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Old 03-14-2015, 08:50 PM
Tim_Rocks Tim_Rocks is offline
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There should be a fight to the death system. You can't leave a room once the other person you've attacked is dead.
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Old 03-14-2015, 10:13 PM
Supaman771 Supaman771 is offline
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Quote:
Originally Posted by Tim_Rocks View Post
There should be a fight to the death system. You can't leave a room once the other person you've attacked is dead.
You can't leave the base while you're pking.
And there's people spawning left and right and like 40 doors to destroy how do you even run away/why would you run away when you can just respawn and kill that guy.

I haven't seen running be a thing for almost half a decade; when healing items were changed to that DoT with the circle around you/guns had .1 freeze so you couldn't fire while running. Basically the only time it was effective/worth doing is when you could chug core-sodas while running and everytime someone fired a shot you'd gain 10 steps. Really though the only people I ever see complain about this are trash PKers who can't finish their kills.

I can't count how many times I've kited someone around a table because they're desperate to last hit me and they get 100-0'd and cry about running; when in reality I never even left the room.

In response to the bleed/slow thing; it just babysits trash pkers who can't finish their kills, it was probably added by Swift or something. It removes most of your ability to outplay (most retards hold D and rush the slowed guy... most of the time they get combo'd for like 60-100hp) but constantly switching speeds ****s up rhythm pkers. I'd rather die instantly every-time I hit 20hp than have to readjust my movement/firing every time I respawn.
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