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-   -   tirestacks for go kart (https://forums.graalonline.com/forums/showthread.php?t=15128)

habek 10-21-2001 03:15 PM

tirestacks for go kart
 
1 Attachment(s)
how bout if stefan add tirestacks for the go-kart racing circuit. this is an example i made. (Stefan if ya wanna use it, pm me ;p)

Knightoffrost 10-21-2001 07:15 PM

1 Attachment(s)
[ Delph Inc. ]

They look quite good...I just worked on some tiles for them a minute ago and here they are...
There still needs to be a few but I have to get off the computer now...
There just needs to be a few more tire tiles added for right colour and corners etc...
well here they are.

habek 10-21-2001 08:09 PM

Quote:

Originally posted by Knightoffrost
[ Delph Inc. ]

They look quite good...I just worked on some tiles for them a minute ago and here they are...
There still needs to be a few but I have to get off the computer now...
There just needs to be a few more tire tiles added for right colour and corners etc...
well here they are.

nice :cool:

royce 10-22-2001 02:08 AM

how bout tire marks on the road when the player puts the brakes on?

konidias 10-22-2001 03:26 AM

Quote:

Originally posted by royce
how bout tire marks on the road when the player puts the brakes on?
For more lag? Maybe clientside.. but then only you would see your tire tracks and no one elses.. it's already getting laggy enough with 20 people racing and multiple levels, plus now we have obstacles and such.. tire tracks are good in theory, but they would just cause more slowdown.

Iracious 10-22-2001 09:34 AM

Quote:

Originally posted by konidias


For more lag? Maybe clientside.. but then only you would see your tire tracks and no one elses.. it's already getting laggy enough with 20 people racing and multiple levels, plus now we have obstacles and such.. tire tracks are good in theory, but they would just cause more slowdown.

Turn off UDP. That fixed all my lag. :cool:

Knightoffrost 10-22-2001 04:23 PM

[ Delph Inc. ]

Well it would be much easier to make them tiles.
You know how you always see long black streaks along the road in Grand Prix's?
Well all you have to do is make some tiles and put them in good strategic spots...or anywhere :)
If they're in good spots and a player will be able to stick to them they will race better because they show the right way to go.

Oh yeah...I've never played on G2k1 so can someone explain how these Race Cars handle and work?

habek 10-22-2001 10:12 PM

Quote:

Originally posted by Knightoffrost
[ Delph Inc. ]

Well it would be much easier to make them tiles.
You know how you always see long black streaks along the road in Grand Prix's?
Well all you have to do is make some tiles and put them in good strategic spots...or anywhere :)
If they're in good spots and a player will be able to stick to them they will race better because they show the right way to go.

Oh yeah...I've never played on G2k1 so can someone explain how these Race Cars handle and work?

hold s to accelerate, d for brakes, arrows for directions

Juron Pilo 10-23-2001 10:41 AM

acceleration, steering, and topspeed are editable... add to one and you subtract from the other... working with a total point value of 15....

Python523 10-24-2001 09:59 AM

that's a great idea but I have to agree with Konidias and make them clientside

Juron Pilo 10-24-2001 11:27 AM

? they're just tracks that make it easier to steer in a specific direction... actually I was thinking of making an ice track which makes the kart turn so fast that it will be difficult to control and of course good luck with acceleration=P


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