Quote:
Originally Posted by ffcmike
You stated that these delayed hits do not happen on other servers in response to Maximus's post concerning laggers, therefore you shouldn't be surprised when I show an example of it happening as a result of a lagger.
As for the validity of your claim that it's a common occurrence on Classic, me being a European hosting the spar tournaments I'd have been seeing your opponents get hurt at a similar interval. I didn't see them being hit from miles away from you, with the exception of one person who actually did have a high ping and was running at you like a headless chicken, so no surprise there.
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Extreme laggers have always been exceptions and unpredictable in terms of hit detection: be it the bare default system, Classic's old serverside HD, or Classic's current system. My claim that these hits don't happen was geared towards the normal player. I was landing hits I don't think I should have been landing (hits which wouldn't have landed on the other servers) all throughout the tournies vs various players and my ping was consistent (100/10 connection without any hickups). I still spar on iClassic and UN so it's not like I'm out of touch with hit detection or anything.
The only time there were no issues was when the two of us sparred UDP.
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