
02-15-2015, 01:59 AM
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Registered User
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Join Date: Jun 2014
Posts: 40
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From what I understand (Andy could comment on this a lot more than I), iEra is coded quite a bit differently. I know for a fact it runs higher than 20 FPS, which is already a huge difference both for development and player experience. For instance, this allows a huge diversity in weapon statistics, since stats freeze, sleep, etc are not limited to .05 of a second increments (1 divided by 20 FPS = .05 in case you didn't know where that limitation comes from).
And apart from guns, every script on PC Era relies on the fact that the game runs at 20 FPS. I don't know how easy it would be to port things over to iEra standards.
But apart from that, I've heard anecdotal accounts from iEra players that they like PC Era more. They prefer the raiding, the hitsystem, the walkspeed, etc. What's more, they like some of the more complicated systems we have. What stops a lot of them from getting hooked is the lack of players, obviously.
So I guess what I'm saying is that there is no easy solution and that they're almost entirely different games. One thing though: I would be tempted to play iEra if there were just a standalone client and I didn't have to play on a crummy web browser. That's probably the biggest beef I have with iEra |
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