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  #1  
Old 05-27-2009, 03:12 PM
Pelikano Pelikano is offline
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Pelikano has a little shameless behaviour in the past
I could put up some kind of "Reputation" System like WoW has.
The more people of a Guild are killed, the less Reputation you have.

When... ... Members:

Guild A kills Guild B
Reputation of Guild A with Guild B sinks, Reputation of Guild A with Guild C raises.
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  #2  
Old 05-27-2009, 07:34 PM
jacob_bald6225 jacob_bald6225 is offline
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Quote:
Originally Posted by Pelikano View Post
I could put up some kind of "Reputation" System like WoW has.
The more people of a Guild are killed, the less Reputation you have.

When... ... Members:

Guild A kills Guild B
Reputation of Guild A with Guild B sinks, Reputation of Guild A with Guild C raises.
I actually like this idea for one reason.

Ranks!

Some internal ranks could be automated like this:



Leader: Manual promotion(Leader of guild)--Can manually set ranks
Advisor: Manual promotion
Commander: Manual Promotion
General: Manual Promotion
Division Leader: Manual Promotion ----------------Above can recruit
Warlord: Kills-Deaths > 0 & Reputation > 100 & Length in guild > 6 months
Avenger: Reputation > 75 & Length in guild 3 months
Paladin: Reputation >50 & Length in guild 2 months
Knight: Length in guild 1 month
Solider: Reputation > 25

So unless manually moved the autopromote system would put people wherever they belong.


In this system you need to have 25 reputation with the guild to even be able to get added onto the roster(IE: Kill their enemies).




Guild A /vs/ Guild B

Also, if Guild A declares B as an enemy their members get rep from killing guild B... it isn't until Guild B returns the hostility to them and both sides are at war with each other that they can kill each other in no pk zones.

Killing in nopk zones would dig up more hostility for guilds to hate eachother.
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