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Old 10-16-2010, 11:15 AM
Mark Sir Link Mark Sir Link is offline
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Quote:
Originally Posted by Hiro View Post
you didn't play UN back then - how would you know?
I wouldn't know for fact but I would assume it's a very safe bet (like 100% safe) to say that only a fraction of players can compete in highly competitive sparring. I can't imagine competitive sparring being the prime focus of 20% of the players.
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you were never a part of the sparring community, much less the sparring community within UN, so you have no idea how much influence the sparring had (or has) on UN. you just don't realize how potent the sparring community is, and your focus on events, useless "rare" manta NPCs, and whatever else only diminish the only other active "event" taking place on UN that has a good portion of player's attention. if you add more systems that allow players to swing swords at one another in a ranked atmosphere (like sparring, or teaming up in CW) then more players will start to appreciate what a classic server is all about, and participate in these events

if UN had more focus on global guilds specifically, you could have an abundant source of competition and incentive that can lead to economic stability
Your first two sentences don't even make sense, he was never part of the sparring community despite it being highly influential/"potent"?

Clearly it couldn't have been that influential if he had nothing to do with it.


I am not sure why you are pandering your personal opinions as if they were somehow facts. Just because you liked to do something doesn't mean a majority of players did.
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Old 10-16-2010, 11:20 PM
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Quote:
Originally Posted by Mark Sir Link View Post
I wouldn't know for fact but I would assume it's a very safe bet (like 100% safe) to say that only a fraction of players can compete in highly competitive sparring. I can't imagine competitive sparring being the prime focus of 20% of the players.


Your first two sentences don't even make sense, he was never part of the sparring community despite it being highly influential/"potent"?

Clearly it couldn't have been that influential if he had nothing to do with it.


I am not sure why you are pandering your personal opinions as if they were somehow facts. Just because you liked to do something doesn't mean a majority of players did.
Quote:
Originally Posted by MysticX2X View Post
I wouldn't say 60 percent of the population focused on sparring, although 25-30 percent probably is a good estimate.

UN, in my opinion, has been a server where you can do whatever, and interact with whoever. (We have guns and cars people...) It was never really only sparring-focused, and I wouldn't suspect that to be LiquidIces intent either. I enjoyed collecting the rare items, back when they were actually rare. I also enjoyed the events when more people played instead of teaming with 10 other friends. These among many other things.

Hiro is right in the regards that UN really needs to focus on improving the competitive elements of the server that it used to have. Sadly, that is not the current development focus.
stop thinking about the current staff - back then, Absolut_Crono was not staff, and did not even play or if he did he never sparred. but, a large majority of the staff of UN did (like 50%) and my percentage of sparrers on UN includes those players who used to be able to hop from server to server sparring in different tournaments - aside from perhaps delteria, UN was always the center of where sparring happened. clearly just because our current manager doesn't seem to enjoy or appreciate what sparring does on UN (and you can say that for the past 5 managers now) it's influence on the players and past players who have quit seeing the dwindling state of what servers offer for sparrers, is quite real

and besides, i'm talking very generally when i say UN needs more competitive focus - i said we need to be able to swing swords at one another, because that's what a classic server is pretty much all about. sparring has just always been the best form of this competition

i mean seriously, what the hell else are you going to update that exemplifies the classic server style? something is going wrong when the focus of a classic server moves away from the sword
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