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Hartland
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Hello.
Hartland is a new age role playing server, which will try to gain maximum interaction between player and the world, as well as world and world. As example Players will be able to set trees on fire, and they will also be able to see a wolf hunting a rabbit, or a bunch of ants creating a new colony. Staff right now consists of only me and Kyden, but more are not needed. I tried to get some scripters to help but they are all tied with Graal 2002, so now I gave up and am relearning scripting my self. Screenshot below has an example of an overworld level. That is a small village in Hartland Forest. Character sprites were deleted in a freak accedent, and I am trying to retrieve them from Kyden, if that fails, that might push server back some. |
I actually think that it looks very nice.
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Looks cartoony style with bits on 3d, should end up interesting.
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Looks really nice but is there any way you can make the trees stand out more. It blends in with the grass alot and I dont want it to be how Maloria was when it first opened up and run into things because they blend in alot.
Also just out of curiosity who is your graphics artist? |
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Looks good, simple and to the point.
The detail in the trees however... just looks like scribbles. Maybe fix that up? |
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That looks really awesome, Androk. I am in love with the graphics and concept. If you guys need any help with storyboarding or maybe even level design. My sn for AIM is "fatescent" without the quotes.
Another question, how far along is this server, Hartland? |
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http://www.pixelwurm.net/scribbles101.gif |
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Can't open the screeny, but from what I see from the "SCRIBBLES 101" pic the house seems a bit like Oasis's. But I may be mistaken... I forget exactly what Oasis's houses look like, but I think they look somewhat like that.
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Good job. It looks very nice.
The only things that doesn't seem right is the tree. It blends in too much with the grass. Same with that little light thing next to the fence. It'll probably look better if they were darkened a bit. Overall Good Job so far. :) |
On the path maybe edit it so there isnt that square look to it, and so it blands into the grass. So make a tile thats like half pathrock, half grass. And do the same tile but for the dirt path etc, would look alot nicer than an automatic stop with the blocky squares.
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As for teh tree, I'll see what I can do, I ahve no clue how come people I showed this too never told me about that the tree blends. There were other remarks though, but I am working on those. Quote:
First there was 1 house, and a Forester lived there, afetr a while people started coming,a nd building new houses, while walking on ground they created those dirt pathways, and just recently through grup work of whole town they built the road. So as you can see the road is new and it doesn't blend because it's human work over nature :). Quote:
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Update
Tree: I was able to make a shade for the tree, which makes it rather distinguished from the grass, so now nobody should loose the tree in the grass.
Character was gained back. Watch out for new screenies in a few days. Thanks go to everyone who helped and posted with comments in this thread. |
looks ni***y, i thought kyden was making his own server though :0:0:0?
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Keep up the good work, looks promising
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bah i must have mispelt somthing in teh above where it has stars, i ment to say "nifty:
one question, why hartland and not heartland :(? |
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make sure you can run through forests like in real life!
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I love the style of those graphics.
Very nice. |
I like it.
Stupid Phoenix and it's inabilty to open pictures in the browser. |
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Anyways, glad everyone likes it and stay tuned :). |
i like it =)
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