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Old 09-22-2004, 07:29 PM
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Loriel the problem with the npcserver being slow on kingdoms had to do with the mudlib and is fixed now (except some lag spikes which are caused by the mudlib too). Playerworlds should use the npcserver more, most npcservers are quite bored. In general it is good to avoid any clientside script, so levels load faster, scripts don't need to be compiled etc. Setshape2 is a nice thing but it should not be used too often - if you have 100 trees in one level then the trees should use ganis (and possibly setshape) instead. I can possibly post a little optimize-howto here.
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