Quote:
Originally Posted by Codein
I'm thinking of experimenting with a socialist-style taxation concept, where by richer players are taxed a higher percentage where as poorer players are taxed at a lower rate.
There could be bands, such as:
Band A: Highest rate. (30 percent)
Band B: Middle rate. (20 percent)
Band C: Low rate. (10 percent)
Band D: Exemption rate.
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I disagree with this idea. Socialism's way of operation discourages success and glorifies mediocrity. If you climb up the ladder only to be taxed more heavily than your fellow player who's not working as hard as you to make money, it really kills the incentive. When everyone is essentially brought down to the same level, regardless of how hard they work, it destroys the will to work/succeed. Socialism doesn't work out well in real life, and it wouldn't work in Era.