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  #1  
Old 05-30-2010, 04:21 PM
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5.7 cannot be described precisely with a floating point number, I'm not sure where your point is.
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Old 05-30-2010, 04:41 PM
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Quote:
Originally Posted by Stefan View Post
5.7 cannot be described precisely with a floating point number, I'm not sure where your point is.
I think his point is floating.

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  #3  
Old 05-31-2010, 04:15 AM
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Quote:
Originally Posted by Stefan View Post
5.7 cannot be described precisely with a floating point number, I'm not sure where your point is.
Could you provide a double type? Or arbitrary-precision? Speed wouldn't really be much of an issue here, I think just hooking in something like GMP in would be fine.
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  #4  
Old 05-30-2010, 09:52 PM
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PHP Code:
//#CLIENTSIDE
function onCreated() {
  
temp.24;
  
temp.0.1;
  
  
player.chat b;

24.000000096

You're right, simply echoing "24 * 0.1" doesn't produce the glitch, although very rarely do you use static numbers in scripting that aren't stored in a variable or constant.

The reason it is a problem, Stefan, is because the glitch does not exist on Mac and did not exist in v5. I'm not sure about how floating-point numbers work, but maybe your "special case rounding" needs to be fixed?

I can find places where it has an impact on literally every server. Even Kingdoms, which generally rounds numbers, has errors where items will appear to weigh 5.0000006 kg (which do not appear so on v5)..
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Old 05-31-2010, 03:18 AM
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It seems like it only occurs for operations at one decimal place.

PHP Code:
//#CLIENTSIDE

function onCreated() {
  
// Work Fine
  
temp.0.001
  
temp.24;
  echo(
temp.temp.b);
  
temp.0.01
  echo(
temp.temp.b);
  
  
// Broken
  
temp.0.1
  echo(
temp.temp.b);

On a side note, I spent most of my scripting time today making Zodiac, V6-friendly so nearly all font related things don't look messed anymore.
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  #6  
Old 05-31-2010, 05:03 PM
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Quote:
Originally Posted by Email from Stefan
...the separate shadow alpha is not a bug and it's easy to change (e.g. set shadowcolor = {255,255,255,128})
Does not work on any platform. Not sure how you're doing it.
PHP Code:
with (findImg(200)) {
  
red green blue 1;
  
alpha 0;
  
  
32;
  
32;
  
  
textShadow true;
  
shadowColor = {00010};

Also, the shadow alpha should be multiplied by the text alpha.

EDIT: Should mention it also doesn't work using 0-1 instead of 0-255 for shadow alpha.
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Last edited by cbk1994; 06-01-2010 at 07:12 AM..
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  #7  
Old 06-01-2010, 12:00 PM
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Chris, TShowImg is different, the shadow alpha for it cannot be changed currently. This will be fixed in the next version.

Last edited by Admins; 06-01-2010 at 12:11 PM..
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  #8  
Old 06-03-2010, 07:49 PM
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Sometimes I get really bad lag when I first log onto any server whether it's Classic iPhone or Era. The only way I have found to fix it is to resize the client. it doesn't matter if I make it bigger or smaller or just resize it one pixel but it fixes it. Any thoughts on what could be causing this?
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Old 06-01-2010, 03:08 AM
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Tile layers on zodiac_icedungeon-d3.nw on Zodiac are messed up beyond all belief. One of the tile layers shifts around randomly when you resize the window.
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Old 06-01-2010, 03:23 AM
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Quote:
Originally Posted by WhiteDragon View Post
Tile layers on zodiac_icedungeon-d3.nw on Zodiac are messed up beyond all belief. One of the tile layers shifts around randomly when you resize the window.
and here's a picture, after resizing the dirt will appear in random locations.
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  #11  
Old 06-01-2010, 03:28 PM
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My suggestion for v6? Get rid of the shop weapons on zone. I'd rather pay 70 dollars a year and be able to buy shop weapons in-game then to pay 70 dollars and buy weapons. That and after v6 is out Stefan should help Zone
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  #12  
Old 06-01-2010, 09:14 PM
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Quote:
Originally Posted by Nasgoroth View Post
My suggestion for v6? Get rid of the shop weapons on zone. I'd rather pay 70 dollars a year and be able to buy shop weapons in-game then to pay 70 dollars and buy weapons. That and after v6 is out Stefan should help Zone

He should just make Graal free, iPhone Classic has tons of players right now and we barely have 150
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  #13  
Old 06-01-2010, 10:17 PM
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Quote:
Originally Posted by Maxo14 View Post
He should just make Graal free, iPhone Classic has tons of players right now and we barely have 150
Making Graal free would be unsustainable until it could be shown that the income from server renting would make up for it. Right now I doubt they even make money on PC Graal.

I think lowering the prices would be a better starting point.
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  #14  
Old 06-02-2010, 01:01 PM
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Originally Posted by cbk1994 View Post
Making Graal free would be unsustainable until it could be shown that the income from server renting would make up for it. Right now I doubt they even make money on PC Graal.

I think lowering the prices would be a better starting point.
There's like a billion threads on this, but that would be. Put back classic for life and see how that goes or something. Although, paying for gold servers and playerworlds would probably make up for it.
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  #15  
Old 06-02-2010, 02:28 PM
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We plan to do things more like what we have said before: more make it free to play and charge for in-game things like customization, that would give the motivation to add new things and improve things. A lifetime account sounds nice but we don't make enough income with that and we have less motivation to add new things to the game.

Please stay on topic now though, this is for reporting bugs with the new version (binary).
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  #16  
Old 06-02-2010, 03:36 PM
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Quote:
Originally Posted by Stefan View Post
We plan to do things more like what we have said before: more make it free to play and charge for in-game things like customization, that would give the motivation to add new things and improve things. A lifetime account sounds nice but we don't make enough income with that and we have less motivation to add new things to the game.

Please stay on topic now though, this is for reporting bugs with the new version (binary).
If you implement this new system (and stick with it) it would be like have classic lifetime. But having to pay for certain things. I believe it would be the best solution so far.
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  #17  
Old 06-04-2010, 07:18 AM
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The timeout glitch is very consistent.

Quote:
Time: Wed Jun 2 18:55:09 2010
cbk1994 hit the glitch at minutes: 69.02738444
Time: Wed Jun 2 20:04:24 2010
cbk1994 hit the glitch at minutes: 68.523657226
Time: Fri Jun 4 01:23:19 2010
cbk1994 hit the glitch at minutes: 69.217097981
Times seem to range between 68-71 from other tests TSA & I did.
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  #18  
Old 06-04-2010, 02:54 PM
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On which server is it easy to see the timer problem? I was playing a half hour on Kingdoms Debug and it was still fine.
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  #19  
Old 06-04-2010, 03:25 PM
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Quote:
Originally Posted by Stefan View Post
On which server is it easy to see the timer problem? I was playing a half hour on Kingdoms Debug and it was still fine.
It's definitely quite easy to see on Classic since everything is scripted (like movement) and grinds to a halt.
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  #20  
Old 06-04-2010, 04:32 PM
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Quote:
Originally Posted by Stefan View Post
On which server is it easy to see the timer problem? I was playing a half hour on Kingdoms Debug and it was still fine.
Any server at all. Half an hour isn't long enough in most cases. Both Chris Vimes and I have noticed that the timeout bug occurs mostly between 60 and 70 minutes of gameplay.

Chris set up a timer that appears in the top left of the screen of V6 users on Era if you want a timer to see when it starts. At which point your movement itself will then start to become glitchy.
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  #21  
Old 06-04-2010, 07:48 PM
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Quote:
Originally Posted by Stefan View Post
On which server is it easy to see the timer problem? I was playing a half hour on Kingdoms Debug and it was still fine.
Easy to see on Era if you're moving, also with a timer at the top left working off timevar2 (which is consistent even with the glitch, which is how I'm detecting when glitched). The timer will flash orange/red once the glitch has taken place.
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  #22  
Old 06-04-2010, 03:35 PM
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Could just use a simple script like this..

PHP Code:
//#CLIENTSIDE

function onCreated() {
  
setTimer(0.05);
}

function 
onTimeout() {
  
with (findimg(200)) {
    
+= 4;
    if (
screenwidth= -32;
    
screenwidth 2;
    
layer 4;
    
image "block.png";
  }
  
setTimer(0.05);

The block's movement will become noticeably jerky when the timeout glitch starts happening.
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  #23  
Old 06-08-2010, 09:16 PM
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Having an issue with the boats on Zodiac, whenever you get attached or detach from the boat it crashes the client. The script is in the class jerretboat2 on Zodiac & Zodiac Dev.
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  #24  
Old 06-08-2010, 09:51 PM
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Any updates on the beta reaching gold status?
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Old 06-09-2010, 12:18 AM
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Originally Posted by Darklux View Post
Any updates on the beta reaching gold status?
The beta is still way too glitchy to be released as a public beta, even though all of the glitches have been reported.
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Old 06-11-2010, 06:38 PM
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Quote:
Originally Posted by cbk1994 View Post
The beta is still way too glitchy to be released as a public beta, even though all of the glitches have been reported.
Do I get you right that no new builds are coming to fix the bugs and there is rather a halt in development?
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  #27  
Old 06-11-2010, 06:52 PM
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Quote:
Originally Posted by Darklux View Post
Do I get you right that no new builds are coming to fix the bugs and there is rather a halt in development?
We haven't seen an update since the tenth of April for the Mac client, which is the latest change. Windows was updated February 4th.
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Old 06-11-2010, 08:38 PM
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Quote:
Originally Posted by cbk1994 View Post
We haven't seen an update since the tenth of April for the Mac client, which is the latest change. Windows was updated February 4th.

4th of February... I'll take that as a yes.
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  #29  
Old 06-10-2010, 06:32 AM
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Quote:
Time: Fri Jun 4 01:23:19 2010
cbk1994 hit the glitch at minutes: 69.217097981
Time: Mon Jun 7 00:56:03 2010
cbk1994 hit the glitch at minutes: 68.64300944
Time: Mon Jun 7 04:43:17 2010
TSAdmin hit the glitch at minutes: 68.508235677
Time: Wed Jun 9 09:04:47 2010
cbk1994 hit the glitch at minutes: 68.768286132
Time: Wed Jun 9 21:54:36 2010
cbk1994 hit the glitch at minutes: 69.525545247
It's very consistent, even between TSA/myself.
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  #30  
Old 06-12-2010, 12:55 PM
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You should know that that is a No since the next update is apparently coming soon when I ask questions about particular problems
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Old 06-12-2010, 03:45 PM
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Quote:
Originally Posted by Stefan View Post
You should know that that is a No since the next update is apparently coming soon when I ask questions about particular problems
Nice to hear there is still some life on this, stefan
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Old 06-12-2010, 08:54 PM
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Not sure if this one was mentioned yet but I found that you could get buttons to stay pressed if you hold them then press F5 (or opening any kind of external window, works with playerlist as well), and then the button doesn't release until you press it again.

Instructions:
- Hold any arrow key to walk in any direction
- Press F5 while still walking
- Let go of the arrow keys and witness the magic

It's a small bug and really only affects walking from what I've found.
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Old 06-13-2010, 06:37 AM
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Quote:
Originally Posted by fowlplay4 View Post
Not sure if this one was mentioned yet but I found that you could get buttons to stay pressed if you hold them then press F5 (or opening any kind of external window, works with playerlist as well), and then the button doesn't release until you press it again.

Instructions:
- Hold any arrow key to walk in any direction
- Press F5 while still walking
- Let go of the arrow keys and witness the magic

It's a small bug and really only affects walking from what I've found.
It has been mentioned, but bringing it to the front of the queue in visibility like this is good
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  #34  
Old 06-16-2010, 08:28 AM
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GuiWindowCtrl.onCloseQuery() doesn't get called when the window is external
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Old 06-16-2010, 12:34 PM
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Quote:
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GuiWindowCtrl.onCloseQuery() doesn't get called when the window is external
That's probably a feature. You wouldn't want people creating thousands of non-closable windows.
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Old 06-18-2010, 01:36 PM
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Originally Posted by cbk1994 View Post
That's probably a feature. You wouldn't want people creating thousands of non-closable windows.
It's a not very well done feature then. You could limit the number of external windows in the engine, instead of taking away another event which is being used quite frequently.
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  #37  
Old 06-19-2010, 12:28 AM
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Originally Posted by cbk1994 View Post
You wouldn't want people creating thousands of .. windows.
more like it
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Old 06-18-2010, 01:27 PM
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Do we have a release date for V6 or V6 Public Beta?
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Old 06-19-2010, 01:12 AM
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Do we have a release date for V6 or V6 Public Beta?
We're going on to July soon now. -_-
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Old 07-02-2010, 02:13 PM
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A new version has been packaged and Skyld will check it soon. Versions for Mac and Linux will follow in a few days.
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