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  #1  
Old 08-20-2002, 05:15 AM
_0AfTeRsHoCk0_ _0AfTeRsHoCk0_ is offline
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Arrow Looking for help

I heard that kingdom isles will be out this weekend, and I got a ton of work to do. Yet I can't do the work with ideas. So throw any ideas for inside levels you can in this thread, and it will be considered and possibly made into an actual level. I have 5 days make 3 towns and their outides + decorate the dustari island with trees, terrain etc. So time is precious.

Thank you to those people aho are helping me build the inside levels, much appreciated
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  #2  
Old 08-20-2002, 05:26 AM
ZanderX ZanderX is offline
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  #3  
Old 08-20-2002, 06:23 AM
brock128 brock128 is offline
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Woohoo! Kingdom isles!

A bank or a free storage shed type thing. Lugging around tools can get annoying, so we'd need somwhere to store them.

The regular stuff, a blacksmith, a shop, a bakery, etc...

A marketplace - Sell your wares and such!

Playerhouses of some kind...
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  #4  
Old 08-20-2002, 06:27 AM
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Re: Looking for help

Quote:
Originally posted by _0AfTeRsHoCk0_
I heard that kingdom isles will be out this weekend, and I got a ton of work to do. Yet I can't do the work with ideas. So throw any ideas for inside levels you can in this thread, and it will be considered and possibly made into an actual level. I have 5 days make 3 towns and their outides + decorate the dustari island with trees, terrain etc. So time is precious.

Thank you to those people aho are helping me build the inside levels, much appreciated
the usuals
a flour thingy making mill
a woodmill
a bell
a well
put some barrack and palm trees for ambuses
a shop
blacksmith
bread place
bow/arrow making place
mine maybe?
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  #5  
Old 08-20-2002, 08:08 AM
KawaiiSaRiA KawaiiSaRiA is offline
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Re: Looking for help

Quote:
Originally posted by _0AfTeRsHoCk0_
I heard that kingdom isles will be out this weekend, and I got a ton of work to do. Yet I can't do the work with ideas. So throw any ideas for inside levels you can in this thread, and it will be considered and possibly made into an actual level. I have 5 days make 3 towns and their outides + decorate the dustari island with trees, terrain etc. So time is precious.

Thank you to those people aho are helping me build the inside levels, much appreciated
I have already expanded Dustari town greatly, sadly, the levels are on my hard drive, which I cannot access for roughly two weeks time. As you guys should already know, I'm still in America.

I'll send you the levels as soon as possible
*logs onto her PC with VNC, finds that it takes hours for the desktop to load*
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  #6  
Old 08-20-2002, 08:17 AM
Zurkiba Zurkiba is offline
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Capital City:
-Small Houses
-A Market (player ran)
-Bread Baker
-Black Smith
-Windmill
-WELL
-Castle
-Mines
-DOCK (If possible)
-Storage
-Barracks
-Libary
-Science Lab
-Boot Maker
-Wood Mill
-PRISION
-Tavern
-Food Storage
-Information Center
-Government Offical Offices (Mayor's Office, etc)
-Vancant Buildings
-Personal Training Center
-Hospital (Apocracy right?)
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  #7  
Old 08-20-2002, 09:36 AM
GryffonDurime GryffonDurime is offline
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Apothicary, Zurkiba
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  #8  
Old 08-20-2002, 10:17 AM
_0AfTeRsHoCk0_ _0AfTeRsHoCk0_ is offline
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The following things have been done for Dustari.

Outside
Nothing currently. I am still having "complications" wih my RC and I haven't been able to make buildings or modify/edit the terrain.

Inside
For the capital city Baritol:
-Hotel
-Bar
-Restaurant
-Welcome center
-1 house
-Library


In total, there will be only 3 towns that we will have because that is the limit, but in the future more will be added.
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  #9  
Old 08-20-2002, 09:34 PM
brock128 brock128 is offline
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Quote:
Originally posted by _0AfTeRsHoCk0_

-Library
Make it so players can submit books. That would be quite cool.
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  #10  
Old 08-21-2002, 03:41 AM
Zurkiba Zurkiba is offline
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Quote:
Originally posted by brock128

Make it so players can submit books. That would be quite cool.
Just make it to where it opens up a website... I'm sure we could make a self-working website to where there wont be a need for a webmaster
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  #11  
Old 08-21-2002, 03:48 AM
ZanderX ZanderX is offline
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Just make it to where it opens up a website... I'm sure we could make a self-working website to where there wont be a need for a webmaster
Every webpage needs a webmaster.


No exceptions.
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  #12  
Old 08-21-2002, 04:48 AM
_0AfTeRsHoCk0_ _0AfTeRsHoCk0_ is offline
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I tried making it so you can "read" the books but it's not working out. Perhaps later on they will add so when you use your literacy skill something pops up in the RPG window and you can read it.
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  #13  
Old 08-21-2002, 05:15 AM
Zurkiba Zurkiba is offline
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Quote:
Originally posted by ZanderX


Every webpage needs a webmaster.


No exceptions.
Not really... if you make a stable post and edit php script you'll just need a moderator to make sure everything is good.
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  #14  
Old 08-21-2002, 06:34 AM
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Status of the island:

Outside
Nothing! I still don't have my RC. If I don't have it by tomorrow I might ask Stefan if we can get some professional help to do the outside.

Inside
Baritol (the capital):
-Shop
-Bakery
-Barracks (and armory)
-Joinery (with archery range)
-Hotel
-Pub
-2 houses
-Library
-Restaurant
-Welcome center
-Blacksmith
That's it for the capital. All in all, it'll be around 15-17 buildings, because some will be empty and will be filled later on with your guys' ideas and thoughts.

Borea (the industrial town)
-Blacksmith
-Pub and eatery

Currently I am starting to work on the northern town (Borea) which will be close to a port, and will be specialize as an industrial base, which means lots of production centers. The focal point of the town itself will be the embassy, which will house all foreign ministers to the kingdom in their style of housing.
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  #15  
Old 08-21-2002, 09:02 PM
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my, how the times have changed, damn expired account...
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  #16  
Old 08-22-2002, 12:45 PM
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[B]Status of the island:

Outside
I finally got my RC today compliments of Stefan, and I familiarized myself with the tools and objects that we were given. I find that using the gmap to make levels is quite unstable, and I came across many problems, but I prevailed. Hopefully tomorrow I can really get moving. I hope to be able to completely decorate, link and make operational Baritol, so we can get to work on Borea right away. I have included a screenshot of where Baritol is on the map.

Inside
Baritol (the capital):
-Shop
-Bakery
-Barracks (and armory)
-Joinery (with archery range)
-Hotel
-Pub
-2 houses
-Library
-Restaurant
-Welcome center
-Blacksmith
That's it for the capital. All in all, it'll be around 15-17 buildings, because some will be empty and will be filled later on with your guys' ideas and thoughts.

Borea (the industrial town)
-Blacksmith
-Pub and eatery

Note: Don't expect glorious wonders from me. I've never been a gifted level maker, but I hope this will suffice.
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  #17  
Old 08-22-2002, 06:17 PM
Zurkiba Zurkiba is offline
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Wouldn't you think that it'd be better if we moved the windmill kind of up the hill and away from the city? Kind like outside of the walls? Because I think that the Capital City should be the most productive city and populated city... meaning farming should be outside of the walls.


And this is just a suggestion... What if we had three races in Dustari; Human, Elven, Dwarf. Each one with a special talent (But if we have race selection besides kingdom selection then we could do this with ease .
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  #18  
Old 08-22-2002, 07:59 PM
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That looks great, I dont really like how they are in rows though, it would be cool if put in a stone wall or a wooden stockade fence around it.
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  #19  
Old 08-22-2002, 10:25 PM
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Quote:
Originally posted by Zurkiba
Wouldn't you think that it'd be better if we moved the windmill kind of up the hill and away from the city? Kind like outside of the walls? Because I think that the Capital City should be the most productive city and populated city... meaning farming should be outside of the walls.


And this is just a suggestion... What if we had three races in Dustari; Human, Elven, Dwarf. Each one with a special talent (But if we have race selection besides kingdom selection then we could do this with ease .

It looks great aftershock, very much liked a city. I agree with the whole windmill thing, just place it on the outskirts maybe?

And Zurkiba, Aftershock hardly has the authroity to do that
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  #20  
Old 08-23-2002, 02:49 AM
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Quote:
Originally posted by MilkyWay0016



It looks great aftershock, very much liked a city. I agree with the whole windmill thing, just place it on the outskirts maybe?

And Zurkiba, Aftershock hardly has the authroity to do that
I know... that's why I suggested differnt races... BUT if we had a race selection it'd be cool...

What I suggested was like We have Blacksmith Bob... his name would be Dwarven Blacksmith Bob of (Dustari)
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Old 08-23-2002, 03:18 AM
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RP a dwarf!.
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  #22  
Old 08-23-2002, 03:54 AM
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  #23  
Old 08-23-2002, 06:25 AM
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You frighten me sometimes Zander.
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Old 08-23-2002, 07:31 AM
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I AM NOT ZANDER. WHAT THE HELL.
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  #25  
Old 08-23-2002, 07:36 AM
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Quote:
Originally posted by ZanderX








I AM NOT ZANDER. WHAT THE HELL.
I AM ZURKIBA THOUGH

And why are ya posting in such a large font?
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  #26  
Old 08-23-2002, 10:12 AM
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Update:

Outside
All of Baritol on the outside is complete. Unfortunately, I had to remove several buildings, as I was over the limit, and now it's been downsized to approximately 10 and all have insides. I'm going to try and create most of the paths around at least half the map, as well as add trees onto that area so it seems decorated, but as for the rest of the map (the deep interior) I don't think I'll bother decorating it, because the island itself is over 1000 levels. We'll see how pressed I am for time.

Because of this limit to buildings per town, I don't know if I can add inns at halfway points between towns, or barracks in stragetic locations, but we'll see in the end.

Inside
The insides for Baritol are as follows:
-Bar
-Hotel
-Bakery
-Blacksmith
-Taylor (for cloth)
-Windmill and lumbermill
-2 houses
-Restaurant
-Joinery

I know some buildings were missing, I hope I can add those someplace else.
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  #27  
Old 08-24-2002, 02:53 AM
Zurkiba Zurkiba is offline
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Quote:
Originally posted by _0AfTeRsHoCk0_
Update:

Outside
All of Baritol on the outside is complete. Unfortunately, I had to remove several buildings, as I was over the limit, and now it's been downsized to approximately 10 and all have insides. I'm going to try and create most of the paths around at least half the map, as well as add trees onto that area so it seems decorated, but as for the rest of the map (the deep interior) I don't think I'll bother decorating it, because the island itself is over 1000 levels. We'll see how pressed I am for time.

Because of this limit to buildings per town, I don't know if I can add inns at halfway points between towns, or barracks in stragetic locations, but we'll see in the end.

Inside
The insides for Baritol are as follows:
-Bar
-Hotel
-Bakery
-Blacksmith
-Taylor (for cloth)
-Windmill and lumbermill
-2 houses
-Restaurant
-Joinery

I know some buildings were missing, I hope I can add those someplace else.
My ideas:

We can take out the Windmill and lumbermill... have those in another city and we import those in or something. And the Bakery

Add Bar, Restaurant, and Hotel together to make an Inn...

From that we can add in some other buildings... We need atleast one AB (Allied Base/Armored Base (AKA Barracks/Armory)) per city... for basic city defenses. We shouldn't put every industry in one city like this... instead spread it out... this will increase economics and add the rank of Merchant, and allow more buildings in the city. And we forgot one major thing that's needed for RPing... an Alter/Church/Shrine/Religious Building.
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  #28  
Old 08-24-2002, 03:06 AM
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@ Lack of bank

Ah well... kingdom islands... I'm shaking... so excited...
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  #29  
Old 08-24-2002, 01:21 PM
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Update:

Outside
I got about 2/3 of all the paths done on the main island today. Most of the paths just run all over the island, and they'll eventually stop, and there will be an area with "cargo" (makes it look like the area was just explored) and a declaration from the royal family stating that this area is claimed and will soon be developed (a sign). I also added the "Northern Travellers Inn" (at Phoenix Bay) so people travelling can stop there if it's dark or something, seen as though the area it was placed is a crossroads.

Inside
Baritol is all done.
Northern Travellers Inn is done
Borea is still halfway complete in terms of insides, and I got a few people working on buildings for the third town.

Tomorrow I will try and finish all the paths, then add Borea, so by Sunday the entire island can be complete up to what Stefan wants, then I'll see what there is to do.
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Old 08-24-2002, 01:41 PM
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Quote:
Originally posted by Zurkiba

My ideas:

We can take out the Windmill and lumbermill... have those in another city and we import those in or something. And the Bakery

Add Bar, Restaurant, and Hotel together to make an Inn...

From that we can add in some other buildings... We need atleast one AB (Allied Base/Armored Base (AKA Barracks/Armory)) per city... for basic city defenses. We shouldn't put every industry in one city like this... instead spread it out... this will increase economics and add the rank of Merchant, and allow more buildings in the city. And we forgot one major thing that's needed for RPing... an Alter/Church/Shrine/Religious Building.
CODY TRENTON WOULD BE DISGRACED TO SEE THAT RELIGION WAS FORGOTTEN.
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  #31  
Old 08-24-2002, 06:28 PM
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Quote:
Originally posted by aesquivel


CODY TRENTON WOULD BE DISGRACED TO SEE THAT RELIGION WAS FORGOTTEN.
That's nice.
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  #32  
Old 08-25-2002, 12:38 PM
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Outside
I got 90% of all the paths done, unfortunately I am behind schedule to what I wanted, but I had to work most of today. Tomrrow, for sure, Borea will be complete and I hope to add a barracks and armory at the Scimitar peninsula.

Inside
Still just baritol, the northern inn, and an assortment of insides for the other two towns.
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  #33  
Old 08-27-2002, 11:02 AM
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Outsides
All the pathing is done (yay!) and Baritol and Borea outsides. The Northern Inn and the barrack on the Scimitar are still there. As for the castle location, it will probably not be directly into that sput on the side of the mountain as originally planned, but further off to the left, a little down the mountain.

Insides
All of Baritol and Borea are complete, Nortern Inn, Scimitar barracks, and only a few of the Torub (the third city) insides are complete, tha'll eat most of my time up today.

Ranks
Yessssss. The burning question I've been avoiding for a while, it's now time to face it. I'll start talking to a select few people about ideas I have or things that might involve them so we can start forming a basic rank structure that will be complete within days.

I decided not to rush the island to be completed for today for two reasons. One is that so I can have a bit better level quality and better planning, and secondly is because there really is no point to completing the isle tonight, because apparently it seems I am ahead of the game, and nothing will magically occour once my isle is done. The only bonus to completing Torub tonight is that I can start adding trees to all 1024 levels on the server. That's it for now.
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Old 08-28-2002, 05:46 AM
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Quote:
Originally posted by _0AfTeRsHoCk0_
Outsides
All the pathing is done (yay!) and Baritol and Borea outsides. The Northern Inn and the barrack on the Scimitar are still there. As for the castle location, it will probably not be directly into that sput on the side of the mountain as originally planned, but further off to the left, a little down the mountain.

Insides
All of Baritol and Borea are complete, Nortern Inn, Scimitar barracks, and only a few of the Torub (the third city) insides are complete, tha'll eat most of my time up today.

Ranks
Yessssss. The burning question I've been avoiding for a while, it's now time to face it. I'll start talking to a select few people about ideas I have or things that might involve them so we can start forming a basic rank structure that will be complete within days.

I decided not to rush the island to be completed for today for two reasons. One is that so I can have a bit better level quality and better planning, and secondly is because there really is no point to completing the isle tonight, because apparently it seems I am ahead of the game, and nothing will magically occour once my isle is done. The only bonus to completing Torub tonight is that I can start adding trees to all 1024 levels on the server. That's it for now.
Good job?
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  #35  
Old 08-28-2002, 06:12 AM
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Quote:
Originally posted by trickster2006


Good job?
Could you do it? If not it's a good job
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Old 08-28-2002, 08:27 AM
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Quote:
Originally posted by Zurkiba

Could you do it? If not it's a good job
Zurk, stop acting so damn big.
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  #37  
Old 08-28-2002, 08:30 AM
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Originally posted by trickster2006


Zurk, stop acting so damn big.
your account ranned out..COOKIE USER!That's illegal! *reports to unximad and stefan*
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  #38  
Old 08-28-2002, 09:11 AM
Zurkiba Zurkiba is offline
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Quote:
Originally posted by trickster2006


Zurk, stop acting so damn big.
Bowing down to someone else's skills because yours are not that good does not classify as 'acting big'.

you said..

Good Job?

And I said... Could you do it? If you cant do it then it's a good job. And about 95% of Graal couldn't do it.

kthxbye
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  #39  
Old 08-29-2002, 05:17 AM
Pith Pith is offline
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Quote:
Originally posted by Zurkiba

Bowing down to someone else's skills because yours are not that good does not classify as 'acting big'.

you said..

Good Job?

And I said... Could you do it? If you cant do it then it's a good job. And about 95% of Graal couldn't do it.

kthxbye
Im the other 5 %
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  #40  
Old 08-29-2002, 10:15 AM
_0AfTeRsHoCk0_ _0AfTeRsHoCk0_ is offline
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Kingdom island is complete, with three towns, one inn on the northern route, a barracks on the scimitar, and a total of 60 inside levels.

All I have to do is add trees to select levels later on, and do some dungeons which isn't yet clarified for me, then dustari island is set (and the castle stefan makes)
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