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  #1  
Old 02-01-2011, 04:22 AM
Fogell Fogell is offline
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Account naming

Out of all the things I hope for in Graal's future, I want account naming back the most. Why? Because it makes things much easier, many servers use your account name for events, tags, etc. having to deal with a boggled numbers can be stressful for us noobs ^.^
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Old 02-01-2011, 04:25 AM
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Originally Posted by Fogell View Post
Out of all the things I hope for in Graal's future, I want account naming back the most. Why? Because it makes things much easier, many servers use your account name for events, tags, etc. having to deal with a boggled numbers can be stressful for us noobs ^.^
Why don't they just bring back classic accounts while they're at it?
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Old 02-01-2011, 04:36 AM
Fogell Fogell is offline
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I think with them knowing that they can get about 36.00 € annually from all the players, plus the 2000 mutual classic iphone players, I don't see that happening any time soon.
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Old 02-01-2011, 04:41 AM
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Old 02-01-2011, 04:48 AM
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Old 02-01-2011, 04:55 AM
Fogell Fogell is offline
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What he said-^ oh wait...
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Old 02-01-2011, 06:15 AM
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This has been brought up before and won't change, servers should be using player.communityname, not player.account. Contact Tig or a PWA and they'll get it resolved.
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Old 02-01-2011, 06:30 AM
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Rather than take steps back, we should take two forward.

1. All accounts should be allowed to choose a community name.
2. Subscription Model (gold/classic/trial) removed.

Also UN update your legacy scripts already, you've had the last 7~ years to.
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Old 02-01-2011, 12:41 PM
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Classic accounts should be allowed to change their community names once (and maybe later for 50 gelats or something.) This would allow classic players who hate their account names to get new ones. It would also put more pressure on developers to write scripts that don't use account names publicly.

The only real problem with the community name system is that there is poor script support for it (i.e. no way to find an account for a community name or vica-versa, even though it has been requested.) There are also several RC bugs.
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Old 02-01-2011, 01:16 PM
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Originally Posted by cbk1994 View Post
Classic accounts should be allowed to change their community names once (and maybe later for 50 gelats or something.) This would allow classic players who hate their account names to get new ones. It would also put more pressure on developers to write scripts that don't use account names publicly.

The only real problem with the community name system is that there is poor script support for it (i.e. no way to find an account for a community name or vica-versa, even though it has been requested.) There are also several RC bugs.
I tried to rep you for this post but I gotta spread rep.
I agree with everything.
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Old 02-01-2011, 03:48 PM
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Quote:
Originally Posted by cbk1994 View Post
Classic accounts should be allowed to change their community names once (and maybe later for 50 gelats or something.) This would allow classic players who hate their account names to get new ones. It would also put more pressure on developers to write scripts that don't use account names publicly.

The only real problem with the community name system is that there is poor script support for it (i.e. no way to find an account for a community name or vica-versa, even though it has been requested.) There are also several RC bugs.
I've always used findPlayer( account).communityname and findPlayerByCommunityName( cname).account for when I've been wanting to do that. Also, since not every player has a community name set I usually do
PHP Code:
temp.pl findPlayeraccount);
temp.pName = !( temp.pl.communityname)? temp.pl.accounttemp.pl.communityname 
Just to avoided the annoyance, but as stated in that thread, offline accounts, well, there's no support. I worked around this awhile ago by making a DBNPC and putting account in an array, then whenever the player logged on, if their account was in their, then some function would run. I agree with the RC issues, usually communitynames are easier to remember than accounts.
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Old 02-01-2011, 05:12 PM
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What's the other side of this issue? Was there a problem with account naming before it stopped being supported? I really wish we could name our accounts, but at the same time there might be a good reason for why this was removed. But if it wasn't causing problems, then it would be very nice to have back. I agree with everything everyone else has said so far.
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Originally Posted by Satoru Iwata
On the other hand, free-to-play games, if unbalanced, could result in some consumers paying extremely large amounts of money, and we can certainly not expect to build a good relationship with our consumers in this fashion. In order to have a favorable long-term relationship, we would like to offer free-to-play games that are balanced and reasonable.
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Eurocenter Games remains attached to the values of indies game developer and to the service our playerbase community.
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Old 02-01-2011, 05:31 PM
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  #14  
Old 02-01-2011, 05:59 PM
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The only issue with renaming account (this goes for community names as well) is that lets say account MrFoo has >9000 widgets on a server and this data is saved in a DB. Now he renames himself to MrBar and then account MrBaz renames himself to MrFoo. The previous account MrBaz (Now MrFoo) has access to all those widgets.
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Old 02-01-2011, 06:15 PM
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(this goes for community names as well)
If you use community name as a unique identifier/key to the account data then yes it will otherwise no.
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Old 02-01-2011, 07:14 PM
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Quote:
Originally Posted by fowlplay4 View Post
If you use community name as a unique identifier/key to the account data then yes it will otherwise no.
Two Options Then:

1) somehow transfer the accounts to whatever the players choose as their new account name so they don't lose anything

2) Don't really do anything about people who currently don't have custom account names, but start selling the accounts where you can choose your account name again.

Obviously 1 is preferable to 2, but I think both would be a major improvement.
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On the other hand, free-to-play games, if unbalanced, could result in some consumers paying extremely large amounts of money, and we can certainly not expect to build a good relationship with our consumers in this fashion. In order to have a favorable long-term relationship, we would like to offer free-to-play games that are balanced and reasonable.
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Old 02-01-2011, 08:34 PM
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Originally Posted by MattKan View Post
Two Options Then:

1) somehow transfer the accounts to whatever the players choose as their new account name so they don't lose anything

2) Don't really do anything about people who currently don't have custom account names, but start selling the accounts where you can choose your account name again.

Obviously 1 is preferable to 2, but I think both would be a major improvement.
Nothing has to be done, if they would just fix the last remaining issues with the system and make it transparent to players things would be just fine but alas we have servers like UN whom do very little in their maintenance department and other people who just don't know how to use it properly.

The system should of been used from the get-go, it's just a mess on how things are setup.

How it is on UN:

player.nick - Used to display player's nickname
player.communityname - Either not used at all or not used properly
player.account - Still used in public commands and very visible to the player-count.

How it should be used it:

player.nick - Used to display player's nickname
player.communityname - Used to display unique identifier for other players
player.account - Used for back-end data storage

Players should only be aware of two things when they're playing, other player's nicknames and their publicly displayed handle (community name).
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Old 02-01-2011, 09:27 PM
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i'd just like to mention that it's almost impossible to find out a players graal account now that it's only the communityname that shows. i know that u can send a pm to them and have it showed in F2; otherwise its by rc "global chat" command or thought the playerlist, and open their attributes, which can be annoying with 50+ players on.
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Old 02-01-2011, 10:59 PM
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Quote:
Originally Posted by MrOmega View Post
I've always used findPlayer( account).communityname and findPlayerByCommunityName( cname).account for when I've been wanting to do that. Also, since not every player has a community name set I usually do
PHP Code:
temp.pl findPlayeraccount);
temp.pName = !( temp.pl.communityname)? temp.pl.accounttemp.pl.communityname 
Just to avoided the annoyance, but as stated in that thread, offline accounts, well, there's no support. I worked around this awhile ago by making a DBNPC and putting account in an array, then whenever the player logged on, if their account was in their, then some function would run. I agree with the RC issues, usually communitynames are easier to remember than accounts.
I'm wondering if you even read the thread I linked to...

Quote:
Originally Posted by cbk1994 View Post
The reason these commands are needed is not for findPlayer, but for when accounts are offline.
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Old 02-01-2011, 11:49 PM
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Quote:
Originally Posted by cbk1994 View Post
I'm wondering if you even read the thread I linked to...
read my post, i mentioned the failure of the offline account manipulation, i also told my work around...
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Old 02-02-2011, 11:58 AM
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Why don't they just bring back classic accounts while they're at it?
Good point, Graal is dieing because new players dont want to pay 36.00 € to play, the only thing keeping the community alive is the players with lifetime Classic accounts if they brought back Classic subscription we would get a larger community and more players.
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Old 02-02-2011, 02:50 PM
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Good point, Graal is dieing because new players dont want to pay 36.00 € to play, the only thing keeping the community alive is the players with lifetime Classic accounts if they brought back Classic subscription we would get a larger community and more players.
My thingymajig tells me that there is a good chance he wasn't being srs.
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Old 02-02-2011, 04:04 PM
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Good point, Graal is dieing because new players dont want to pay 36.00 € to play, the only thing keeping the community alive is the players with lifetime Classic accounts if they brought back Classic subscription we would get a larger community and more players.
Actually I was being sarcastic there...
The reason they don't bring Classic accounts back is because they don't provide a constant flow of income. Bringing back Classic accounts would basically be placing total faith that somehow a ton of players will join every day/week/month/w.e. in the future, and provide constant money, but that is highly unlikely.
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Old 02-02-2011, 07:40 PM
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Quote:
Originally Posted by RegretZ View Post
Actually I was being sarcastic there...
The reason they don't bring Classic accounts back is because they don't provide a constant flow of income. Bringing back Classic accounts would basically be placing total faith that somehow a ton of players will join every day/week/month/w.e. in the future, and provide constant money, but that is highly unlikely.
I agree, their current mindsets about classic are wrong though. If they do bring it back they need incorporate a cash shop system for it. Kinda like what the cards did, but leave the shop items up to the server. This in return could also provide more people to buy the bigger price on dev gold. If a player bought an item for 5Gelats, then Graal gets 4 gelats of the cash value and the server owner gets one. Items that last a couple of hours or so, players will buy them constantly. This then leaves the workers of the server to have faith in the owner to distribute the earnings accordingly.
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Old 02-02-2011, 08:56 PM
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This then leaves the workers of the server to have faith in the owner to distribute the earnings accordingly.
this would never work, i'm sure some "owners" will take it all for them selfs
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Old 02-02-2011, 09:34 PM
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Quote:
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this would never work, i'm sure some "owners" will take it all for them selfs
I suspect some will, but, the more mature of us, will distribute it accordingly, thus creating more content and then more players/munniez, being more successful servers.
Free Market Baby!

(Basically owners that do that will die off due to the invisible hand)
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Old 02-03-2011, 08:30 AM
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My thingymajig tells me that there is a good chance he wasn't being srs.
Oh well i still agree with my point
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Old 02-03-2011, 08:32 AM
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Actually I was being sarcastic there...
The reason they don't bring Classic accounts back is because they don't provide a constant flow of income. Bringing back Classic accounts would basically be placing total faith that somehow a ton of players will join every day/week/month/w.e. in the future, and provide constant money, but that is highly unlikely.
Yeah i know...
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Old 02-22-2011, 04:58 AM
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Why don't they just bring back classic accounts while they're at it?
So they can make more money?
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Old 02-28-2011, 03:18 AM
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When I first heard of this Graal#### it immediately reminded me of this pamphlet my Business teacher had that was called "We're all just numbers." Something about credit score. Kind of disturbing that the whole idea was introduced as it's the ruining of a player's individuality.
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Old 04-11-2011, 09:52 PM
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Old 04-12-2011, 04:19 AM
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Old 04-12-2011, 05:42 AM
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Old 04-12-2011, 12:25 PM
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why emoman? why?
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Old 05-29-2011, 01:45 PM
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Maybe, for a fee of 50 gelats, gold members should be allowed to change their account to a custom account name.
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Old 05-29-2011, 01:47 PM
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Maybe, for a fee of 50 gelats, gold members should be allowed to change their account to a custom account name.
Won't work.
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Old 05-29-2011, 02:30 PM
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Originally Posted by Crow View Post
Won't work.
Not sure if it is, but it should be possible to allow them to change their community names, though, which is essentially the same thing.
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Old 05-29-2011, 03:45 PM
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Not sure if it is, but it should be possible to allow them to change their community names, though, which is essentially the same thing.
We can't change our community names by ourself after we select one. We have to get Stefan to do that.
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Old 05-29-2011, 03:48 PM
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We can't change our community names by ourself after we select one. We have to get Stefan to do that.
Chris only suggested that it would be possible. Changing account names, though, is not possible.
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Old 05-29-2011, 03:56 PM
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Chris only suggested that it would be possible. Changing account names, though, is not possible.
If people were able to change their community names by themselves you would never remember who's who. If you were hired somewhere you'd have to get someone to fix your name in the RC every time.
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