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  #41  
Old 08-16-2012, 02:24 AM
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also boils down to the fact that classes mean nothing besides a few GK's, gear and a tiny bit of leveling can even up most players, and prepping is nearly impossible now for anyone not rich

i don't see what the hate for xmas dungeon is all about, no items released during that were gamebreaking (like easter with con+1 speed+1 shields for free), and the leveling wasn't planned to be year long (and the 2 weeks it was released, to my knowledge, it was satisfactory in doing the intended goal of accumulating a large playercount)
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  #42  
Old 08-16-2012, 03:31 AM
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The xmas & easter dungeons might've shorted the time it takes to level drastically, and I agree that it's pretty bad for the lifetime of the server. The only thing that could keep players grinding on the server previously, was leveling. With that gone, players have nothing left to achieve gameplay wise.

Removing the dungeons however, is NOT the way to do things. The problem with GK is that from the very start, it had a really good experience system to allow for content implementations that would feel natural as progression. Said updates never happened though until recent years.

The server simply has far too little content to support the massive amount of experience needed to reach max level. It should have a new dungeon or maps (aka new content, not just recolored versions of existing monsters) for every ~10 levels.

Over the years, management has gotten very little done to fix this particular issue, but that can largely be blamed on the fact that there are very limited amount of people who have the interest to work (and keep working) on the server and at the same time be skilled enough at it.

My troll-free 2 cents.
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  #43  
Old 08-16-2012, 04:53 AM
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Originally Posted by Seeya View Post
also boils down to the fact that classes mean nothing besides a few GK's, gear and a tiny bit of leveling can even up most players, and prepping is nearly impossible now for anyone not rich

i don't see what the hate for xmas dungeon is all about, no items released during that were gamebreaking (like easter with con+1 speed+1 shields for free), and the leveling wasn't planned to be year long (and the 2 weeks it was released, to my knowledge, it was satisfactory in doing the intended goal of accumulating a large playercount)
Yeah, that doesn't make sense to me either but that's how it is. However now it's painfully easy to obtain good gear all that's required is a Dice and a few Ec. You hardly ever see players poor now most take the risk of gambling and end up succeeding.

Maybe taking a closer look at the posts will show you what the hate's about.
  #44  
Old 08-16-2012, 05:23 AM
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The xmas & easter dungeons might've shorted the time it takes to level drastically, and I agree that it's pretty bad for the lifetime of the server. The only thing that could keep players grinding on the server previously, was leveling. With that gone, players have nothing left to achieve gameplay wise.

Removing the dungeons however, is NOT the way to do things. The problem with GK is that from the very start, it had a really good experience system to allow for content implementations that would feel natural as progression. Said updates never happened though until recent years.

The server simply has far too little content to support the massive amount of experience needed to reach max level. It should have a new dungeon or maps (aka new content, not just recolored versions of existing monsters) for every ~10 levels.

Over the years, management has gotten very little done to fix this particular issue, but that can largely be blamed on the fact that there are very limited amount of people who have the interest to work (and keep working) on the server and at the same time be skilled enough at it.

My troll-free 2 cents.

The staff's intention is not to remove the dungeon. Napkin was suggesting adding content to the Xmas dungeon. Nico said decrease the experience from the dungeon nobody said anything about removing the Xmas dungeon. Though I admit I said to remove the Easter Dungeon because it has no use, nobody even goes there to farm or to kill the monsters. Adding content can be the solution.

Nonetheless though I do agree by what else you've said.
  #45  
Old 08-16-2012, 07:35 AM
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The staff's intention is not to remove the dungeon. Napkin was suggesting adding content to the Xmas dungeon. Nico said decrease the experience from the dungeon nobody said anything about removing the Xmas dungeon. Though I admit I said to remove the Easter Dungeon because it has no use, nobody even goes there to farm or to kill the monsters. Adding content can be the solution.

Nonetheless though I do agree by what else you've said.
Felix, Nico, and I were simply stating that players just go straight to the xmas dungeon instead of other places to level. The reason they do so is because the xmas dungeon is the best place to level. (obvious reason) As Felix stated we should add some type of system that would require you to get an item to enter the xmas dungeon. This come be done two ways and even both. One way would be to add a special key to the EC shop for a high EC price. This would help remove Event Coins from the economy which "could" help the economy slightly. The other way is to add a special key to the alternate dungeons, the crypt, or even a new map. I personally would rather have both options available. However, making obtaining a key from the alternate dungeons, crypt, or map more appealing then spend ECs. There was a time limit in the xmas dungeon at the start and maybe that should be re-added if this new system was implemented. This would keep players from just idling there so they don't have to farm or spend EC's again.

This is only one thing that "could" possibly help the server. It will slow down players from leveling up as fast so the end game would last longer as it did before. I am not sure why maps were removed, but I think it may have been because of the xmas dungeon and how the levels are generated. (Don't quote me bc I am just taking a guess). If this is the case they need to do something about that because it is a cause for lack of content. If not I am sure we would all like to see maps enabled again. With the new idea stated above as well.

The server still will need new content, which I will try to get a small team together to help me work on this. If we have to work on it offline so be it but I will still try to work on a few new things. I have searched around on debug and have found a few things that were never added. I think we could probably use some of these after they have been fixed a little. We will need time to make these happen though so please keep that in mind.

If you all have ideas that you would like to discuss with me about in-game content please feel free to message me. If you need my contact information send me a pm on the forum or in-game. Google Docs is also a great place to type up your ideas and submit them to me that way as well. I want to help the server in anyway I can so please don't be shy to send your ideas. I will be happy to discuss them with you.

Last edited by Tashkin; 08-16-2012 at 08:12 AM..
  #46  
Old 08-16-2012, 08:19 AM
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Originally Posted by Tashkin View Post
Felix, Nico, and I were simply stating that players just go straight to the xmas dungeon instead of other places to level. The reason they do so is because the xmas dungeon is the best place to level. (obvious reason) As Felix stated we should add some type of system that would require you to get an item to enter the xmas dungeon. This come be done two ways and even both. One way would be to add a special key to the EC shop for a high EC price. This would help remove Event Coins from the economy which "could" help the economy slightly. The other way is to add a special key to the alternate dungeons, the crypt, or even a new map. I personally would rather have both options available. However, making obtaining a key from the alternate dungeons, crypt, or map more appealing then spend ECs. There was a time limit in the xmas dungeon at the start and maybe that should be re-added if this new system was implemented. This would keep players from just idling there so they don't have to farm or spend EC's again.

This is only one thing that "could" possibly help the server. It will slow down players from leveling up as fast so the end game would last longer as it did before. I am not sure why maps were removed, but I think it may have been because of the xmas dungeon and how the levels are generated. (Don't quote me bc I am just taking a guess). If this is the case they need to do something about that because it is a cause for lack of content. If not I am sure we would all like to see maps enabled again. With the new idea stated above as well.

The server still will need new content, which I will try to get a small team together to help me work on this. If we have to work on it offline so be it but I will still try to work on a few new things. I have searched around on debug and have found a few things that were never added. I think we could probably use some of these after they have been fixed a little. We will need time to make these happen though so please keep that in mind.

If you all have ideas that you would like to discuss with me about in-game content please feel free to message me. If you need my contact information send me a pm on the forum or in-game. Google Docs is also a great place to type up your ideas and submit them to me that way as well. I want to help the server in anyway I can so please don't be shy to send your ideas. I will be happy to discuss them with you.

I approve the Xmas idea but which alternate dungeons were you planning to use? If this key will cost a high amount of EC then how hard will the maps become, crypt it's been done in 5 minutes. A high amount of EC for the key should mean when entering the Xmas dungeon getting a reasonable item..

Yes, I myself cannot think of a reason of why they disabled maps and it will slow down the end game, I would also like to see them enabled again.

That's actually nice to hear, I'd love to help in anyway I can.

I've actually been browsing the old GK suggestions. I've seen a ton of good suggestions and if ever get added would only benefit GK. I honestly don't know why they weren't taken into consideration but now I'm almost certain if were suggested now they would be taken more seriously now because of the position GK is in.
  #47  
Old 08-16-2012, 03:19 PM
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One way would be to add a special key to the EC shop for a high EC price. This would help remove Event Coins from the economy which "could" help the economy slightly.
Yes, let's promote Pay-to-Win options instead of forcing players to go through the gameplay content, great idea!
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  #48  
Old 08-16-2012, 03:39 PM
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Yes, let's promote Pay-to-Win options instead of forcing players to go through the gameplay content, great idea!
Obviously it would also be available through actual gameplay as well. Having consumable items in the EC shop is pretty much a must at this point.

Not promoting pay to win at all.

Forcing players to go through all the gameplay the server has to offer is obnoxious and scares away a significant chunk of the potential playerbase (lol we're actually talking in these terms now.. Dat ded server).

Let's be honest, any type of new gameplay GK could offer wouldn't exactly be top of the line. Making people play through your sub par content just to enjoy some more sub par content only appeals to the o boy 100% legit high horse player. GK has just as many shortcut taking, usd spending power players as there are legitbros.

Being in the middle ground between power playin usd spending jerks and legit player i reckon I've got a decent idea on how to approach the playerbase.

And 1 last time: making something available in the ec shop is not p2w
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  #49  
Old 08-16-2012, 05:01 PM
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I still think giving players the option to unlock content that you normally have to grind for is a type of Pay-to-Win situation.
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  #50  
Old 08-16-2012, 05:12 PM
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I still think giving players the option to unlock content that you normally have to grind for is a type of Pay-to-Win situation.
But they acquired the event coins somehow. Either by trading or playing events. The item in question that would be available in the shop is a consumable key to unlock harder and more rewarding content. It's not double click to get free exp.

But sure I can see where you're coming from but I feel people sometimes lump together P2W with P2convenience and P2promote-different-playstyles.
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  #51  
Old 08-16-2012, 10:02 PM
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I still think giving players the option to unlock content that you normally have to grind for is a type of Pay-to-Win situation.
I do see what you mean but that is why I said we should have both options. Have the option to pay for the key with Event Coins. You would be surprised how many lazy people would do this. I also said to have it in the dungeons, crypt, or maps as well. The pay was just an option though. It would be players choice. I don't want to force players to buy the key but it can be an option.
  #52  
Old 08-20-2012, 10:35 PM
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It's been 2 weeks and I haven't gotten a response towards my suggestion. What's it going to be...
  #53  
Old 08-20-2012, 11:11 PM
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It's been 2 weeks and I haven't gotten a response towards my suggestion. What's it going to be...
We are already working on few updates. We will get back to you
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  #54  
Old 08-20-2012, 11:21 PM
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We are already working on few updates. We will get back to you
I know you guys are working on a few updates, but I didn't expect it to take 2 weeks for a simple response...
  #55  
Old 08-21-2012, 12:47 AM
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I know you guys are working on a few updates, but I didn't expect it to take 2 weeks for a simple response...
Your request are things that only 1 person is capable of doing. Which is why you didn't get a response.
  #56  
Old 08-21-2012, 01:36 AM
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Your request are things that only 1 person is capable of doing. Which is why you didn't get a response.
No, My request can be rightfully done by Stephen, Tig or you. I was only asking for the staff to cancel the monthly points I don't see how only 1 person is capable of doing such a thing?
  #57  
Old 08-21-2012, 08:22 AM
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No, My request can be rightfully done by Stephen, Tig or you. I was only asking for the staff to cancel the monthly points I don't see how only 1 person is capable of doing such a thing?
Well I will be making a post later today. However, it wont be able canceling the points events. It seems that setting a specific time is an issue with the points. So we will try a different approach. Stay tuned later today for the update.
  #58  
Old 08-21-2012, 08:32 AM
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the reason the points system isn't working is because items aren't necessary in the broken economy and it requires very active game-play to even compete with the top three players with the most points (it's rarely a last-few-points sudden match for the win at the end of the month). the points system only requires a few seriously active players that will practically take turns collecting the overpay that is the first place prize.

it seems that because points events are hosted, there's no reason to do other large events during the month.
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Old 08-21-2012, 06:07 PM
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Well I will be making a post later today. However, it wont be able canceling the points events. It seems that setting a specific time is an issue with the points. So we will try a different approach. Stay tuned later today for the update.
Okay, Sounds good cant wait to hear it, But 7 more days left of the Points Events we should just continue on. I resubscribed my gold knowing that Point Events will remain being hosted and the top 3 will a receive a prize. Hopefully this new approach your mentioning doesn't reset the points that are currently listed.

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  #60  
Old 08-21-2012, 06:18 PM
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the reason the points system isn't working is because items aren't necessary in the broken economy and it requires very active game-play to even compete with the top three players with the most points (it's rarely a last-few-points sudden match for the win at the end of the month). the points system only requires a few seriously active players that will practically take turns collecting the overpay that is the first place prize.

it seems that because points events are hosted, there's no reason to do other large events during the month.
It does not require very active game play to compete with the top 3. Infact it barely takes any time? Event's are really only active on the weekends which are then double points. It would only take 1 weekend to place in first which is imbalanced.
  #61  
Old 09-03-2012, 03:41 AM
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Event's are really only active on the weekends which are then double points. It would only take 1 weekend to place in first which is imbalanced.
No its not really imbalanced. If one player can surpass all other players participating for the month in one weekened, and hold that position until the end, thats just one player excelling and probably a lack of interest in general on the part of the other players. There are 3-4 weekends a month. If all of the weekends are equally active, then no single one of them is a game ender by default. It takes a concerted lack of event participation in general for that to happen.

I think the real 'imbalance' is pushing the idea that there is some huge lack of, or necessity for balance with such a low user count. If you look at the numbers, its not a matter of people competing and getting blown away on the weekends, its a matter of 60% of participants only winning a single event, because they only bothered to join two for the month. 30% are tied for 4th, and the other 10% were actually interested in competing, did, and are in the top 3 (if there were even 30 participants for the month).

Its boring watching you win all the non-luck events, but its not imbalanced.
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  #62  
Old 09-09-2012, 05:41 PM
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No its not really imbalanced. If one player can surpass all other players participating for the month in one weekened, and hold that position until the end, thats just one player excelling and probably a lack of interest in general on the part of the other players. There are 3-4 weekends a month. If all of the weekends are equally active, then no single one of them is a game ender by default. It takes a concerted lack of event participation in general for that to happen.

I think the real 'imbalance' is pushing the idea that there is some huge lack of, or necessity for balance with such a low user count. If you look at the numbers, its not a matter of people competing and getting blown away on the weekends, its a matter of 60% of participants only winning a single event, because they only bothered to join two for the month. 30% are tied for 4th, and the other 10% were actually interested in competing, did, and are in the top 3 (if there were even 30 participants for the month).

Its boring watching you win all the non-luck events, but its not imbalanced.

It is imbalanced. Like you said it's boring watching me win all the non-luck events?? So how do players excel at luck events? They don't only thing people can excel at are non-luck events. Put it this way week nights of events were not hosted that much because the lack of players joining the events, if the weekends were active plenty of events would be hosted it wouldn't be fair to that person who got on everyday Monday-Friday and through out those 5 days only got 12 points because there weren't enough people on Monday and Wednesday to even host and then the player cannot make it on Saturday when tons of people are on and gets beat during that certain hour when the player counts high.


You're saying yourself that it is imbalanced.
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  #63  
Old 10-06-2012, 02:44 PM
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bumpin cus i want mo laffs
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  #64  
Old 10-06-2012, 03:23 PM
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bumpin cus i want mo laffs
Hmm
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  #65  
Old 02-16-2013, 11:15 PM
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Sorry, But what you gave me doesn't count as a prize 3 IWD's 3 EA's for 1st place? That barely compares to even what third place gets which is an RoW. Ban me because I'm competitive? Of course the main reason which is not giving up for what I deserve. To clear things up I'm not asking for more PRIZES I'm asking for a overall reasonable prize. It's a shame that banning me from events on GK was your way to shut me up. I bet you probably never even read the post I had just before else you'd actually try and help me.
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Old 02-16-2013, 11:27 PM
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Just to "clear things up", the first series of monthly prizes were cancelled due to the behaviour of DripZ. Every time he ranked in the top three he complained that the prizes were not good enough - even while a majority of other players were complaining that the prizes were TOO good.

In fact, he complained so much that they were closed - and now he's up to the same routine.
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