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  #1  
Old 09-28-2011, 06:23 AM
haro41 haro41 is offline
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I never got into zodiac because of some main issues with combat.
i feel the hit recognition is very poor on zodiac. If a mob is in range of you, you should be able to hit them back as well.
Also, I was killing liches, and I noticed they would ignore walls and the shape of the room and walk over any obstacle directly towards you.
Alot of the early content is pretty poor. The levels are bad, the mobs are lame. I was turned off by zodiac because this stuff just sucked imo.
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  #2  
Old 09-28-2011, 02:37 PM
Felix_Xenophobe Felix_Xenophobe is offline
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Quote:
Originally Posted by haro41 View Post
I never got into zodiac because of some main issues with combat.
i feel the hit recognition is very poor on zodiac. If a mob is in range of you, you should be able to hit them back as well.
Also, I was killing liches, and I noticed they would ignore walls and the shape of the room and walk over any obstacle directly towards you.
Alot of the early content is pretty poor. The levels are bad, the mobs are lame. I was turned off by zodiac because this stuff just sucked imo.
this isn't exclusive to early content.
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  #3  
Old 09-29-2011, 05:25 PM
smirt362 smirt362 is offline
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Quote:
Originally Posted by Felix_Xenophobe View Post
this isn't exclusive to early content.
Yeah, pretty much
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Old 10-30-2011, 09:13 AM
fowlplay4 fowlplay4 is offline
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Originally Posted by haro41 View Post
i feel the hit recognition is very poor on zodiac. If a mob is in range of you, you should be able to hit them back as well.
Just thought I'd chime in with an update related to this issue.

This was due to using triggeraction (Implemented in 2005) and tonight I finally re-did it to use a cone/distance-based method and triggerserver.
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Old 10-31-2011, 07:46 PM
Elk Elk is offline
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Originally Posted by fowlplay4 View Post
Just thought I'd chime in with an update related to this issue.

This was due to using triggeraction (Implemented in 2005) and tonight I finally re-did it to use a cone/distance-based method and triggerserver.
Wasn't there already something to make movements more flued? I think it was something with path-functions or so...
  #6  
Old 10-31-2011, 09:02 PM
fowlplay4 fowlplay4 is offline
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Originally Posted by Elk View Post
Wasn't there already something to make movements more flued? I think it was something with path-functions or so...
We implemented Downsider's interpolation to help smoothen player movement (which should be done by client itself) but that doesn't solve the shortcomings of triggeraction.
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