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View Poll Results: Do you like this idea?
Yes 35 67.31%
Yes, with reserves... (please list below) 5 9.62%
No 12 23.08%
Voters: 52. You may not vote on this poll

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  #1  
Old 05-08-2009, 06:42 AM
salesman salesman is offline
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I think your focus should be more on the future.
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Old 05-08-2009, 06:43 AM
Tigairius Tigairius is offline
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I think your focus should be more on the future.
Well this is not something that will be time consuming, my focus is still in the future, but it would still be fun to visit the past.
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Old 05-08-2009, 06:47 AM
salesman salesman is offline
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Well this is not something that will be time consuming, my focus is still in the future, but it would still be fun to visit the past.
I guess, but I don't see it helping anything...and it could potentially hurt current playerworlds. Maybe if it wasn't permanent
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  #4  
Old 05-08-2009, 06:48 AM
Tigairius Tigairius is offline
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I guess, but I don't see it helping anything...and it could potentially hurt current playerworlds. Maybe if it wasn't permanent
Well, that's why I want to be very careful to not steal the playercount of the current servers, and I am willing to remove the server from the nostalgic server at the manager's request.
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Old 05-08-2009, 06:50 AM
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Originally Posted by salesman View Post
I guess, but I don't see it helping anything...and it could potentially hurt current playerworlds. Maybe if it wasn't permanent
A few weeks of every year to open this and have players reminisce? Or a one shot deal?
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Old 05-08-2009, 06:55 AM
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A few weeks of every year to open this and have players reminisce? Or a one shot deal?
Either. I could see it losing its flare after a few weeks...but if it was only a temporary "event" (for lack of a better word) then I could see it being pretty cool.
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Old 05-08-2009, 06:57 AM
Tigairius Tigairius is offline
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Either. I could see it losing its flare after a few weeks...but if it was only a temporary "event" (for lack of a better word) then I could see it being pretty cool.
Well, I don't expect it to hold a playercount, this is more for my other oldbie brothers out there who would love to go back in time every once in a while and view the game that they once fell in love with, even if they don't feel the same way today.
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Old 05-08-2009, 06:09 PM
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Quote:
Originally Posted by Tigairius View Post
Well this is not something that will be time consuming, my focus is still in the future, but it would still be fun to visit the past.
So you will try to run that next to pwa and gk administration?
Sounds like you are starting to overdo it..
And the list of quarter 2 updates on gk was already extremely tiny.

On topic:

People have repeatedly shown interest in old servers or old styles, but hey, do you plan to recode all servers?
Thor has already stated reason that they are not just uploading the old content, as if they want or not, nearly anything would have to be rewritten.

I'd seriously say no. Let the dead rest and concentrate on preventing graal from finally dieing. Can't say that the playercount has reached high-scores in the last few.. years? month?
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  #9  
Old 05-08-2009, 06:19 PM
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Well this is not something that will be time consuming, my focus is still in the future, but it would still be fun to visit the past.
You sound like the typical evil villian o.o...

On another note, I don't think this would do much for bringing players to the server, but it would be fun to mess around with in spare time, what's not to lose?

Some people didn't seem to read when they talk about you rescripting everything.
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Old 05-08-2009, 07:41 PM
Tigairius Tigairius is offline
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Originally Posted by Darklux View Post
So you will try to run that next to pwa and gk administration?
Sounds like you are starting to overdo it..
And the list of quarter 2 updates on gk was already extremely tiny.
It's not something that I will have to try hard to run, it's as simple as uploading a backup, period. Please stay on topic, this is not about PWA or GK.

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Originally Posted by Clockwork View Post
You sound like the typical evil villian o.o...

On another note, I don't think this would do much for bringing players to the server, but it would be fun to mess around with in spare time, what's not to lose?

Some people didn't seem to read when they talk about you rescripting everything.
I don't plan on rescripting a single thing. In response to both of you, this is not a server that I would expect to hold a playercount. It's not something I even care to see players on, this is more for people who want to visit their old homes, regardless of the playercount.

I also think it might be better to do this as sort of a fun event. It could last for a few weeks and then we can take it down.

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Originally Posted by xXziroXx View Post
Unless the Maloria version you're talking about is from Orange Mal, no, you may not use our old content.
I'm not talking about the Maloria on which we met each other, I'm talking about the one from 2003ish, with the ugly brightish green grass.
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Last edited by Tigairius; 05-08-2009 at 08:12 PM..
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  #11  
Old 06-02-2009, 01:54 PM
Spark910 Spark910 is offline
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I've often thought about this and think it would be amazing. I have a pretty busy summer but plan to potentially return to development of Graal so would be open to a project like this! However I think such a project would be best as an actual server rather than a museum - I'm still not sure of your exact aspirations with the old versions of content you'll obtain.

I would however object to the idea of 'going back in time' at some sort of opening screen because there aren't enough players to make such an idea work well. I'd must prefer parts of the servers to be used as islands or perhaps towns/areas on an island - so that all the players are together in one world as Graal at its peak for me was all about running around and seeing other people.

Making it too fragmented or big (including overall level design, which to take my favourite of the list (Rudora) made it work despite a low playercounter as the levels were generally small in the main town and overworld to make sure you walked past other players) in my opinion will hurt the overall gameplay.
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