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Curious about a Possibility
Okay, I've noticed something small dealing with the general FAQ system.
Let's say I want to go on UN, right? Let's say for hypothetical reasons, I am completely unaware of the quest systems or simply how to navigate the world... I ask an FAQ how to go to so and so place, but I don't understand their actual directions! Now below is my question. Would it be possible for there to be a system to where an FAQ can actually place a marker for you towards your map or something even simpler as placing an arrow on your screen that would point the general direction you have to go in order to find the place you wish to find? If so, may I be told how complicated that could be? Here's a paint made example. http://i44.tinypic.com/e8sbic.png Clarification of Example: I'm trying to get back to a friend that is in Town Center, but I'm unable to find my way back. This arrow would indicate the general direction of where Town Center is. When I make it there, I guess by a general area check or so made by an FAQ for you. |
It's possible, we did it before on Era for PPA to locate people to protect.
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Like you find that checkpoint provided by the FAQ, and then once reached, the NPC server would (or would not) send you a PM from the NPC-Server saying "The FAQ, -Name Here- has decided to leave you with some additional information now that you've found where you wanted to be!" Also, thank you for answering my questions :) |
Not the same thing but one day I hope to script a system where a player can receive upon request pre-defined help according to what level they're in.
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I wouldn't want players to just receive a wall of text via server PM. |
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This could be done in the form of the whole sign reading system, but then you'd stop them entirely until they finish reading. :( Quite a Conundrum |
It probably wouldn't be that CPU intensive. Just define an area, send the coords, and clientside do all the work translating to the pointing arrow.
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My last question would be, If someone was to attempt this system, what kind of scripts would be required? I can imagine simply using a class and a hidden weapon script, but I think I'm missing something. |
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