the default but if you script your own landscape it hardly takes any time at all. >.> Isn't this so much cleaner? It's a hell of alot easier to mass produce, that's for sure, and I'd call a tileset mass producing. |
you could create a diagonal tile from a 32x32 pixel square and just have every possible outline combo on each edge for each tile.... see this is where tile transparency would come in handy..
but dont you plan on having more than a flat terrain? |
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The player never actually moves, and each player is locked on their own level, but the landscape moves around them and other players, items, etc are displayed around them, giving the impression that they are moving and surrounded by other players. :) I like it, it works great. :D |
Sounds complicated ;P
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Cool. ^^
Whats your server called again? |
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The only names I come up with have good meanings, but they don't sound like they fit the theme. |
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Is the elevation going to work like it did in that screenshot, or are you going to implement that with a gmap somehow? What I mean is, your elevation is going to be flat squares raised and lowered? That might look wierd.
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It might look wierd, but that is the desired effect, wierd or not. :) |
o.o odd
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how about "Graal: Rebirth 2: The Sequel: A New Age"
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does it actually reupload or just change some vars?
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could pose problems having a graal person walking behind an iso building, would you have drawover tiles? or use ganis? it would be a real pain in the but like this, heh. But nonetheless you have done what most if not all of us could not; convert to iso. very interesting, i will keep an eye out on this project, rae. I must say Great work, succeeding in where zen has failed (and he hardly ever fails mind you), i wish i could do that sometime ;-) no hard feelings zen!
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That is so awesome, keep it up!
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Somehow the tilesets remind me of a plan I had for a graal tactics server, but as always it went to waste.
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I bet this is thread necromancy XP
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This sounds really cool, and buildings would be so cool.
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I really have been wanting to see an iso server, I really like this :D
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You bewbs check the damn post dates. This stuff is from 2004.
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Yea...i thought the same o.o
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:O!
Didn't see that XD |
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And it wasn't anything like this. |
This thread has actually begun to fossilize.
But yeah, an iso server would be really cool, someone do it! |
I wasn't keen on the eleveation system :P
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close this thread?
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