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Old 12-22-2011, 01:47 AM
ffcmike ffcmike is offline
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I personally feel observer mode is a much better limitation to have compared to not being able to save as it was up until 2007, the big problems with it are:
  • Bugs
  • Inability to manipulate the player properly
  • No way to determine how much free time a trial has

It is for these problems that UN, aswell as Classic in the past have not allowed trials to play events or spars, which are relied upon more heavily with traditional style servers.

If Stefan + Unixmad can't remove observer mode, they should at least make it so that when changing an observer's level, it is actually synced to other players clients, so they aren't blocked in a spar or event. There's also a problem where modifying an observer's variables serverside is not saving.

There should also be a way to determine how much free time a player has, if they have more than a certain amount then they can participate in an event without problems.
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Old 12-22-2011, 02:05 AM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by ffcmike View Post
I personally feel observer mode is a much better limitation to have compared to not being able to save as it was up until 2007
The lesser of two evils.
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Old 12-22-2011, 11:23 AM
ffcmike ffcmike is offline
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It would also be better if rather than entering observer mode every single login, it actually kept track of the last time you entered observer mode including on different servers. Something incredibly frustrating is when a player experiences a bug in a quest caused by observer mode, and you have to tell them to reconnect, which ofcourse gives them another bout of waiting.

Looking away from the technical side of things, 5 hours a month is a meagre amount of time. It would take a new player longer than that to even become familiarised with a server like UN. Sometimes on Classic trials tell me they don't want to play through the quests simply because it will eat away at their remaining time, which even though there's nothing else to do as it's under construction, is quite true because the quests can take new players a few hours to play through.

As crazy as this might sound at first, it would even be useful if there was a way to actually force a player into observer mode, because when there's a bug caused by observer mode it's a huge pain in the arse to debug it when you have to log on a trial, sit through observer, prepare for the bug, wait for observer, then sit through observer again to try and determine/fix the problem.

Last edited by ffcmike; 12-22-2011 at 02:24 PM..
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Old 12-22-2011, 02:22 PM
EclipsedAngel EclipsedAngel is offline
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Quote:
Originally Posted by ffcmike View Post
I personally feel observer mode is a much better limitation to have compared to not being able to save as it was up until 2007, the big problems with it are:
  • Bugs
  • Inability to manipulate the player properly
  • No way to determine how much free time a trial has

It is for these problems that UN, aswell as Classic in the past have not allowed trials to play events or spars, which are relied upon more heavily with traditional style servers.

If Stefan + Unixmad can't remove observer mode, they should at least make it so that when changing an observer's level, it is actually synced to other players clients, so they aren't blocked in a spar or event. There's also a problem where modifying an observer's variables serverside is not saving.

There should also be a way to determine how much free time a player has, if they have more than a certain amount then they can participate in an event without problems.
I remember when I temporarily had to use trial again, I'd spend an hour doing all the quests, each single time I logged on.
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