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  #91  
Old 04-07-2005, 04:39 AM
jacob_bald6225 jacob_bald6225 is offline
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If we know what the staff is working on, or how fast... we wouldnt have anything to ***** about so I think theyre doing a good job.
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  #92  
Old 04-07-2005, 12:59 PM
Tyhm Tyhm is offline
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Yeah, that's always the problem - everyone's got a quest to put up. And that's great. But nobody's ever content to stop at A Quest - their quest has to give a fullheart, The Lizard Sword (Thank you Antago -_-; ), a new NPCW (Umm, dun look at me, I never scripted a totally useless weapon or three...; ), and attempt to "rebalance things". Add to that all the people who intentionally waste the reviewers' time with a clusterfunk of random tiles leading to the goldsword and 9 fullhearts, and those who sneak in a Backdoor NPCW that gives you editor-level powers online, and it's no wonder the LAT, in whatever configuration, puts both hiring and reviewing on the back burner. Which is too bad, as that's really Graal's edge.
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  #93  
Old 04-07-2005, 01:10 PM
Inspiration Inspiration is offline
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Quests should be the last thing the server is worried about.

People want decent levels to look at, things to do, ect.


Honestly, I think Classic would be way better off just going back to how it looked 3-4 years ago, and serving as a memory of old Graal.

Use all this time and dev power on creating new events and such, and fun things to do.

You guys already have a completed server. The first server ever. New overworld and quests won't bring life back to classic, because the classic players are pretty much just the classic players. I'm sure most of them wouldnt mind having real classic back.

I honestly think everyone is looking in the wrong direction for this place.
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  #94  
Old 04-07-2005, 09:57 PM
jake13jake jake13jake is offline
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Quote:
Originally Posted by Tyhm
Yeah, that's always the problem - everyone's got a quest to put up. And that's great. But nobody's ever content to stop at A Quest - their quest has to give a fullheart, The Lizard Sword (Thank you Antago -_-; ), a new NPCW (Umm, dun look at me, I never scripted a totally useless weapon or three...; ), and attempt to "rebalance things". Add to that all the people who intentionally waste the reviewers' time with a clusterfunk of random tiles leading to the goldsword and 9 fullhearts, and those who sneak in a Backdoor NPCW that gives you editor-level powers online, and it's no wonder the LAT, in whatever configuration, puts both hiring and reviewing on the back burner. Which is too bad, as that's really Graal's edge.
There are no quests on Classic right now. I honestly don't care what the quest gives. I made it before the server change at Asst. Manager Damien's request and then kept working on it when he said nevermind a few days later. It wouldn't be able to go up immediately because it requires the birdshot/some jumping over those black tiles ability. It could also be vastly improved when I rescript everything for NPC Server/Gscript2/Classes. I really should use an alternative method for keys, switches and opened doors. I do not doubt Master Storm would be able to teach me something nifty there. My quest is really puzzle-puzzle-puzzle... save for a few baddies, which I will have to script since I'm the person scripting baddies. Its tiling isn't mouth gapingly wonderful in its essence, but it has its theme.
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  #95  
Old 04-07-2005, 10:36 PM
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I disagree. Classic was never just a pretty place for PKing, at least not in my eyes. PKing is what you did when you ran out of real things to do - once you got Master Li's axe and all the fullhearts that were working at the moment, you went and farmed newbies in Level13. And when they figured out they could stay on the plateau and not die instantly, you found a trainer so you could get up there too. Not that it mattered which way they went, they never knew which way to go.

I suppose it's a matter of perspective - those who've been playing it for a while always view Classic as A place where I should have all the keen PKing gear I've always had and go around killing people without regard to such nuances as morality, fairness, willing participants and hacks - after all, it's more fun to trick a newbie into giving up his invincibility just to hammer him into the ground, they say "WTF?!?" and log off, freeing up valuable bandwidth.

Developers and newbies, naturally, see it differently. Newbies being the future of Graal, quests being Classic's sole foothold (and just more fun to make than another halfway decently tiled PKFest to be ignored for failing to be Level13).

But again - I gave you Graal1998 for PKing, and you didn't like it because the newbies stopped coming.
That should tell you something.
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  #96  
Old 04-07-2005, 10:53 PM
Inspiration Inspiration is offline
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The server held 3 elements really back then

PKing
Sparring
Hanging out/community

Two of three are practically dead there. People only log on because it is where their friends play.


Classic will not be able to attract new players very easy unless:

A) It has simple, easy quests
B) It becomes trial-friendly
C) It has something that makes it different, in a positive way


UN, N-Pulse, and Delteria already are "traditional" graal servers. These servers are, currently, 10x more likely to attract a new player that enjoys that style of server.

Becoming just another UN/Delt/N-Pulse will not give classic a unique advantage over anything. The most likely result of such an action would not be a gaining of new players, but a loss of old ones.

Classic should be Classic. It should play and look as close to Pre-P2P graal as possible.

At the worst, the player count would not change. At the best, older players would be happy again that their server was restored, and new players would be interested in seeing the original server and learning the history.

You're not working with a 100+ player server anymore. The PKing and sparring won't be as popular as the bigger servers. They can't be counted on.

Quests are a one time thing, that most people do not enjoy doing. Normally they are not an attraction to a server. Certainlly not a reason to play a server, if presented in a normal fashion.

What classic has going for it, is its community of people who are very close, and its events.

Throwing some halfassed new levels, quests, and NPCs onto the server will achieve nothing but a destruction of what the servers name is supposed to imply.
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  #97  
Old 04-08-2005, 07:58 AM
Tyhm Tyhm is offline
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I enjoy the irony of your accusing Classic of becoming a UN/Delt/N-Pulse clone.

For the rest of your ramble, I addressed that twice now. G1998. Exact duplicate of Pre P2P Graal. Didn't work. People wanted things to change, or at least the promise of change.
G1998b. Exact duplicate with a LAT. Didn't work either. People wanted it to be the way it was.
But the way it was was a transitionary stage with a familiar community of legends and lots of newbie-slaughtering, and nobody wanted to be a newbie. So how do you recapture that? You don't. You can't do it by eliminating new material, and you can't do it by adding new material.
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  #98  
Old 04-08-2005, 11:15 AM
Inspiration Inspiration is offline
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1998 was much too early of a version to use, with much too little content.


And please point out where I have accused Classic of becoming a clone. I recall saying that becoming similar to them would be a bad choice. That is not the same thing as saying "You've copied something".


Classic is supposed to represent something Classic! To make a whole new server pretty much defeats such purpose,

If people wanted something totally foreign to the server from years back, they would move to a different one. Just because you use a load of old content does not mean it is impossible to add new content as well.

Currently when I log on Classic, I don't feel any connection to years ago. Not just in a community way, but now in a level way too.

What is gained by destroying the server, and making a whole new one?
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  #99  
Old 04-08-2005, 07:43 PM
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Quote:
Originally Posted by Inspiration
What is gained by destroying the server, and making a whole new one?
Storm's personal satisfaction. Duh!
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  #100  
Old 04-11-2005, 12:06 AM
jahngod jahngod is offline
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Graal Classic always had plenty to do.

Nice quests, with nice prizes - even when Terras were introduced, at least there were plenty of quests to do.

There was lots of NPCs you needed to collect, i.e. Zorbi Ring.

The community was cool, which always helps.

And it wasn't all about PKing - that was something people did when they no longer had anything to do.
I used to pride myself in being a Saint.

Someone said earlier: Just put the first Graal Classic back online.
Although this isn't possible due to the NPC Server - I think it would be much better to convert the old world over, rather than trying to 'create' something Classic-ish from scratch.
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  #101  
Old 04-11-2005, 09:45 AM
Shaun Shaun is offline
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Geeze you guys, my being on Main brings more than enough oldbie-feeling to the server. Infact, I think you guys can't handle all of it.
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  #102  
Old 04-11-2005, 12:45 PM
p2p_Sir_Link p2p_Sir_Link is offline
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Terras?
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  #103  
Old 04-12-2005, 04:49 PM
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to get classic good agen we will need a new manager.. and if storm gets fired we will get some lame ass newbie so classic is doomed anyway.
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  #104  
Old 04-13-2005, 03:09 AM
p2p_Sir_Link p2p_Sir_Link is offline
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My GC tag/tool is broken.
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  #105  
Old 04-13-2005, 04:49 AM
StrykerTFFD StrykerTFFD is offline
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I think it's safe to say people will never be satisfied so just go on doing what you're doing, Storm, and if it works it works.
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