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Old 08-17-2004, 08:55 PM
Redwizard Redwizard is offline
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well i get a lot of posts *cough* saying that i stole these cars from gta, lol. im sorry to burst your bubble guys. Buut i WILL show a sort of step by step of the process i got hrough to make the cars like what they are. This is for the sceptic. do not consider this a tutorial of any sort, but if it helps you practice your blending, feel free to use it. Well, here we go.

a forenote : Mods, please forgive me for double posting or triple posting if it happens at any occasion, i know it is considered wrong, but in this case, i see no reaon why it should not be allowed. This shows a guide of how i make my cars, it is not necassarily a tutorial, but for all we know, it might be by the end of this thread. With that having been said, i should not recommend it getting put in the tutorial section as this is only to better a certain skill in the graphical industry, the skill of blending colours and highlighting/shading shapes to make a semi-photorealistic picture. It is in no way related to graal, but it is a part of my style. In respect of the forum title, there will be no reason to remove this thread unless an arguement arises to a certain level. Anyway enough of that foficial boring blahblahstuff

First things first, i get a nice black backround and add a nice red rectangle to it. Then, with the pencil tool, i zoom in as far as i can, chose the black colour, and work my way into the box. This technique is one i fondly call 'Carving' or 'Moulding'. its the step thats crucial to making a good car/graphic, so its worth investing time into this first step to get a car the way you want in the end. Ive used red for the box because it clashes with the black and i can see it excellently, do not use white, because white + black makes it look worse than it actually is, and youll never know what your doing. Here is a picture of an image of a car i am currently making RIGHT NOW, this very second. as yu can see, only one part of the car is complete, so you can see what the rest of the area looks like when its untouched.
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