Quote:
By DarkShadows_Legend
The only things that doesn't seem right is the tree. It blends in too much with the grass. Same with that little light thing next to the fence.
It'll probably look better if they were darkened a bit.
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That's not a fence it's a streetlight, and it has a light effect on it...
As for teh tree, I'll see what I can do, I ahve no clue how come people I showed this too never told me about that the tree blends. There were other remarks though, but I am working on those.
Quote:
By Spark911
On the path maybe edit it so there isnt that square look to it, and so it blands into the grass. So make a tile thats like half pathrock, half grass. And do the same tile but for the dirt path etc, would look alot nicer than an automatic stop with the blocky squares.
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This is how the path originated,a s well as the whole city:
First there was 1 house, and a Forester lived there, afetr a while people started coming,a nd building new houses, while walking on ground they created those dirt pathways, and just recently through grup work of whole town they built the road. So as you can see the road is new and it doesn't blend because it's human work over nature

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Quote:
By Moon God
Spark in real life does your sidewalk "blend" with the grass? or is it chopped off and blocky looking? Walkways and sidewalks in real lfe don't blend together and yes it has a chopped off effect because it mimicks a real life pic does it not? Only old broken pathways have grass on them and unless he is trying to get an old age effect to the scene then I believe the blocked off one is the correct one depending on what effect you are looking for , old or new.
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Thanks, and yes, this is a new town *cough*
as opposed to ruins*cough* and as such it has newly built roads that are kept at a top notch by citizens.