Quote:
Originally posted by Torankusu
???
I had an Artifact once.
(haha, yeah, I realize you mean "rare legitimate item with a story behind it about the person winning that item!")
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LoL, Kind of like my "omg super rare one of a kind war axe" I won in the first tourney ever held. Now there's what, like 10 of them out now?
I realise that Stefan is just trying to please everybody, because they are paying customers, and giving them what they want makes them happy temporarily. But as the old saying goes, "you can't please everybody". Everybody wants to be the uberhero of GK, but if you want the server to be even SOMEWHAT realistic and balanced, then there should only be about 2% of the playerbase that can be considered a "hero". Otherwise, being a hero is a commonplace thing, and holds no real value.
It's the same for rare items. I complained that the war axe was supposed to be ONE of a kind item. Meaning only one, EVER. But people just argued back with me saying it "wasn't fair" and "other people should have a chance to get them". That's ridiculous. Then it's not a rare item and you've totally screwed the game.
Also, the game is going to constantly have players wanting to level up, if that is what they are motivated to do. They are being motivated because everything on GK relies on your stats, which are numerical, and easy to find and read. This means that everyone is more concerned with making their numbers higher by gaining tons of experience, than just playing the game and doing other things. It would be totally possible to do an invisible stat system, where you don't see the stats you have, like strength, dex, pow, etc. The most you would see is what you see on the status display (hp, food, grace, whatever). This way, nobody knows exactly which items are the best, nobody knows exactly how strong they are, they can just give a general guess as to their level. As for weapons and stuff, well players would just experiment with different weapons to see which one seems to kill things easier than another one.
This is only one idea, it doesn't have to be done, and I'm sure it's much too big of a change for GK to make, as everyone is used to seeing their stats. But if you're going to have a visible stat system, at least find ways to attract the players to things other than leveling up. You could make trade skills that actually have a purpose (other than to "make stuff for the people that kill stuff"). You could make thievery from players work, you could make dying more of a risk, you could do so many things to improve GK, the list is really endless.
Just look at magic. Why can everyone use it if you have classes? I'm a warrior that is probably stronger in magic than I am in fighting. Does that make any sense? Why have all these powerful spells, with no real penalties for being a mage? Who wants to shoot arrows when you can shoot magic bullets? Who wants to swing a sword when you can summon a monster to fight for you? Get the picture? It has to BALANCE.