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Old 01-08-2012, 11:02 AM
ffcmike ffcmike is offline
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Not the same thing but one day I hope to script a system where a player can receive upon request pre-defined help according to what level they're in.
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Old 01-08-2012, 11:04 AM
Fulg0reSama Fulg0reSama is offline
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Not the same thing but one day I hope to script a system where a player can receive upon request pre-defined help according to what level they're in.
That's a beautiful system idea, very close to what I've had in mind.
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Old 01-08-2012, 11:11 AM
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That's a beautiful system idea, very close to what I've had in mind.
The tricky part would really be making both a convenient format to read the information, with a way for FAQ staff to modify/update it.
I wouldn't want players to just receive a wall of text via server PM.
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Old 01-08-2012, 11:24 AM
Fulg0reSama Fulg0reSama is offline
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The tricky part would really be making both a convenient format to read the information, with a way for FAQ staff to modify/update it.
I wouldn't want players to just receive a wall of text via server PM.
True.

This could be done in the form of the whole sign reading system, but then you'd stop them entirely until they finish reading.

Quite a Conundrum
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Old 01-08-2012, 05:49 PM
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It probably wouldn't be that CPU intensive. Just define an area, send the coords, and clientside do all the work translating to the pointing arrow.
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Old 01-09-2012, 03:28 AM
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It probably wouldn't be that CPU intensive. Just define an area, send the coords, and clientside do all the work translating to the pointing arrow.
That's what I was hoping for as an answer, neat

My last question would be, If someone was to attempt this system, what kind of scripts would be required?

I can imagine simply using a class and a hidden weapon script, but I think I'm missing something.
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