v.0.0.1
March 14th, 2001
Zulite Standards Document & Acceptance Application
Race Name: Zulite
Controls:
A = Action Button. Pull and pick up/throw objects. When not
in contact with any pullable/liftable objects, holding the
action button will make the Zulite curl into a ball, this
is known as its rolling position.
Hold A + Directional Button = roll
S = Slay Button. Zulites attack with their fists.
D = Item Button. Use Items/Weapons/Horse. Zulites can't
hide under bushes, as they are too large. Pressing the Item
button while holding a rock will cause the Zulite to
consume the rock.
M = Map Button. Display the world map. Cancels reading.
Q = Select Button.
P = Pause Button.
Body: Two arms, no legs, round body formed from a
concretion of earthy or mineral matter (stone, granite,
quarts, etc.)
Movement:
Walking: Four directions, walking speed equal to Bomy.
Rolling: While holding down the action button and pushing
one of the four directional buttons a Zulite will roll.
Rolling speed is equal to that of Bomy swimming speed.
While in rolling position the Zulite's defense is
heightened. If a character comes into contact with a Zulite
in this state of movement the character will sustain
damage.
Swimming: Zulites are poor swimmers and swim at a speed
lower than that of humans.
Rocks: With all the rocks in Graal its time we put them to
use, shall we? Zulites consume rocks for food much in the
way horses consume bushes. If a Zulite lifts a rock with
the Action button and then pushes the Item button, the
Zulite will consume the rock. Rocks can regenerate lost
health at the following rate:
White Rocks: 2 rocks per 10 life points
Black Rocks: 2 rocks per 20 life points
Zulithes cannot consume bushes or signs.
Special Abilities: If a Zulite possesses the JUMP NPC, he
can perform his pound attack. Pushing the Attack button
while in rolling position will perform the pound attack.
The Zulite hurls his curled body into the air and plummets
back to the ground creating a minor quake that damages
nearby characters.
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Okay there it is. It can be found online
here this is a work in progress and by no means a final draft! Add your comments/suggestions and changes!