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Old 12-30-2014, 04:41 AM
Demisis_P2P Demisis_P2P is offline
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Quote:
Originally Posted by cbk1994 View Post
I don't think the collision check is the real issue. At one point I recreated the default projectiles (and spent a lot of time getting the collision detection to be identical) -- they ended up being basically functionally equivalent, but with lots of other options (variable speed, etc.). We had planned on switching to them, but didn't mainly because it was a lot of work. It's a shame because it could have added many more options for guns.

The default projectiles don't even allow you to slow down bullets, let alone make them faster.
That actually sounds really cool.

Not sure how much things have changed since the first time Snakeandy and I tried to increase the speed of them, because even at 1.5 tiles per frame there was almost a 50/50 chance that the projectile would clip a wall 2 tiles thick. Can't remember now if he ever changed the actual collision check because I think it was only ever checking the tile infront of the projectile, whereas at that speed you'd need to include a tile infront of that and the current tile.
But I remember he just gave up and made that Gun/Bonus Feature instead, which let you increase the clip size of a gun.
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