Quote:
Originally Posted by xAndrewx
Here's an example....
Ogma
Level 5 - 5% resistant to Poison, -5% resistant to Magic
Level 10 - 10% resistant to Poison, -10% resistant to Magic
Level 15 - Attuned: Missiles
Level 20 - 15% resistant to Poison, -15% resistant to Magic
Level 25 - Attuned: Wounding
Level 30 - 25% resistant to Poison, -20% resistant to Poison
Level 35 - Ogma's Orc Helmet Relic (possibly a new slot for equipment, God Relic) OR Str+1 Dex+1 increase
Level 40 - Poison Fog Spell
Level 45 - Cause Smallpox
Level 50 - Bracers of Ogma OR Dex+1 Str+1 increase (removed when you leave god)
It would be cool for a new equipment type for God Relic imo
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I like this idea, but perhaps, combine the two parts?
Simply, a god relic slot and you are granted the relic for w.e god when you join them (at this point, it grants no bonus, and obviously you lose older ones when you ditch gods). Then based on your levels, when you pray to your god the same way you would be granted the relic now, it will enhance your relic such as blessing a weapon. Each enhancement would upgrade it like level 5-30 in your list. And reaching maximum level would then give maybe an extra stat or attune on it.
Probably could reduce the natural God-granted resistances to make room for this, and balance it as well. And make it so simply praying to Bile once doesn't make you 50% better at PvP.
Then:
1. You don't need graphics and all this crap for each relic. Just a icon, like each god's colored crest could work fine.
2. You don't need to balance the relics compared to other items in existence for their respective slots (simply balanced with each other, 8 items, not very difficult).
3. You don't need to fix granting some of the broken relics/worry about each god having logical relics.
4. All the perks you said. Levels/working hard vs. lending grace items.
Whatever, idk.