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  #1  
Old 12-20-2009, 06:45 AM
12171217 12171217 is offline
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Originally Posted by DustyPorViva View Post
It's pretty simple: players should only be able to lay 2-3 bombs at a time.
The problem is that it runs like **** even without bombs or arrows cluttering the (adjacent levels) on the GMap. With only like 5 other players you get extreme slowdowns, even if none of them are doing anything. It's very annoying.

I ponder if the slowdown is caused by lack of polygon-pumping or CPU power.
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  #2  
Old 12-20-2009, 07:14 AM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by 12171217 View Post
The problem is that it runs like **** even without bombs or arrows cluttering the (adjacent levels) on the GMap. With only like 5 other players you get extreme slowdowns, even if none of them are doing anything. It's very annoying.

I ponder if the slowdown is caused by lack of polygon-pumping or CPU power.
On G1 or G3?
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  #3  
Old 12-20-2009, 07:50 AM
12171217 12171217 is offline
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Originally Posted by DustyPorViva View Post
On G1 or G3?
In between, lol.

The iPod 2G.
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  #4  
Old 12-20-2009, 07:54 AM
DustyPorViva DustyPorViva is offline
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Originally Posted by 12171217 View Post
In between, lol.

The iPod 2G.
That might be the problem. The difference in graphic rendering between G3 and the older generations is pretty large, and in fact a lot of apps are being developed exclusively for the G3 because of that... or so I remember reading. Graal just might be one of those apps.
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Old 12-20-2009, 08:56 AM
SKJF91 SKJF91 is offline
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Originally Posted by DustyPorViva View Post
That might be the problem. The difference in graphic rendering between G3 and the older generations is pretty large, and in fact a lot of apps are being developed exclusively for the G3 because of that... or so I remember reading. Graal just might be one of those apps.
The 2G runs very well on it, until you introduce a mass amount of players on maps. Even insides run pretty well with 10 people or so in it.
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Old 12-20-2009, 04:42 PM
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The 2G runs very well on it, until you introduce a mass amount of players on maps. Even insides run pretty well with 10 people or so in it.
I see no reason why the screen should have to render beyond it's limits at all, so the inside vs outside thing is null.

It has to do calculations, though, for adjacent levels, but players sitting alone, unmoving, shouldn't require any.
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Old 12-20-2009, 08:31 PM
SKJF91 SKJF91 is offline
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Originally Posted by 12171217 View Post
I see no reason why the screen should have to render beyond it's limits at all, so the inside vs outside thing is null.

It has to do calculations, though, for adjacent levels, but players sitting alone, unmoving, shouldn't require any.
Graal holds 2 levels in each direction from the player, and I don't know if they render all that or not - if you notice, drag the screen and you see more. I don't know if they render all of that at once - but either way, lag exists when you're on the map with a lot of players near you.

Last edited by SKJF91; 12-20-2009 at 09:11 PM..
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