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  #1  
Old 10-21-2001, 03:15 PM
habek habek is offline
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tirestacks for go kart

how bout if stefan add tirestacks for the go-kart racing circuit. this is an example i made. (Stefan if ya wanna use it, pm me ;p)
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Old 10-21-2001, 07:15 PM
Knightoffrost Knightoffrost is offline
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[ Delph Inc. ]

They look quite good...I just worked on some tiles for them a minute ago and here they are...
There still needs to be a few but I have to get off the computer now...
There just needs to be a few more tire tiles added for right colour and corners etc...
well here they are.
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Old 10-21-2001, 08:09 PM
habek habek is offline
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Quote:
Originally posted by Knightoffrost
[ Delph Inc. ]

They look quite good...I just worked on some tiles for them a minute ago and here they are...
There still needs to be a few but I have to get off the computer now...
There just needs to be a few more tire tiles added for right colour and corners etc...
well here they are.
nice
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Old 10-22-2001, 02:08 AM
royce royce is offline
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how bout tire marks on the road when the player puts the brakes on?
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Old 10-22-2001, 03:26 AM
konidias konidias is offline
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Quote:
Originally posted by royce
how bout tire marks on the road when the player puts the brakes on?
For more lag? Maybe clientside.. but then only you would see your tire tracks and no one elses.. it's already getting laggy enough with 20 people racing and multiple levels, plus now we have obstacles and such.. tire tracks are good in theory, but they would just cause more slowdown.
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Old 10-22-2001, 09:34 AM
Iracious Iracious is offline
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Quote:
Originally posted by konidias


For more lag? Maybe clientside.. but then only you would see your tire tracks and no one elses.. it's already getting laggy enough with 20 people racing and multiple levels, plus now we have obstacles and such.. tire tracks are good in theory, but they would just cause more slowdown.
Turn off UDP. That fixed all my lag.
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Old 10-22-2001, 04:23 PM
Knightoffrost Knightoffrost is offline
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[ Delph Inc. ]

Well it would be much easier to make them tiles.
You know how you always see long black streaks along the road in Grand Prix's?
Well all you have to do is make some tiles and put them in good strategic spots...or anywhere
If they're in good spots and a player will be able to stick to them they will race better because they show the right way to go.

Oh yeah...I've never played on G2k1 so can someone explain how these Race Cars handle and work?
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Old 10-22-2001, 10:12 PM
habek habek is offline
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Quote:
Originally posted by Knightoffrost
[ Delph Inc. ]

Well it would be much easier to make them tiles.
You know how you always see long black streaks along the road in Grand Prix's?
Well all you have to do is make some tiles and put them in good strategic spots...or anywhere
If they're in good spots and a player will be able to stick to them they will race better because they show the right way to go.

Oh yeah...I've never played on G2k1 so can someone explain how these Race Cars handle and work?
hold s to accelerate, d for brakes, arrows for directions
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Old 10-23-2001, 10:41 AM
Juron Pilo Juron Pilo is offline
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acceleration, steering, and topspeed are editable... add to one and you subtract from the other... working with a total point value of 15....
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Old 10-24-2001, 09:59 AM
Python523 Python523 is offline
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that's a great idea but I have to agree with Konidias and make them clientside
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Old 10-24-2001, 11:27 AM
Juron Pilo Juron Pilo is offline
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? they're just tracks that make it easier to steer in a specific direction... actually I was thinking of making an ice track which makes the kart turn so fast that it will be difficult to control and of course good luck with acceleration=P
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