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-   -   So I decided to redo my tileset... (https://forums.graalonline.com/forums/showthread.php?t=56452)

Raelyn 12-17-2004 06:59 AM

So I decided to redo my tileset...
 
1 Attachment(s)
...and then it went haywire.

LordZen 12-17-2004 08:26 AM

? more details please. How did you tile like that?

Raelyn 12-17-2004 10:07 AM

Quote:

Originally Posted by LordZen
? more details please. How did you tile like that?

These are the new tiles for my server. :D Still working on them though.

The old ones are crappy, by comparison.

Refering to screenshots here.

http://forums.graalonline.com/forums...22945#poststop

I will add elevation to these as well, I was just testing them. :D

xAndrewx 12-17-2004 10:27 AM

I like it :O, Delph was making something similar to this :-)

Raelyn 12-17-2004 02:29 PM

2 Attachment(s)
Quote:

Originally Posted by xAndrewx
I like it :O, Delph was making something similar to this :-)

Thanks Snake, but believe me, nothing will be like this. :D

Oh my god, it's going haywire again, help.

Edit: Another pic added, I smell something good to eat. :D

LordZen 12-17-2004 06:58 PM

I was asking how you tiled isometrically in Graal. x_x

I wanted my server to be isometric. I was just curious how a tileset would work like that. Seperate images for each tile? Seperate npcs to show each tile? I figure it'd get laggy if you use actual iso tiles to tile since graal doesnt support that by default. I was going to make sections on a big tilset and make it all isometric, but have transition tiles so I could tile in the normal fashion and still have that angled feel.

Raelyn 12-17-2004 07:06 PM

Quote:

Originally Posted by LordZen
I was asking how you tiled isometrically in Graal. x_x

I wanted my server to be isometric. I was just curious how a tileset would work like that. Seperate images for each tile? Seperate npcs to show each tile? I figure it'd get laggy if you use actual iso tiles to tile since graal doesnt support that by default. I was going to make sections on a big tilset and make it all isometric, but have transition tiles so I could tile in the normal fashion and still have that angled feel.

Actually, for my server I am using an isometric tileset, graal does support it, it just has to be scripted for, just like everything that is not the default. The way we are scripting the server however would prevent any noticable lag, and there will be many elevations as well.

What you see in the screenshot above was me converting my isometric tiles into a graal compatible default, if you'd like to see some example of what I mean and how I did both ways, PM me. I'd like to keep the design at least semi-underwraps while it's still unique.

Zero Hour 12-17-2004 07:31 PM

Interesting, Raelyn.

Raelyn 12-17-2004 09:28 PM

1 Attachment(s)
Quote:

Originally Posted by Zero Hour
Interesting, Raelyn.

Thanks, I have heard "interesting", "cool", and "nice", but all without reasons. Reasons for things being interesting helps to better developement, and would be appreciated.

Changing format of the original tiles to work with graal's default tileset is annoying, and time consuming, no wonder so many playerworlds die out halfway, it takes 10 times the work to use the default but if you script your own landscape it hardly takes any time at all. >.>

Isn't this so much cleaner? It's a hell of alot easier to mass produce, that's for sure, and I'd call a tileset mass producing.

haro41 12-17-2004 09:30 PM

you could create a diagonal tile from a 32x32 pixel square and just have every possible outline combo on each edge for each tile.... see this is where tile transparency would come in handy..
but dont you plan on having more than a flat terrain?

Raelyn 12-17-2004 09:58 PM

Quote:

Originally Posted by haro41
you could create a diagonal tile from a 32x32 pixel square and just have every possible outline combo on each edge for each tile.... see this is where tile transparency would come in handy..
but dont you plan on having more than a flat terrain?

Yes, but actually the way it's scripted, our tiles can indeed be transparent, we already have a working version of the movement/elevation system with isometric tiles w/ transparency, and if anything, it will lag less than the graal default.

The player never actually moves, and each player is locked on their own level, but the landscape moves around them and other players, items, etc are displayed around them, giving the impression that they are moving and surrounded by other players. :)

I like it, it works great. :D

xxCloudxx 12-17-2004 11:19 PM

Sounds complicated ;P

LogicBot 12-17-2004 11:26 PM

Cool. ^^

Whats your server called again?

Raelyn 12-18-2004 07:30 AM

Quote:

Originally Posted by LogicBot
Cool. ^^

Whats your server called again?

It's currently unamed. :| Any ideas? ;)

The only names I come up with have good meanings, but they don't sound like they fit the theme.

Raelyn 12-18-2004 07:36 AM

Quote:

Originally Posted by xxCloudxx
Sounds complicated ;P

It's not really, it's being scripted so that any idiot with a pulse could develop there easily, the map editor is ingame, and it's as simple as select a grid, and tell it what tile is there and at what elevation. To expand the map, just go to the edge, and start dropping new tiles. :) Or you could alter the existing ones at a moment's notice to make drastic changes in the landscape, like, say the player buys a land deed and wants to put down a house, we can flatten the area where the house will be, so that it can sit evenly, say an event calls for a giant meteor to strike the planet, you can bet there will be a crater. :D

LordZen 12-18-2004 09:25 AM

Is the elevation going to work like it did in that screenshot, or are you going to implement that with a gmap somehow? What I mean is, your elevation is going to be flat squares raised and lowered? That might look wierd.

Raelyn 12-18-2004 01:40 PM

2 Attachment(s)
Quote:

Originally Posted by LordZen
Is the elevation going to work like it did in that screenshot, or are you going to implement that with a gmap somehow? What I mean is, your elevation is going to be flat squares raised and lowered? That might look wierd.

Refer to these screenshots, but I am changing the tile size and they are displayed in a bit of a different pattern now in the script, but the concept of the elevation is the same, the game is not action/adventure like most graal servers, it's strategy based, imagine something like tactics ogre, as far as elevation and landscape etc, but with far different gameplay. :)

It might look wierd, but that is the desired effect, wierd or not. :)

Galdor 12-18-2004 01:42 PM

o.o odd

Raelyn 12-18-2004 02:00 PM

Quote:

Originally Posted by Galdor
o.o odd

Odd is good, I am tired of seeing the same thing over and over again. :|

haro41 12-19-2004 07:11 AM

how about "Graal: Rebirth 2: The Sequel: A New Age"

FenixTheBanished 12-19-2004 01:41 PM

Quote:

Originally Posted by Raelyn
It's not really, it's being scripted so that any idiot with a pulse could develop there easily, the map editor is ingame, and it's as simple as select a grid, and tell it what tile is there and at what elevation. To expand the map, just go to the edge, and start dropping new tiles. :) Or you could alter the existing ones at a moment's notice to make drastic changes in the landscape, like, say the player buys a land deed and wants to put down a house, we can flatten the area where the house will be, so that it can sit evenly, say an event calls for a giant meteor to strike the planet, you can bet there will be a crater. :D

Reuploading and reuploading during gameplay (if the server is crowded) could cause crashes , no?

Raelyn 12-19-2004 08:55 PM

Quote:

Originally Posted by FenixTheBanished
Reuploading and reuploading during gameplay (if the server is crowded) could cause crashes , no?

Won't know until it's crowded, will we?

GoZelda 12-19-2004 09:03 PM

Quote:

Originally Posted by Raelyn
Won't know until it's crowded, will we?

But if it will crash, it'll take a lot of time to fix the problem.

jrm_iii 12-20-2004 05:48 PM

does it actually reupload or just change some vars?

Redwizard 12-21-2004 04:31 AM

could pose problems having a graal person walking behind an iso building, would you have drawover tiles? or use ganis? it would be a real pain in the but like this, heh. But nonetheless you have done what most if not all of us could not; convert to iso. very interesting, i will keep an eye out on this project, rae. I must say Great work, succeeding in where zen has failed (and he hardly ever fails mind you), i wish i could do that sometime ;-) no hard feelings zen!

Raelyn 12-24-2004 02:08 AM

Quote:

Originally Posted by Redwizard
could pose problems having a graal person walking behind an iso building, would you have drawover tiles? or use ganis? it would be a real pain in the but like this, heh. But nonetheless you have done what most if not all of us could not; convert to iso. very interesting, i will keep an eye out on this project, rae. I must say Great work, succeeding in where zen has failed (and he hardly ever fails mind you), i wish i could do that sometime ;-) no hard feelings zen!

Keep an eye on the project, but your eye won't move much if Zero doesn't communicate a little more. :| I hope it's just christmas, and will return to normal after the holidays. I'm not very religious or family oriented, so the only thing that changes for me during the holiday season is my friends are harder to get ahold of. :whatever:

middo 12-24-2004 04:57 AM

That is so awesome, keep it up!

Raelyn 12-24-2004 03:30 PM

Quote:

Originally Posted by middo
That is so awesome, keep it up!

Woot, I just got word of Zero, he is on christmas break, he AIM me his cell #. :D Things are lookin' up. :P

Personalitychange 03-01-2006 11:53 PM

Somehow the tilesets remind me of a plan I had for a graal tactics server, but as always it went to waste.

GoZelda 03-05-2006 04:57 PM

Quote:

Originally Posted by Personalitychange
Somehow the tilesets remind me of a plan I had for a graal tactics server, but as always it went to waste.

I bet this is Raelyn >_<

Zero Hour 03-05-2006 05:17 PM

I bet this is thread necromancy XP

Tom 03-05-2006 06:08 PM

This sounds really cool, and buildings would be so cool.

coreys 03-05-2006 09:07 PM

I really have been wanting to see an iso server, I really like this :D

Crono 03-05-2006 10:54 PM

You bewbs check the damn post dates. This stuff is from 2004.

Elk 03-05-2006 11:27 PM

Yea...i thought the same o.o

coreys 03-06-2006 03:45 AM

:O!
Didn't see that XD

Curt1zzle 03-06-2006 04:00 AM

Quote:

Originally Posted by xAndrewx
I like it :O, Delph was making something similar to this :-)

*Delph and I

And it wasn't anything like this.

CidNight1142 03-06-2006 09:42 AM

This thread has actually begun to fossilize.

But yeah, an iso server would be really cool, someone do it!

Codein 03-06-2006 10:55 PM

I wasn't keen on the eleveation system :P

Goboom 03-07-2006 01:40 AM

close this thread?


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