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  #81  
Old 12-22-2010, 02:29 AM
Soala Soala is offline
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Originally Posted by DeCeaseD View Post
@Elk, that's really nice. Except that little stream flowing from the big hole into the water line. It makes no sense? The stream looks like it's falling off the walk-way into the water, yet it's doing the same for the big hole. Where's that bit of water actually originating from? o.O
It's no water, it's a travelling slime!
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  #82  
Old 12-22-2010, 02:58 AM
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Originally Posted by anubis_wing View Post
Torches need animation imo.
The torches are animated Just not captured in that picture.
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  #83  
Old 12-22-2010, 03:04 AM
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Quote:
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The torches are animated Just not captured in that picture.
I forgot all about your sig :P
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  #84  
Old 12-22-2010, 03:09 AM
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BTW, if you look at the water in that crack, it's actually going in two directions, outwards from the middle.

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  #85  
Old 12-22-2010, 07:06 AM
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Quote:
Originally Posted by Chompy View Post
BTW, if you look at the water in that crack, it's actually going in two directions, outwards from the middle.
I seen it, but that means absolutely nothing at all because it doesn't make sense. Elk, you seem to take pride in your graphics, why did you overlook such a major failure?
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  #86  
Old 12-22-2010, 07:50 AM
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I decided to actually look it over, it actually looks like water is draining from the area. I agree it does seem rather strange looking but that's the best logical thing that can be pointed out, and how? Simply sewer water flooding under pour architecture of the sewer being eroded by crap and pee that's older than your grandmother. Thoughts?
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  #87  
Old 12-22-2010, 08:14 AM
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aren't these tiles used by Maloria now?
No. Elk wanted them back for Crystia quite some time ago now.
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  #88  
Old 12-22-2010, 09:50 AM
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A masterpiece by Elk in this thread.
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  #89  
Old 12-22-2010, 02:13 PM
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It's old stuff...

The hole in the ground isnt actual part of the level anymore unfortunately :P
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  #90  
Old 12-23-2010, 03:38 AM
gwFCCtennis gwFCCtennis is offline
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Is Crystia still a server? Wanted to take a look at it, but when I entered "Crystia" on the login I got nothing.
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  #91  
Old 12-23-2010, 04:07 AM
Soala Soala is offline
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Is Crystia still a server? Wanted to take a look at it, but when I entered "Crystia" on the login I got nothing.
No it isn't.
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  #92  
Old 12-24-2010, 02:58 AM
DemonSpawnn DemonSpawnn is offline
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Anyways.... heres a well/memorial theres some roses on it, like some one recently must have placed them there.
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  #93  
Old 12-24-2010, 03:39 AM
Soala Soala is offline
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neato
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  #94  
Old 12-25-2010, 01:04 AM
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Quote:
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Anyways.... heres a well/memorial theres some roses on it, like some one recently must have placed them there.
I like it.
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  #95  
Old 12-26-2010, 03:42 AM
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I love it too, keep up the good work!
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  #96  
Old 12-28-2010, 04:11 AM
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Hmm I stopped because I couldn't decide... One tentacle or many?
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  #97  
Old 12-28-2010, 04:03 PM
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Beholders always have more that one tentacle.

Looks nice btw
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  #98  
Old 12-28-2010, 10:15 PM
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Originally Posted by Dnegel View Post
Beholders always have more that one tentacle.

Looks nice btw
Yea, your right, many looks much better.

SpriteSheet for Idle is done, Ill finish the other frames, attack, death, etc, later...





I hate this frog... any ideas on what to change with it?

Last edited by DemonSpawnn; 12-29-2010 at 05:43 AM..
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  #99  
Old 12-29-2010, 05:43 AM
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An undead hand coming out of the ground, lovely.

Last edited by DemonSpawnn; 12-29-2010 at 06:14 AM..
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  #100  
Old 12-29-2010, 05:37 PM
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Some tips for the Beholder/tenticaly eye.
This also applies to the frog. Both are quite frontviewed,
I don't know if you have the intention of ever using them for graal,
but you would require to look down on them from an angle.

The eyes isn't quite round, neither is the pupil.

In the iris you have something going on called banding, i don't completely understand how this works yet,
but basically the fact that all the colors are basically a circled color ramp make it look bad.

The pupil is part of the eye, if the entire eye has a lighter reflection, so does the pupil.

The tentacles are hanging below the eye, I'd assume that it casts a shadow on the top part of the tentacles.
_

You should try to give more depth to your hand, maybe add a bit more contrast and perhaps play a bit with the lighting.
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  #101  
Old 12-29-2010, 11:13 PM
DemonSpawnn DemonSpawnn is offline
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Quote:
Originally Posted by Liberated View Post
Some tips for the Beholder/tenticaly eye.
This also applies to the frog. Both are quite frontviewed,
I don't know if you have the intention of ever using them for graal,
but you would require to look down on them from an angle.

The eyes isn't quite round, neither is the pupil.

In the iris you have something going on called banding, i don't completely understand how this works yet,
but basically the fact that all the colors are basically a circled color ramp make it look bad.

The pupil is part of the eye, if the entire eye has a lighter reflection, so does the pupil.

The tentacles are hanging below the eye, I'd assume that it casts a shadow on the top part of the tentacles.
_

You should try to give more depth to your hand, maybe add a bit more contrast and perhaps play a bit with the lighting.


Hmmm.. Does this look any better?
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  #102  
Old 12-29-2010, 11:18 PM
fowlplay4 fowlplay4 is offline
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Give the frog bigger eyes, like anime ones maybe make its body a little bigger so it doesn't look completely messed up with the new eyes.
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  #103  
Old 12-31-2010, 06:06 AM
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I'm stuck... I have no idea how to change the angle on my roofing. I tried to change it but it fails miserably... Any ideas on how I can change the angle form the forward direction, to the direction of the arrow for the side roofing?
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  #104  
Old 12-31-2010, 06:13 AM
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The bottommost is the more correct version. The problem is the lighting is fighting the perspective. Fix the shading and it should look better.

I think. Honestly, those always stump me. It's very hard to get it right.
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  #105  
Old 12-31-2010, 07:02 AM
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The bottommost is the more correct version.
They're all the same :P
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  #106  
Old 12-31-2010, 07:19 AM
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They're all the same :P
Ya I realized, but it's not my fault he tiled it to be confusing HMMMMMMM.
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  #107  
Old 12-31-2010, 07:22 AM
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Hehe, optical illusions for the win. Anyways I did some fixing up and color changes and it looks fine, not the best, but I have to move on. I'll show the final product house after I do a lot of fixing up on it..

O Sorry if it was a bit confusing, my bad.

Last edited by DemonSpawnn; 12-31-2010 at 07:34 AM..
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  #108  
Old 12-31-2010, 07:27 AM
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Dunno if it really matches it...if you use it, you may want to change it to a downward slope rather than curly upwards? o.O... I always find it's best to draw new ones for the sides. or make them smaller...or something :9
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  #109  
Old 12-31-2010, 07:36 AM
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Dunno if it really matches it...if you use it, you may want to change it to a downward slope rather than curly upwards? o.O... I always find it's best to draw new ones for the sides. or make them smaller...or something :9
Ah, so that's how its done.. Ill redo them to look somewhat like that, I really think its a great technique for them.
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  #110  
Old 12-31-2010, 04:53 PM
Soala Soala is offline
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I know of some dude improving everyday. Fantastic work here, I really appreciate what you make
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  #111  
Old 12-31-2010, 05:00 PM
DemonSpawnn DemonSpawnn is offline
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WIP house tiles. I tried clockworks way, the style just didn't fit. Anyways I think it looks fine this way, Disregard the obvious roofing errors and the trans for circle stone to grass when critiquing this though..


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I hope to pretty much finish these some time before the year ends.
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  #112  
Old 12-31-2010, 06:09 PM
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I like it

Looks very good, good job
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  #113  
Old 12-31-2010, 06:28 PM
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All of your vertical roofs need to join the horizontal roof at its peak and your horizontal roof needs downwards sloping tiles at the back behind the peak.
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  #114  
Old 01-01-2011, 12:30 AM
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dunno why but I'm quite impressed by those rocks o.o
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  #115  
Old 01-01-2011, 01:01 AM
Unkownsoldier Unkownsoldier is offline
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Originally Posted by DemonSpawnn View Post
WIP house tiles. I tried clockworks way, the style just didn't fit. Anyways I think it looks fine this way, Disregard the obvious roofing errors and the trans for circle stone to grass when critiquing this though..


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I hope to pretty much finish these some time before the year ends.
I suggest adding a border to the rocks, imo the straight up stone path hitting the grass is just too much of a jump, you may just want to mellow it out with a thin border.
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  #116  
Old 01-01-2011, 01:39 AM
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The architecture I have in mind for this city is a complex, perhaps even a tad chaotic feel to it. The tallest building might reach up to 4 stories tall, Its a large city meant to feel almost overwhelming on you.
My trouble is, the main path, the circle stones, draw way too attention to themselves, I can always defuse them slightly with details such as lampposts, the orange path tiles, etc. But not enough... Any ideas on how to draw less attention to those circle tiles?

Again, don't mind the roofing errors, also this level is not going to be part of the city, it is merely a testing ground to see what tiles I need to make or redo, so not too much time was spent on making it.
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  #117  
Old 01-01-2011, 02:12 AM
Soala Soala is offline
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It simply needs less conrast.
Contrast is quite a key to draw the attention, you should also change the palette, the purple-ish stones doesn't look right in my opinion.
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  #118  
Old 01-01-2011, 04:37 AM
Unkownsoldier Unkownsoldier is offline
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I think you need to make more cobble-stone tiles, you have a pattern that shouldn't cover every tile on your floor. You need to have other tiles to add detail and realism.
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  #119  
Old 01-01-2011, 05:51 AM
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Need to turn down the red tint x.o
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  #120  
Old 01-02-2011, 12:35 AM
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Need to turn down the red tint x.o
Ya.


Been lazy yesterday, so I just did it now.
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