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Old 02-11-2009, 07:53 AM
Tyhm Tyhm is offline
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Join Date: Mar 2001
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We can kvetch about how the movement of baddies ought to be one way or another until the cows come home; personally I think the very best way is to use move() serverside and very clever showani clientside, but that's me, and I can't even figure out destroy(); anymore, so. Plus they'd have to revise arrows and whatnot so it hits where the baddy Seems to be, bollocks to where its serverside self is.
But say they take our advice, redo everything clientside and clever, it takes 'em a month of no-new-content, and then something breaks and it's all gotta go back. So they take a month setting it back the way it was, and it kinda works, but whatever, it beats nothing. Then some old admin storms in, fires everyone and puts it back to the clientside way, takes a month again. Then he realizes it's still broken and sets it back, another month. Enough already, it's madness, I just wanna play the pyramid and the gravity tower (my version), oi. And birdshot around everywhere, that was fun. Never did get it working right in the gravity tower, but it's not a platformer server anyway...
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