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  #31  
Old 02-08-2009, 07:42 AM
kia345 kia345 is offline
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Originally Posted by TheSpude_P2P View Post
What? if guns break the rich need to buy a new gun. This pretty much balances it out lmao.
Are you stupid? A poor person's gun breaks too, and they can't afford a new one. A rich guy wouldn't have much trouble buying a new gun.


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  #32  
Old 02-08-2009, 07:49 AM
TheSpude_P2P TheSpude_P2P is offline
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How the heck does a player get rich? are they gonna sell broken guns?
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  #33  
Old 02-08-2009, 07:58 AM
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A reset will be required when alterations are made to fix the economy. For sure.

It seems to me... that if people are complaining about players being rich (Is that what players are complaining about?) then heres the issue.
Its to easy to get rich. If a player becomes rich in a game like Era, they earned and deserve it. Whats the problem? Unless its not a real accomplishment becoming rich in the first place.

Maybe you could put a tax on players businesses if they make over a certain large amount/Month. That’s just making it harder next time around for the rich guy to get ridiculously rich.

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Originally Posted by kia345 View Post
Will not fix anything, the rich will just buy more guns, the poor will be poor and without a gun.
If guns don’t stay in the game permanently the cost to purchase them will go up. You could also make it so a player is only able to keep a max of one of each gun in their inventory (including lockers and whatever else methods of storing your goods Era has). There shouldn’t be a lot of pricey, powerful weapons in the economy anyway. Make those harder to obtain.

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Originally Posted by kia345 View Post
Are you stupid? A poor person's gun breaks too, and they can't afford a new one. A rich guy wouldn't have much trouble buying a new gun.
Make the less expensive weapons (that the poor players use) long lasting. The more expensive ones shouldn't last as long anyway in reality. The more high-tech equipment thats on a gun, the more likely chance that its going to break.

Quote:
Originally Posted by TheSpude_P2P View Post
How the heck does a player get rich? are they gonna sell broken guns?
No, the broken guns are removed from gameplay entirely.


I think its also obvious that there needs to be some sort of co-operation between the Zodiac and Era staff to effectively deal with the cross-server trading issue. Its pretty easy on Zodiac to obtain Era items...

Last edited by jkool666; 02-08-2009 at 08:17 AM..
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  #34  
Old 02-08-2009, 08:01 AM
TheSpude_P2P TheSpude_P2P is offline
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Quote:
Originally Posted by jkool666 View Post


No, the broken guns are removed from gameplay entirely.
That was sarcasm from me. :]
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  #35  
Old 02-08-2009, 08:19 AM
kia345 kia345 is offline
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Originally Posted by jkool666 View Post
It seems to me... that if people are complaining about players being rich (Is that what players are complaining about?) then heres the issue. Its to easy to get rich. If a player becomes rich in a game like Era, they earned and deserve it. Whats the problem? Unless its not a real accomplishment becoming rich in the first place.
I'm just going to call you stupid and leave it at that. Not everyone can become rich, because the rich got that not through conventional means, but working their way up a once established ladder and then knocking it down (the methods they used, such as selling expensive guns and staff corruption are not open to the general public).

Quote:
If guns don’t stay in the game permanently the cost to purchase them will go up. You could also make it so a player is only able to keep one type of a gun in their inventory (including lockers and whatever else methods of storing your goods Era has). There shouldn’t be a lot of pricey, powerful weapons in the economy anyway. Make those harder to obtain.
No one's going to be able buy guns if they can't sell their high tech guns that people are afraid to buy because they break. Their strength is nullified by the fact they break faster.

Quote:
Make the less expensive weapons (that the poor players use) long lasting. The more expensive ones shouldn't last as long anyway in reality. The more high-tech equipment thats on a gun, the more likely chance that its going to break.
Eliminates value, eliminates market, eliminates trading, eliminates player interaction aside from pk'ing, eliminates community. That would lead to Era having Zone's community (or lack thereof), where you don't need to be able to talk to people.
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  #36  
Old 02-08-2009, 08:38 AM
Nataxo Nataxo is offline
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I think Jesse's Idea is preety good actually :o
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  #37  
Old 02-08-2009, 12:41 PM
DuBsTeRmAn DuBsTeRmAn is offline
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Jesse, Go suck on zone, not on era (Nah, I LOVE YOU)
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  #38  
Old 02-08-2009, 02:10 PM
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I have been trying to get a few prices down The 1.5 million Metal Storm, I sold that for 500k yey me
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  #39  
Old 02-08-2009, 06:10 PM
jkool666 jkool666 is offline
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Quote:
Originally Posted by Nataxo View Post
I think Jesse's Idea is preety good actually :o
Yes parts of it are good. Would need work done to it by someone more knowledgeable on the subject, but its a decent rough idea.

There's obviously a problem if a gun is purchased, comes into the economy at a value, and the currency used stays in the economy as well. It just makes the economy richer and richer.

Quote:
Originally Posted by kia345 View Post
but working their way up a once established ladder and then knocking it down (the methods they used, such as selling expensive guns and staff corruption are not open to the general public).
That ladder must be a) to easy to climb and b) allow players the ability to climb extremely high with no end.
And if staff corruption is a problem fire all bad staff upon reset. Although I know its hard to find GOOD staff...


Quote:
Originally Posted by kia345 View Post
eliminates trading,
Quote:
Originally Posted by jkool666 View Post
You could also make it so a player is only able to keep a max of one of each gun in their inventory (including lockers and whatever else methods of storing your goods Era has).
How so? An item runs out, a player is immediately forced to find another player who has that weapon and is willing to sell/trade it (at a higher cost because the weapon will be more-rare). And if it was harder to get rich in the first place, the rich person would have money, but not be ridiculously rich an able to buy anything they wanted.

Quote:
Originally Posted by kia345 View Post
No one's going to be able buy guns if they can't sell their high tech guns that people are afraid to buy because they break. Their strength is nullified by the fact they break faster.
Hmm, your right, making strong weapons less-sturdy is a bad idea.


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Originally Posted by kia345 View Post
I'm just going to call you stupid and leave it at that.
Very childish on your part considering I was just trying to help... But whatever floats your boat .

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Jesse, Go suck on zone, not on era (Nah, I LOVE YOU)
Go suck at life, not on Graal.
(Nah, I LOVE YOU)

Last edited by jkool666; 02-08-2009 at 06:22 PM..
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  #40  
Old 02-08-2009, 06:28 PM
kia345 kia345 is offline
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Jesse, I already told you why your idea sucked.
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  #41  
Old 02-08-2009, 06:37 PM
jkool666 jkool666 is offline
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Quote:
Originally Posted by kia345 View Post
Jesse, I already told you why your idea sucked.
Quote:
Originally Posted by jkool666 View Post
How so? An item runs out, a player is immediately forced to find another player who has that weapon and is willing to sell/trade it (at a higher cost because the weapon will be more-rare).
I still fail to see this won't promote trading and player communication...
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  #42  
Old 02-08-2009, 07:09 PM
James James is offline
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Make it so the really expensive guns that are powerful are hard to upkeep, and expensive to repair. And the cheap guns are relatively easy to upkeep so poor players can not be crippled just because they don't have a lot of money. Create gun licenses for low-damage, medium-damage, high-damage, and ultra-damage guns that you have to renew every so often? This way a bunch of powerful guns aren't always on the street and it's making so the rich people have to spend money to have those powerful weapons. You could also probably put some kind of tax on the licenses for events.
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  #43  
Old 02-08-2009, 07:14 PM
Andre2006 Andre2006 is offline
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You should have to pay taxes for every job you do, and if I smuggle some greenlings I should get free pass please?
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  #44  
Old 02-08-2009, 07:32 PM
kia345 kia345 is offline
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Quote:
Originally Posted by jkool666 View Post
I still fail to see this won't promote trading and player communication...
Ok.

Strong guns that are sought after now become harder to use because they break faster. Weaker ones last longer. Firstly, this is unrealistic. But that much doesn't matter.

If the strongest gun breaks after 30 shots, there's less incentive to buy it. Which means people won't be trying to work through a playerrun market to get that good gun, they'll settle for weaker guns that last longer. People won't need to communicate as much, because there's less of a reason to get involved with other players seeing as the guns that people actually want, weaker ones with more durability, are easier to obtain. No one's going to try and get the strong ones that quickly fall apart quickly when you can get a 12 gauge that lasts several months worth of pk'ing.

Or, the weak ones replace the strong ones as expensive guns, in which case, nothing at all happened to the economy.
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  #45  
Old 02-08-2009, 08:15 PM
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Quote:
Originally Posted by James View Post
Make it so the really expensive guns that are powerful are hard to upkeep, and expensive to repair.
I thought about repairs but I think they would be a bad idea. THAT would lead to lack of trading. There shouldn't be a method of fixing the weapons, they need to get use for a GOOD amount of time then disapear completely.

Quote:
Originally Posted by kia345 View Post
Strong guns that are sought after now become harder to use because they break faster. Weaker ones last longer. Firstly, this is unrealistic. But that much doesn't matter.
I already said that having the strong ones break quickly was a bad idea? Everything breaks at the same rate.
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