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  #1  
Old 05-13-2010, 08:29 PM
fowlplay4 fowlplay4 is offline
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Playerworld Starter Pack Release

Hello,

This is a small collection of levels, scripts, and small imagery that I hope can replace the single level that is included with every newly rented server.

I'd like to thank everyone who helped:

Levels
- Vima
- Imperialistic

Scripts
- Ben (even though I did his work due to a miscommunication)
- Switch for providing GS2 versions of scripts

Graphics
- Soala (even though I didn't end up using the lantern)

Anyway here's the files. Enjoy.

Support for the pack will be handled through the GDT, as well as any improvements/update.
Attached Files
File Type: zip GDT Starter Pack.zip (65.8 KB, 644 views)
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  #2  
Old 05-13-2010, 08:43 PM
xAndrewx xAndrewx is offline
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I don't want to sound negative, but is this the project you guys have been working on over the past several months?
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Old 05-13-2010, 08:52 PM
papajchris papajchris is offline
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I like how you mention other people but then say they were basically useless, nonetheless, this pack should hopefully get the ball rolling on the alot of new servers
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Old 05-13-2010, 08:55 PM
fowlplay4 fowlplay4 is offline
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Originally Posted by xAndrewx View Post
I don't want to sound negative, but is this the project you guys have been working on over the past several months?
I'm not part of that group anymore but yes, it took around two months (a lot longer than I expected but **** happens) of volunteer-effort (majority of it was me and Vima though) to complete. It also should of been released at the start of the month, but they never did so I decided to post it.

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I like how you mention other people but then say they were basically useless
Those aren't my intentions just stating what exactly happened.
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Old 05-13-2010, 09:02 PM
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Looked through it, proceeded to lol.
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Old 05-13-2010, 09:07 PM
fowlplay4 fowlplay4 is offline
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Looked through it, proceeded to lol.
Thanks, you're really helpful to the cause!
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Old 05-13-2010, 09:09 PM
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Since you're no longer with the team does that mean we won't be getting anything new from the GDT?

Also, I was looking at the list of the members and a lot of them don't even seem to log on player anymore
Wan
Hell Raven
Streety (quit)
Imperialistic (quit)
Jerret (quit)
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Old 05-13-2010, 09:13 PM
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A good start. Would eventually hope to see some more things added to this such as scripted "default" movement, sword work, signs, qmenu, weapons, and baddies. That, for a lot of people, would really start off their playerworld.
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Seriously, you have ****-all for content and you're not exactly pulling in new developer talent, angling for prestigious titles should be your last concern.
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Old 05-13-2010, 09:14 PM
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Definitely a step in the right direction. Graal needs more things like this (starting content, tutorials, documentation) if it ever wants to succeed as a development platform.
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Old 05-13-2010, 09:16 PM
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Since you're no longer with the team does that mean we won't be getting anything new from the GDT?
I'm not the GDT so I can't really answer that question but I hope that maybe someday they will but right now it just seems like the only help is on an individual-level where people may be helping with random things.

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A good start. Would eventually hope to see some more things added to this such as scripted "default" movement, sword work, signs, qmenu, weapons, and baddies. That, for a lot of people, would really start off their playerworld.
I was hoping to provide scripted versions of the default weapons but time did not permit and near the end it was just a push to get it done but the concrete has been laid for them to provide add-on packs and so on to provide different functionality.
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Old 05-13-2010, 09:25 PM
DrakilorP2P DrakilorP2P is offline
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How about some screenshots/video so I know what I get before I download?
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  #12  
Old 05-13-2010, 09:28 PM
xAndrewx xAndrewx is offline
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Two months... wow.

Anyway, least it's something. Good work guys

Wan's doing offline things at this moment in time and Hell Raven works on UN @ Squirt
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Old 05-13-2010, 09:31 PM
DustyPorViva DustyPorViva is offline
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It's disappointing how you guys used pure black tiles in the cave openings and door's and such... level makers need to up the contrast/brightness so they can see those errors!
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Old 05-13-2010, 09:46 PM
xAndrewx xAndrewx is offline
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If anyone is wondering, the time system works as

Every five minutes is one hour, every two hours is one day.
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Old 05-13-2010, 10:16 PM
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Thanks guys for your participation in this.

I've asked that this thread get stickied and I'll see to it that its also put in the Bible. For those that would like to see more things added there is also this train of thought. Being too free with completed items will make people lazy and they won't learn how to do anything themselves. This was meant to be VERY basic, just to save them a little time and to give them something more than a single level of nothingness to start off with.
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Old 05-13-2010, 10:33 PM
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Thanks guys for your participation in this.

I've asked that this thread get stickied and I'll see to it that its also put in the Bible. For those that would like to see more things added there is also this train of thought. Being too free with completed items will make people lazy and they won't learn how to do anything themselves. This was meant to be VERY basic, just to save them a little time and to give them something more than a single level of nothingness to start off with.
I agree, it's helped them slightly but not much...

They've gave out scripts, which is good, but they've not gone in to alot of functions which are vital for a playerworld to suceed.
  • player joined classes
  • adding player weapons (how to add a weapon...)
  • connecting to a database NPC
  • connecting to an SQL system (a bank, spar ranks etc)

Although, it's taken a couple of months to create, it's not much at all. To be honest, I was expecting more. Showing very simple ways on how to create scripts will inspire other developers to modify & create their own.

Maybe I'm just too picky?
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Old 05-13-2010, 10:38 PM
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This starter pack will hopefuly replace the playerworld default files, which is supposed to help everyone renting out a server.

Thanks for this great idea again Jerret.

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Originally Posted by LordSquirt View Post
Since you're no longer with the team does that mean we won't be getting anything new from the GDT?
I'd like to point out that when someone really helpful to a team quit doesn't mean that this team will stop all activities.
We are currently building ourselves a strong headquarter which will hopefuly bring people in and make any of you request whatever you'd like.

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I agree, it's helped them slightly but not much...

They've gave out scripts, which is good, but they've not gone in to alot of functions which are vital for a playerworld to suceed.
  • player joined classes
  • adding player weapons (how to add a weapon...)
  • connecting to a database NPC
  • connecting to an SQL system (a bank, spar ranks etc)

Although, it's taken a couple of months to create, it's not much at all. To be honest, I was expecting more. Showing very simple ways on how to create scripts will inspire other developers to modify & create their own.

Maybe I'm just too picky?
All those things will be explained in various tutorials that we could eventualy advertise to anyone renting a playerworld aswell.
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Old 05-13-2010, 10:41 PM
xAndrewx xAndrewx is offline
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That's good, don't give tutorials, add it to the starter pack.
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Old 05-13-2010, 10:41 PM
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As Jerret pointed out, this is a start. It was never intended to give anyone a full working server from the moment they rent a server. I would hope although I know this is not the case that those that rent servers have some basic knowledge of scripting and the ability to figure things out. Much of that additional information should be documented on the Wiki. Skyld has updated his site with scripts as well.

I guess my question is this, are you volunteering your services Andrew since you're picky?
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Old 05-13-2010, 10:46 PM
cbk1994 cbk1994 is offline
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Ultimately I like the idea, and bravo on helping out new servers. This is probably more useful than the majority of Code Gallery posts, or even tutorials.

On the contents of the package:
  • The graphics are a nice idea.
  • Not sure about the levels since I can't open them right now, but I wonder if there's any use for more than one starting level? They won't actually be able to use the levels as content.
  • Scripts
    • event_spar: I think this is too specific to be included in a base package. It would be deleted by most people.
    • object_chest, object_door, etc (all of the objects): I like these, nice job .
    • shop_basic: A good starting point definitely.
    • -Time: Seems too specific to be included. Probably best to release it in the code gallery instead.

It might be a good idea to include some staff tools. As much as they're frowned upon, it saves server owners the trouble of wasting time inevitably finding/making their own. Just a simple boots scripts would be good.

Also, might be a good idea to include an online level editor.

Nice work, again.

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All those things will be explained in various tutorials that we could eventualy advertise to anyone renting a playerworld aswell.
When?
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  #21  
Old 05-13-2010, 10:46 PM
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I hope can replace the single level that is included with every newly rented server.
What is wrong with this small level? I actually like this level.
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Old 05-13-2010, 10:48 PM
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I guess my question is this, are you volunteering your services Andrew since you're picky?
Hi hi gawjus, I don't mind offering a few hours a week, that's no problem.
I don't log on to GDT IRC much, but by all means I don't mind giving a hand if you're going to produce something like this.

I also recommend Rufus as an idea's guy but that's up to you guys
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Old 05-13-2010, 10:55 PM
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Hi hi gawjus, I don't mind offering a few hours a week, that's no problem.
I don't log on to GDT IRC much, but by all means I don't mind giving a hand if you're going to produce something like this.

I also recommend Rufus as an idea's guy but that's up to you guys
Stefan prefers that ideas be discussed on the open forums by everyone. Although admittedly the starter pack wasn't but then it was fowlplays project before it became a GDT project. Technically Rufus and anyone else with an idea for something useful that can actually be implemented is considered by the GDT. Open discussion prior to making anything though helps work out the bugs on it and see if its something that would actually be wanted in general.
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Old 05-13-2010, 10:58 PM
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Ah- I see!

If you guys are doing another project similar by all means count me in
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Old 05-13-2010, 11:04 PM
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This is good stuff, great too see something that can help new people.
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Old 05-13-2010, 11:47 PM
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Technically Rufus and anyone else with an idea for something useful that can actually be implemented is considered by the GDT. Open discussion prior to making anything though helps work out the bugs on it and see if its something that would actually be wanted in general.
What Bell said - I've been saying this way too much, anyone can contact me anytime to request help or throw in ideas.

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When?
Quite a lot of things should be worked on as soon as I finish our headquarter, but I can't say when exactly, I've found myself in the most busy week of my life but things should work out better in a day or two.
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Old 05-14-2010, 12:10 AM
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our headquarter,
what exactly is the GDT headquarters?
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Old 05-14-2010, 12:21 AM
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what exactly is the GDT headquarters?
Basicly, I'm setting up our own forums which will serve as a help center where anyone can request help or suggest something we could work on.
It will also make it easier for the whole team to keep track of everything. Our subforums here is getting bigger and bigger, and mixing everything is not the best solution (projects, new members, applications)
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Old 05-14-2010, 01:02 AM
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I'll also note that I pointedly disagree with the idea of us having separate forums. We only need sub forums here, imho.
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Old 05-14-2010, 01:27 AM
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It's disappointing how you guys used pure black tiles in the cave openings and door's and such... level makers need to up the contrast/brightness so they can see those errors!
The levels were pretty 'meh' in general anyways.

Guys, come on, this is all you have to show? I'm not impressed.
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Old 05-14-2010, 01:34 AM
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I'll also note that I pointedly disagree with the idea of us having separate forums. We only need sub forums here, imho.
Agree 100%
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Old 05-14-2010, 04:14 AM
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Nice starter pack.
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Old 05-14-2010, 04:18 AM
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Please realize that the only people that did any work was Vima and Jerret. I created one or two levels and thats it. Don't ever give credit to Soala or anyone else for this project.

And the reason the project took so long, was because lazy worthless members couldn't participate.
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Old 05-14-2010, 04:34 AM
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And the reason the project took so long, was because lazy worthless members couldn't participate.
Like you?
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Old 05-14-2010, 07:35 AM
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Agreed
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  #36  
Old 05-14-2010, 09:19 AM
Lord Sephiroth Lord Sephiroth is offline
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As morally pissed off with coreys as I am still I agree with him. Not about the whole Imperialistic thing (or maybe I do I dunno I didn't read it), the levels are just meh. A 3x3 grid of "bland but okay". The cliffs are nice to a point, the town itself is terrible and the buildings are unattractive. The three bottom levels are essentially just water, aa-00 is essentially just trees and poorly tiled grass, the top levels are water + filler tiles, in that whoever designed the level just needed something to put at the top and had no ideas so they made it deep water, even though its on top of a cliff pouring into a tiny stream, which doesn't make much sense unless it's a water filled volcano... but I digress.

I don't assume the levels were up for criticism, but the package as a whole. The point I'm trying to make (I think), from a levelers point of view, is that they aren't quality enough to just replace the default level.

I say this just because you're asking whoever deals with the default files on server rentals to replace 1 level with 9 essentially sub-par levels. There's not really that much incentive, I would think.

Also I hope whoever leveled for 2 months didn't come out with these. This is like 2 days work.

Just sayin'.
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Old 05-14-2010, 11:22 AM
Grey Grey is offline
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After reading the first post I promptly skimmed through the remaining pages anticipating the "loljk" part but was a bit disappointed not to find it.

Waste of resources imo, even if only a subset of the GDT were involved. There are several threads in the Graphics and Code Gallery section for free-to-use graphics and scripts respectively. As for levels I feel that, besides the issues already raised with them, that they should be individual to a server and it is rather pointless releasing anything in this dev area.

A better use of time would have been to create/expand guides for each development area, and that is especially relevant to levels/graphics.

Last edited by Grey; 05-14-2010 at 11:33 AM..
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Old 05-14-2010, 11:25 AM
Imperialistic Imperialistic is offline
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Grey,
You should really read what you type before posting, you didn't even make sense.


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Like me? What are you talking about (or do you even know what you're talking about)?

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Also I hope whoever leveled for 2 months didn't come out with these. This is like 2 days work.

Just sayin'.
Vima made these levels pretty quickly (wayy less than 2 months), also as he is busy with his own server.

It was more like waiting on everyone else to do their part.

Don't think anything was really made to be super quality but enough quality to be a base or structure to develop and learn from.
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Old 05-14-2010, 11:31 AM
Grey Grey is offline
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Originally Posted by Imperialistic View Post
Grey,
You should really read what you type before posting, you didn't even make sense.
I don't see any issues with it but if you want anything clarified you are welcome to send me a forum PM.
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Old 05-14-2010, 11:34 AM
Lord Sephiroth Lord Sephiroth is offline
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Quote:
Originally Posted by Imperialistic View Post
Don't think anything was really made to be super quality but enough quality to be a base or structure to develop and learn from.
Not saying they aren't a good structure to develop or learn from, what I'm saying is that it's more or less not good enough to bother with changing what is already the default. What's the point in switching out an old, sub-par level, for 9 new, sub-par levels?

As a tutorial or an example pamphlet or something, yeah sure they work to a point, but in terms of having those 9 levels be the default on every single new rental server? Not without serious improvement.
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